b6f786fcf17ced524590f98e7bbc8310180edafb
session-rs
A lightweight, async WebSocket protocol for Rust.
Introduction
This library provides type-safe WebSocket communication with a request-response and notification system built on top of a flexible protocol.
It ensures compile-time guarantees for message structure, reduces runtime errors, and simplifies building Rust client/server applications.
- Dynamic Methods: Each message includes a method enum for type safety.
- Typed Requests & Responses: Automatic serialization and deserialization.
- Optional Notifications: Send asynchronous notifications across sessions.
Features
- Fully typed WebSocket sessions
- Type-safe request/response mechanism
- Optional typed notifications (Todo)
- Lightweight, minimal runtime overhead
- Async-first with Tokio support
Installation
cargo add session-rs
Basic Example (client)
#[derive(Debug, Serialize, Deserialize)]
struct Data;
impl Method for Data {
const NAME: &'static str = "data";
type Request = String;
type Response = String;
type Error = String;
}
let session = Session::connect("127.0.0.1:8080", "/").await?;
session.start_receiver();
session
.request::<Data>("Hello from client".to_string())
.await?;
Basic Example (server)
#[derive(Debug, Serialize, Deserialize)]
struct Data;
impl Method for Data {
const NAME: &'static str = "data";
type Request = String;
type Response = String;
type Error = String;
}
let server = SessionServer::bind("127.0.0.1:8080").await?;
loop {
let session = server.accept().await;
session
.on::<Data, _>(async |_, req| {
// Response is required
Ok("Hello from server".to_string())
})
.await;
}
Languages
Rust
100%