Merge pull request #48 from saturnclientmc/improved-cloak-physics
Improved cloak physics
This commit is contained in:
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Submodule common updated: f1913de95c...828a608241
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@@ -316,9 +316,9 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
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if (now - lastUpdate >= 20) {
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float velX = Math.min(0.6f, playerEntityRenderState.field_53537 / 108.0f);
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float rawVelY = playerEntityRenderState.field_53536;
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float velY = (rawVelY > 3.4f ? rawVelY : 0.0f) / 16;
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float velY = (rawVelY > 3.4f ? rawVelY : rawVelY < -3.4f ? rawVelY : 0.0f) / 16;
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float value = playerEntityRenderState.isSwimming ? 0.0f : velX + velY;
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float value = Math.max(0.0f, Math.min(2.0f, playerEntityRenderState.isSwimming ? 0.0f : velX + velY));
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if (Config.cloakPhysics.value) {
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updateSegmentValues(segmentValues[0] + (value - segmentValues[0]) * 0.3f);
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@@ -316,9 +316,9 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
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if (now - lastUpdate >= 20) {
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float velX = Math.min(0.6f, playerEntityRenderState.field_53537 / 108.0f);
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float rawVelY = playerEntityRenderState.field_53536;
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float velY = (rawVelY > 3.4f ? rawVelY : 0.0f) / 16;
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float velY = (rawVelY > 3.4f ? rawVelY : rawVelY < -3.4f ? rawVelY : 0.0f) / 16;
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float value = playerEntityRenderState.isSwimming ? 0.0f : velX + velY;
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float value = Math.max(0.0f, Math.min(2.0f, playerEntityRenderState.isSwimming ? 0.0f : velX + velY));
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if (Config.cloakPhysics.value) {
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updateSegmentValues(segmentValues[0] + (value - segmentValues[0]) * 0.3f);
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