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lunar-assets/lunar/shaders/pc.vsh
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2025-03-09 18:32:49 +01:00

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#version 130
attribute vec3 vertex;
attribute vec4 color;
varying vec4 vertexColor;
uniform mat4 projMat;
void main() {
vertexColor = color;
gl_Position = projMat * vec4(vertex, 1.0);
}