Step 5 of #8. versions/1.21.7/src is gone; 1.21.7 builds from src/ as :1.21.7. 1.21.7's copy differed from 1.21.8's in the player render state: Fabric API's RenderStateDataKey only exists from 1.21.8 (fabric-rendering-v1 12.6.0), so 1.21.7 had no updateRenderState hook, no SaturnRenderState, and looked players up by name for the cloak and hat. That stays the case: - The cloak and hat use getData on >=1.21.8 and SaturnPlayer.get(name) before that. - PlayerEntityRendererMixin's updateRenderState exists only on >=1.21.8, as flat ranges (>=1.21.9, else if >=1.21.8) calling a shared saturn$applyPlayer helper, instead of nested version blocks. - SaturnRenderState's key only exists on >=1.21.8; the class is empty before. - TODO: 1.21.6 and 1.21.7 still don't show the role icon in names. 1.21.7's NameTagMixin isn't carried over: it wasn't registered in any mixin config, so it never ran. The 1.21.7 jar differs from the old one only as 1.21.8's did in step 4 (entityAlpha and drawGroup helpers, getIconId, and the cloak getting its buffer at the draw call), plus the empty SaturnRenderState and the missing dead NameTagMixin. 1.21.8-1.21.11 only differ in PlayerEntityRendererMixin (the helper). Co-Authored-By: Claude Opus 5.5 <[email protected]>
84 lines
6.3 KiB
Markdown
84 lines
6.3 KiB
Markdown
# Version guide
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How Saturn Client supports several Minecraft versions, and how to change or add one.
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## Layout
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Saturn is moving from one full copy of the version-specific code per Minecraft version to a single copy built with [Stonecutter](https://stonecutter.kikugie.dev/) (issue #8). During the move there are two kinds of version:
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- `common/`: all version-independent code (mods, UI, cosmetics, the server client). It has no Minecraft dependency and reaches the game only through the interfaces in `org.saturnclient.common`.
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- `src/`: the version-specific code (providers, refs, mixins and the three mixin configs) for the versions built by Stonecutter, currently **1.21.7 to 1.21.11**. It's one copy: where Minecraft's API differs between them, the code goes behind version comments (see below). Each of these versions is the Gradle project `:<mc>`, and `versions/<mc>/` holds only its `gradle.properties` (Minecraft, Yarn, Fabric Loader and Fabric API versions), `build/` and `run/`.
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- `versions/<mc>/src/`: the versions not moved yet (1.21.4 to 1.21.6), each a full copy, as the Gradle project `:mc-<mc>` with its own `build.gradle`.
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`settings.gradle.kts` lists the Stonecutter versions in `stonecutterVersions` and includes every other folder under `versions/` as `:mc-<mc>`. The root `build.gradle.kts` builds each Stonecutter version, and `stonecutter.gradle.kts` configures the root project (shared repositories, the `common` wiring and `buildAll`). Loom's version for the Stonecutter versions is `loom_version` in the root `gradle.properties`.
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## Version-specific code with Stonecutter
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The code in `src/` is always plain Java for the **active** version (1.21.11, set in `stonecutter.gradle.kts`). Code for other versions sits in comments that Stonecutter swaps before building each version:
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```java
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//? if >=1.21.9 {
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public void render(MatrixStack matrices, OrderedRenderCommandQueue queue, int light, PlayerEntityRenderState state, float limbAngle, float limbDistance) {
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//?} else
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//public void render(MatrixStack matrices, VertexConsumerProvider consumers, int light, PlayerEntityRenderState state, float limbAngle, float limbDistance) {
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```
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A condition without braces covers the next line only. For several lines, use braces and wrap the inactive block in `/* … */`:
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```java
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//? if >=1.21.11 {
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import net.minecraft.client.render.RenderLayers;
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import net.minecraft.client.render.RenderSetup;
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//?} else {
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/*import net.minecraft.client.render.RenderPhase.Textures;
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*///?}
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```
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Stonecutter rewrites inactive code into its own layout when switching versions (a single inactive line becomes `//code`), so write it that way to begin with, or run a switch and a reset before committing.
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When a newer version leaves something out that an older one implements, keep the older version's code behind a condition and mark the newer branch with a `TODO`, rather than dropping it for every version. `WorldFeatureImpl.getWorldAge` and `SaturnScreenFabric.resize` are examples. Search for `TODO` to find what newer versions still lack.
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A whole class that only exists for some versions (such as `NametagsMixin`, which hooks a method that 1.21.9 changed) can keep an empty class body on the other versions. An empty mixin changes nothing, and it keeps the mixin configs the same for every version, since JSON can't hold version comments.
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Inactive code sits inside a `/* … */` comment, so it can't contain `/* … */` comments itself: use `//` comments in code that's only active for some versions. For the same reason, don't nest multi-line version blocks; use `//?} else if <condition> {` for more than two version ranges, as in `PlayerEntityRendererMixin` and `SaturnRenderState`.
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- `./gradlew "Set active project to <mc>"` (or the Stonecutter IntelliJ plugin) rewrites `src/` so that version's code is the uncommented one, for editing it in the IDE.
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- `./gradlew "Reset active project"` switches back to 1.21.11. **Run it before committing**, so `src/` is always committed with 1.21.11 active.
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- Each version's processed copy is compiled from `versions/<mc>/build/generated/stonecutter/`, which is also where to look when a non-active version fails to compile.
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The `emotes` repository uses the same setup, and its `BentCubeRenderer` and `PlayerModelMixin` are small examples of version comments.
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## Porting a change to the other versions
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Make the change in one version, usually the newest, then run:
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```sh
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scripts/port.sh # port uncommitted changes to every other version
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scripts/port.sh --dry-run # see what would apply cleanly first
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scripts/port.sh --to 1.21.5,1.21.6 # only some versions
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scripts/port.sh --commit <rev> # port what a commit changed instead
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```
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The script applies the diff under one version's source to each other version with `git apply --3way`. The Stonecutter `src/` counts as one version (1.21.11), so changes port between it and the old copies in both directions:
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- **applied**: the files matched, and nothing else is needed.
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- **CONFLICTS**: that version's code really differs. The file gets normal conflict markers, with the version's own code in `ours` and the ported change in `theirs`. Adapt the change to that version's API and resolve.
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- **already has this change**: nothing to do, which is safe to see when re-running.
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Only source is ported. `build.gradle` and `gradle.properties` are version-specific on purpose. Then build everything:
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```sh
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./gradlew compileJava
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```
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The **Check** workflow runs the same compile on every pull request, so a version that was missed or mis-ported fails before merging.
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## Adding a Minecraft version
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Add new versions to Stonecutter rather than copying a folder:
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1. Create `versions/<new>/gradle.properties` with `minecraft_version`, `yarn_mappings`, `loader_version` and `fabric_api_version` (copy 1.21.11's and change the values; they're listed at <https://fabricmc.net/develop>). Loom's version is shared, in the root `gradle.properties`.
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2. Add `<new>` to `stonecutterVersions` in `settings.gradle.kts`.
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3. Build it with `./gradlew :<new>:compileJava` and put what Minecraft changed behind version comments. Check the mixin configs in `src/main/resources/*.mixins.json` as well: a mixin whose target changed fails at startup, not at compile time, so launch it with `./gradlew :<new>:runClient`.
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4. The release workflow builds everything through `buildAll`, and "Publish to Modrinth" takes the game version from each jar's name, so neither needs changing.
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