Compare commits
9
Commits
| Author | SHA1 | Date | |
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b14c5c4ffa | ||
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fd9ec3222c | ||
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917eba1e17 | ||
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2ef28c9e14 | ||
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e395068e76 | ||
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e8f686b2d3 | ||
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df5afe99e3 | ||
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653738568a | ||
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a6a324a61a |
@@ -1,7 +1,11 @@
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package org.saturnclient.common.ref.game;
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/**
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* An item stack. Its methods are implemented in ItemStackMixin, so their names must not match any of
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* ItemStack's own methods.
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*/
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public interface ItemStackRef {
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public boolean isEmpty();
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public int getMaxDamage();
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public int getDamage();
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public boolean isEmptyStack();
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public int getMaxItemDamage();
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public int getItemDamage();
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}
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@@ -1,9 +1,15 @@
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package org.saturnclient.common.ref.render;
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/**
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* The game window. Its methods are implemented in WindowMixin, so their names must not match any of
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* Window's own methods.
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*/
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public interface WindowRef {
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public int getWidth();
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/** The window's width in screen coordinates */
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public int getWindowWidth();
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public int getHeight();
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/** The window's height in screen coordinates */
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public int getWindowHeight();
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public int getFramebufferWidth();
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@@ -163,14 +163,6 @@ public class ConfigManager {
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}
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}
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/**
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* Whether the config file has a value for {@code name} in this namespace,
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* which tells which version last saved it.
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*/
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public boolean isSaved(String name) {
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return getSaved(name) != null;
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}
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private JsonNode getSaved(String name) {
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JsonNode source = cachedJson != null ? cachedJson : loadAndCache();
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if (source == null || !source.isObject())
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@@ -10,26 +10,27 @@ import org.saturnclient.config.property.SelectProperty;
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public class Theme {
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public static ConfigManager config;
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// Main UI background (slightly warm dark to match Saturn tone), translucent over the world
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public static final ColorProperty BACKGROUND = Property.color(0xD112100D);
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// Main UI background (a near-neutral dark, so the warm world showing through
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// doesn't muddy it), translucent over the world
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public static final ColorProperty BACKGROUND = Property.color(0xD1131417);
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// Default text color
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public static final ColorProperty FOREGROUND = Property.color(0xFFF2E6D2);
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public static final ColorProperty FOREGROUND = Property.color(0xFFECEFF3);
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// Widget default background (normal state), translucent over the world
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public static final ColorProperty PRIMARY = Property.color(0xB81C1915);
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public static final ColorProperty PRIMARY = Property.color(0xB81E2025);
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// Widget text color
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public static final ColorProperty PRIMARY_FG = Property.color(0xFFEAD9B8);
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public static final ColorProperty PRIMARY_FG = Property.color(0xFFD5DAE1);
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// Saturn brand color (hovered / enabled / selected)
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public static final ColorProperty ACCENT = Property.color(0xFFE2BF7D);
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// Saturn brand color, a pale frost (hovered / enabled / selected)
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public static final ColorProperty ACCENT = Property.color(0xFFD3DCE6);
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// Text/icons shown on accent background
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public static final ColorProperty ACCENT_FG = Property.color(0xFF1A140A);
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public static final ColorProperty ACCENT_FG = Property.color(0xFF15181C);
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// Misc colors
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public static final ColorProperty SCROLL = Property.color(0xFFE2BF7D);
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// Misc colors: the one warm touch, Saturn's butterscotch
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public static final ColorProperty SCROLL = Property.color(0xFFD9B98A);
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// UI metrics
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public static final IntProperty BG_RADIUS = Property.integer(12).range(0, 24);
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@@ -62,10 +63,11 @@ public class Theme {
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}
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public static final List<Preset> PRESETS = List.of(
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new Preset("Saturn", 0xD112100D, 0xFFF2E6D2, 0xB81C1915, 0xFFEAD9B8, 0xFFE2BF7D, 0xFF1A140A, 0xFFE2BF7D),
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new Preset("Midnight", 0xD10E1117, 0xFFE4EAF5, 0xB8171C26, 0xFFC9D4E8, 0xFF8FB3FF, 0xFF0A1224, 0xFF8FB3FF),
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new Preset("Amethyst", 0xD1120F17, 0xFFEDE4F7, 0xB81C1724, 0xFFD8C9EB, 0xFFC79BFF, 0xFF1A0F2A, 0xFFC79BFF),
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new Preset("Emerald", 0xD10D1210, 0xFFE2F2EA, 0xB816201B, 0xFFC4E0D2, 0xFF7FD1A8, 0xFF0A1F15, 0xFF7FD1A8));
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new Preset("Saturn", 0xD1131417, 0xFFECEFF3, 0xB81E2025, 0xFFD5DAE1, 0xFFD3DCE6, 0xFF15181C, 0xFFD9B98A),
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new Preset("Saturn Gold", 0xD112100D, 0xFFF2E6D2, 0xB81C1915, 0xFFEAD9B8, 0xFFE2BF7D, 0xFF1A140A, 0xFFE2BF7D),
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new Preset("Mono", 0xD1121212, 0xFFF0F0F0, 0xB81C1C1C, 0xFFDADADA, 0xFFF0F0F0, 0xFF121212, 0xFFF0F0F0),
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new Preset("Midnight", 0xD1121418, 0xFFE5E9F0, 0xB81C2027, 0xFFD8DEE9, 0xFF8FAFCF, 0xFF10151D, 0xFF8FAFCF),
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new Preset("Amethyst", 0xD1141317, 0xFFECE8F1, 0xB81F1D24, 0xFFDAD3E3, 0xFFB49CCB, 0xFF19131F, 0xFFB49CCB));
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public static void init(ConfigManager parent) {
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config = new ConfigManager(parent, "UI Style");
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@@ -81,29 +83,6 @@ public class Theme {
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config.property("Widget Radius", WIDGET_RADIUS, "Corner rounding of buttons and cards");
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config.property("Font", FONT, "Font of every Saturn screen");
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if (!parent.isSaved(Config.MENU_BLUR)) {
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upgradeOpaqueColors();
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}
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}
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/**
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* Before 0.1.3 panels and cards were made translucent in code, and the
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* background and primary colors were saved fully opaque. Saved colors that
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* are an old default or preset get the translucency the colors now carry
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* themselves; colors the player picked are left as they are. Runs only on
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* configs from older versions, so a preset color later set opaque on
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* purpose stays opaque.
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*/
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private static void upgradeOpaqueColors() {
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for (Preset preset : PRESETS) {
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if (BACKGROUND.value == (preset.background() | 0xFF000000)) {
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BACKGROUND.value = preset.background();
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}
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if (PRIMARY.value == (preset.primary() | 0xFF000000)) {
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PRIMARY.value = preset.primary();
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}
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}
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}
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/**
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@@ -75,16 +75,16 @@ public class ArmorDisplayMod extends Mod implements HudMod {
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int row = 0;
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if (useMainHand.value && !mainHand.isEmpty()) {
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if (useMainHand.value && !mainHand.isEmptyStack()) {
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row = renderSlot(scope, mainHand, row);
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}
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if (!helmet.isEmpty())
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if (!helmet.isEmptyStack())
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row = renderSlot(scope, helmet, row);
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if (!chestplate.isEmpty())
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if (!chestplate.isEmptyStack())
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row = renderSlot(scope, chestplate, row);
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if (!leggings.isEmpty())
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if (!leggings.isEmptyStack())
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row = renderSlot(scope, leggings, row);
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if (!boots.isEmpty())
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if (!boots.isEmptyStack())
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row = renderSlot(scope, boots, row);
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}
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@@ -94,8 +94,8 @@ public class ArmorDisplayMod extends Mod implements HudMod {
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private int renderSlot(RenderScope scope, ItemStackRef item, int row) {
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scope.drawItem(item, 0, 15 * row);
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if (item.getMaxDamage() > 0) {
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int remaining = item.getMaxDamage() - item.getDamage();
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if (item.getMaxItemDamage() > 0) {
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int remaining = item.getMaxItemDamage() - item.getItemDamage();
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scope.drawText(0.5f, String.valueOf(remaining),
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17, (15 * row) + 3,
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layout.font.value, layout.fgColor.value);
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@@ -12,6 +12,8 @@ import org.saturnclient.ui.resources.Fonts;
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*/
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public class ThemePresetCard extends Element {
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public static final int HEIGHT = 92;
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/** The narrowest card that still fits its preview's widgets */
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public static final int MIN_WIDTH = 100;
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private static final int PADDING = 10;
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private static final int PREVIEW_HEIGHT = 44;
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@@ -20,9 +20,9 @@ public class ImageTexture extends Element {
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if (sprite.toString().endsWith(".svg")) {
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MinecraftClientRef client = Providers.saturn.getClient();
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int renderWidth = (int) (width * client.getWindow().getFramebufferWidth() / client.getWindow().getWidth());
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int renderWidth = (int) (width * client.getWindow().getFramebufferWidth() / client.getWindow().getWindowWidth());
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int renderHeight = (int) (height * client.getWindow().getFramebufferHeight()
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/ client.getWindow().getHeight());
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/ client.getWindow().getWindowHeight());
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IdentifierRef pngId = SvgTexture.getSvg(sprite, renderWidth * 2, renderHeight * 2);
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@@ -102,15 +102,20 @@ public class ClientSettings extends PanelScreen {
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Map<String, Property> properties = Theme.config.getProperties();
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int y = PropertyList.drawSection(scroll, "Presets", 0) + 10;
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int cardWidth = (width - PRESET_GAP * (Theme.PRESETS.size() - 1)) / Theme.PRESETS.size();
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// One row when the cards fit, otherwise as many rows as they need
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int columns = Math.max(1, Math.min(Theme.PRESETS.size(),
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(width + PRESET_GAP) / (ThemePresetCard.MIN_WIDTH + PRESET_GAP)));
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int rows = (Theme.PRESETS.size() + columns - 1) / columns;
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int cardWidth = (width - PRESET_GAP * (columns - 1)) / columns;
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for (int i = 0; i < Theme.PRESETS.size(); i++) {
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// Rebuild so the color inputs show the preset's colors
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scroll.draw(new ThemePresetCard(Theme.PRESETS.get(i), cardWidth, this::init)
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.position(i * (cardWidth + PRESET_GAP), y));
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.position(i % columns * (cardWidth + PRESET_GAP),
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y + i / columns * (ThemePresetCard.HEIGHT + PRESET_GAP)));
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}
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y += ThemePresetCard.HEIGHT + SECTION_GAP;
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y += rows * ThemePresetCard.HEIGHT + (rows - 1) * PRESET_GAP + SECTION_GAP;
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y = PropertyList.drawSection(scroll, "Colors", y) + 10;
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y = ColorGrid.draw(scroll, properties, width, y) + SECTION_GAP;
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Reference in New Issue
Block a user