Files
2025-03-09 18:32:49 +01:00

17 lines
276 B
V Shell

#version 120
attribute vec4 Position;
uniform mat4 ProjMat;
uniform vec2 OutSize;
varying vec2 uv;
void main(){
vec4 outPos = ProjMat * vec4(Position.xy, 0.0, 1.0);
gl_Position = vec4(outPos.xy, 0.2, 1.0);
uv = Position.xy / OutSize;
uv.y = 1.0 - uv.y;
}