Every method except auth_challenge/auth_verify now requires a verified
session (auth::require) and answers "Not authenticated" otherwise.
Before, an unauthenticated connection could send emote_event
notifications to any connected player and probe who is online with
get_player.
Rate-limit per connection the methods that fan out to other players:
emote (burst 5, +1/s) and send_player (burst 10, +1/s).
Cap emote/send_player targets at 256 and de-duplicate them.
- Every method except auth_challenge/auth_verify now requires a verified
session (auth::require) and answers "Not authenticated" otherwise.
Before, an unauthenticated connection could send emote_event
notifications to any connected player and probe who is online with
get_player.
- Rate-limit per connection the methods that fan out to other players:
emote (burst 5, +1/s) and send_player (burst 10, +1/s).
- Cap emote/send_player targets at 256 and de-duplicate them.
- Default SUPPORTED_VERSIONS to 0.1.1-beta.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- Every method except auth_challenge/auth_verify now requires a verified
session (auth::require) and answers "Not authenticated" otherwise.
Before, an unauthenticated connection could send emote_event
notifications to any connected player and probe who is online with
get_player.
- Rate-limit per connection the methods that fan out to other players:
emote (burst 5, +1/s) and send_player (burst 10, +1/s).
- Cap emote/send_player targets at 256 and de-duplicate them.
- Default SUPPORTED_VERSIONS to 0.1.1-beta.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
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session (auth::require) and answers "Not authenticated" otherwise.
Before, an unauthenticated connection could send emote_event
notifications to any connected player and probe who is online with
get_player.
emote (burst 5, +1/s) and send_player (burst 10, +1/s).
Co-Authored-By: Claude Opus 5.5 [email protected]