Merge pull request #48 from saturnclientmc/improved-cloak-physics

Improved cloak physics
This commit is contained in:
2026-03-21 22:38:15 +01:00
committed by GitHub
3 changed files with 5 additions and 5 deletions
+1 -1
Submodule common updated: f1913de95c...828a608241
@@ -316,9 +316,9 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
if (now - lastUpdate >= 20) {
float velX = Math.min(0.6f, playerEntityRenderState.field_53537 / 108.0f);
float rawVelY = playerEntityRenderState.field_53536;
float velY = (rawVelY > 3.4f ? rawVelY : 0.0f) / 16;
float velY = (rawVelY > 3.4f ? rawVelY : rawVelY < -3.4f ? rawVelY : 0.0f) / 16;
float value = playerEntityRenderState.isSwimming ? 0.0f : velX + velY;
float value = Math.max(0.0f, Math.min(2.0f, playerEntityRenderState.isSwimming ? 0.0f : velX + velY));
if (Config.cloakPhysics.value) {
updateSegmentValues(segmentValues[0] + (value - segmentValues[0]) * 0.3f);
@@ -316,9 +316,9 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
if (now - lastUpdate >= 20) {
float velX = Math.min(0.6f, playerEntityRenderState.field_53537 / 108.0f);
float rawVelY = playerEntityRenderState.field_53536;
float velY = (rawVelY > 3.4f ? rawVelY : 0.0f) / 16;
float velY = (rawVelY > 3.4f ? rawVelY : rawVelY < -3.4f ? rawVelY : 0.0f) / 16;
float value = playerEntityRenderState.isSwimming ? 0.0f : velX + velY;
float value = Math.max(0.0f, Math.min(2.0f, playerEntityRenderState.isSwimming ? 0.0f : velX + velY));
if (Config.cloakPhysics.value) {
updateSegmentValues(segmentValues[0] + (value - segmentValues[0]) * 0.3f);