Fixed gap
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@@ -78,7 +78,7 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
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EquipmentModelLoader equipmentModelLoader) {
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EquipmentModelLoader equipmentModelLoader) {
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super(context);
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super(context);
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this.equipmentModelLoader = equipmentModelLoader;
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this.equipmentModelLoader = equipmentModelLoader;
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Arrays.fill(segmentValues, 1.0f);
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Arrays.fill(segmentValues, 0.0f);
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}
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}
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private boolean hasCustomModelForLayer(ItemStack stack, EquipmentModel.LayerType layerType) {
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private boolean hasCustomModelForLayer(ItemStack stack, EquipmentModel.LayerType layerType) {
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@@ -289,6 +289,10 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
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matrixStack.translate(0.0F, -0.053125F, 0.06875F);
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matrixStack.translate(0.0F, -0.053125F, 0.06875F);
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}
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}
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Arrays.fill(segmentValues, playerEntityRenderState.field_53537 / 150);
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matrixStack.translate(0f, 0f, -0.07f * segmentValues[PARTS - 1]);
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renderCape(matrixStack, vertexConsumer, playerEntityRenderState, light, OverlayTexture.DEFAULT_UV);
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renderCape(matrixStack, vertexConsumer, playerEntityRenderState, light, OverlayTexture.DEFAULT_UV);
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matrixStack.pop();
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matrixStack.pop();
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