Falling physics
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@@ -308,7 +308,8 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
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long now = System.currentTimeMillis();
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if (now - lastUpdate >= 20) {
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float value = playerEntityRenderState.field_53537 / 108.0f;
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float value = Math.min(1.0f, playerEntityRenderState.field_53537 / 108.0f)
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+ (Math.max(0, playerEntityRenderState.field_53536) / 16);
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if (Config.cloakPhysics.value) {
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updateSegmentValues(value);
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} else {
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