Say glass is up to the render scope, not the version
Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -56,8 +56,8 @@ public interface RenderScope {
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/**
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* Frosts a rounded rectangle for a translucent background to be drawn over:
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* the game behind the screen, blurred by {@code blur}, cut to exactly the
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* shape {@link #drawRoundedRectangle} draws. Draws nothing on versions
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* without glass.
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* shape {@link #drawRoundedRectangle} draws. Render scopes without glass
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* draw nothing.
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*/
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default void drawGlass(int x, int y, int width, int height, int radius, int blur) {
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drawGlass(getRoundedRectangle(width, height, radius), x, y, width, height, blur);
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