Simple CPU and registry emulation
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@@ -0,0 +1,101 @@
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use std::fmt::Display;
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use osui::state::{DependencyHandler, State};
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#[derive(Debug, Clone)]
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pub struct Registry(pub State<[usize; 8]>);
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#[derive(Debug, Clone)]
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pub enum Instruction {
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HLT,
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REG(u8, usize),
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ADD(u8, u8, u8),
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}
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pub struct Emulator {
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pub pc: State<usize>,
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pub instructions: Vec<Instruction>,
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pub registers: Registry,
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pub inst: State<Instruction>,
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}
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impl Emulator {
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pub fn run(&self) {
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loop {
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std::thread::sleep(std::time::Duration::from_millis(300));
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let mut pc = self.pc.get();
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if let Some(inst) = self.instructions.get(**pc) {
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**self.inst.get() = inst.clone();
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match &inst {
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// 1 | Halt
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Instruction::HLT => break,
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// 2 | Registry set
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Instruction::REG(r, v) => self.registers.set(*r, *v),
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// 3 | Add
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Instruction::ADD(rx, ry, r) => {
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let x = self.registers.get(*rx);
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let y = self.registers.get(*ry);
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self.registers.set(*r, x + y);
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}
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}
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**pc += 1;
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} else {
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break;
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}
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}
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}
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}
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impl Registry {
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pub fn get(&self, r: u8) -> usize {
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match self.0.get().get(r as usize) {
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Some(v) => *v,
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None => 0,
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}
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}
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pub fn set(&self, r: u8, v: usize) {
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if let Some(o) = self.0.get().get_mut(r as usize) {
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*o = v;
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}
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}
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}
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impl Display for Registry {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(
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f,
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"rx: {}, ry: {}\nrz: {}, ra: {}",
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self.get(0),
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self.get(1),
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self.get(2),
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self.get(3),
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)
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}
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}
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impl DependencyHandler for Registry {
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fn add(&self) {
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self.0.add()
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}
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fn check(&self) -> bool {
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self.0.check()
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}
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}
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impl Display for Instruction {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(
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f,
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"{}",
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match self {
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Instruction::HLT => format!("HLT"),
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Instruction::REG(a, b) => format!("REG {a}, {b}"),
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Instruction::ADD(a, b, c) => format!("ADD {a}, {b}, {c}"),
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}
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)
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}
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}
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+33
-11
@@ -6,29 +6,51 @@ use std::sync::Arc;
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use osui::prelude::*;
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use crate::emulator::{Instruction, Registry};
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fn main() {
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let screen = Screen::new();
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let instructions = vec![
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Instruction::REG(0, 6),
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Instruction::REG(1, 7),
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Instruction::ADD(0, 1, 2), // 6 + 7
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];
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app(&screen).draw(&screen);
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app(&screen, instructions).draw(&screen);
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screen.run().unwrap();
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}
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fn app(_screen: &Arc<Screen>) -> Rsx {
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let pc = use_state::<u32>(0);
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fn app(_screen: &Arc<Screen>, instructions: Vec<emulator::Instruction>) -> Rsx {
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let pc = use_state::<usize>(0);
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let inst = use_state::<Instruction>(Instruction::HLT);
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let registers = Registry(use_state([0; 8]));
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// Spawn a thread to emulate the program
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std::thread::spawn({
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let pc = pc.clone();
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move || loop {
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**pc.get() += 1;
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}
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});
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let emulator = emulator::Emulator {
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pc: pc.clone(),
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registers: registers.clone(),
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inst: inst.clone(),
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instructions,
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};
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std::thread::spawn(move || emulator.run());
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rsx! {
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FlexRow {
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FlexRow, gap: 1, {
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@Style { foreground: None, background: Background::RoundedOutline(0x0000ff) };
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@Transform::new().padding(1, 1);
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%pc
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"Program Counter: {pc}"
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@Style { foreground: None, background: Background::RoundedOutline(0xff0000) };
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@Transform::new().padding(1, 1);
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%registers
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"{registers}"
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}
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@Style { foreground: None, background: Background::RoundedOutline(0x0000ff) };
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@Transform::center().padding(2, 2);
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%inst
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"Current instruction: {inst}"
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}
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}
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