Say glass is up to the render scope, not the version

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
2026-09-28 21:55:47 +02:00
co-authored by claude
parent 7bc308155e
commit 524fc36bf3
@@ -56,8 +56,8 @@ public interface RenderScope {
/**
* Frosts a rounded rectangle for a translucent background to be drawn over:
* the game behind the screen, blurred by {@code blur}, cut to exactly the
* shape {@link #drawRoundedRectangle} draws. Draws nothing on versions
* without glass.
* shape {@link #drawRoundedRectangle} draws. Render scopes without glass
* draw nothing.
*/
default void drawGlass(int x, int y, int width, int height, int radius, int blur) {
drawGlass(getRoundedRectangle(width, height, radius), x, y, width, height, blur);