14 lines
198 B
V Shell
14 lines
198 B
V Shell
#version 130
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attribute vec3 vertex;
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attribute vec4 color;
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varying vec4 vertexColor;
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uniform mat4 projMat;
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void main() {
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vertexColor = color;
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gl_Position = projMat * vec4(vertex, 1.0);
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}
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