Commit Graph
894 Commits
Author SHA1 Message Date
selimaj-devandclaude a4ed30111c Build for Minecraft 26.2
Adds 26.2 as a Stonecutter version (#39).

26.2 splits the HUD out of Gui into Hud and moves the open screen, the
overlay and the toasts from Minecraft to Gui. A new Screens helper gets
and sets the screen and clears the overlay on every version, and
MinecraftClientMixin opens screens through it instead of shadowing
Minecraft.setScreen. SetScreenMixin targets Gui.setScreen and the HUD
hook Hud.extractChat on 26.2.

26.2's rendering API declares samplers through bind group layouts and
gives render targets a GpuFormat, so the glass pipeline adds SAMPLER1's
layout and its backdrops are RGBA8_UNORM like vanilla's targets. The
main render target is the game renderer's, the panorama no longer takes
a fade flag, and toasts are added with SystemToast.add.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-30 21:31:32 +02:00
selimaj-dev bd58bfd0a0 Merge pull request 'Build for Minecraft 26.1' (#50) from mc-26 into master
Reviewed-on: #50
2026-09-30 19:21:30 +00:00
selimaj-devandclaude 1fdbf82abd Draw hats and cloaks unlit on 26.1
Check / compile (pull_request) Successful in 13m28s
Before 26.1 they use the dragon's alpha pipeline, whose shader only
samples the texture. entityCutout, which 26.1 used instead, applies
the lightmap and directional shading, so shadows and light from the
world showed on them. 26.1 builds the same unlit cutout from the
entity shader: the emissive snippet without the lightmap, plus
NO_CARDINAL_LIGHTING and NO_OVERLAY.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-30 19:26:59 +02:00
selimaj-devandclaude 4fb48cc647 Build for Minecraft 26.1
Adds 26.1 as a Stonecutter version (step 3 of #39). Its jar also
loads on the 26.1.1 and 26.1.2 hotfixes.

Most of 26.1's changes are renames: the GUI's render methods became
extract methods and GuiGraphics became GuiGraphicsExtractor, which
Stonecutter replacements cover along with the moved render state
package and GuiRenderState's add methods. The rest are version
comments:

- The menu panorama is drawn by GuiRenderer from vanilla's cube map;
  the new GuiRendererMixin swaps in Saturn's while a Saturn screen is
  open (empty on older versions).
- The camera works out the FOV and aligns with its entity in
  alignWithEntity, so the zoom and freelook hooks move to CameraMixin.
- Gamma and the menu blur are read while extracting render state.
- The glass blur's post chain takes a Projection and its buffer.
- The dragon's alpha render type is gone; capes use entityCutout.
- Fabric API renamed KeyBindingHelper to KeyMappingHelper.

The docs describe the 26.x build and Java 25.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-30 19:15:10 +02:00
selimaj-devandclaude b018db1851 Build with loom-back-compat and a Java toolchain per version
Prepares the build for 26.x, which ships unobfuscated and needs Java 25
(#39):

- loom-back-compat applies the remapping Loom to 1.21.x and would apply
  the plain one to 26.x. loom_version becomes loomx.loom_version.
- Each version compiles with its Java toolchain (21 for 1.21.x, 25 for
  26.x), and the mixin configs take their compatibility level from it.
  The foojay resolver downloads a missing JDK; CI installs 21 and 25.
- buildAll collects remapJar's output, or jar's where there's nothing
  to remap.
- fabric.mod.json depends on fabric-api, Fabric API's mod id; 26.x's
  jar no longer provides the old "fabric" alias.

Nothing changes for the 1.21.x jars.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-30 19:15:02 +02:00
selimaj-devandclaude 950a83c48d Use emotes 0.1.2
It adds 26.1-26.3 builds and changes nothing for 1.21.x.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-30 19:14:46 +02:00
selimaj-dev a7b2e3be8e Merge pull request 'Build every version with Mojang mappings instead of Yarn' (#49) from mojang-mappings into master
Reviewed-on: #49
2026-09-30 16:17:05 +00:00
selimaj-devandclaude 55067e9761 Point common at its master merge commit
Check / compile (pull_request) Successful in 11m53s
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-30 18:04:12 +02:00
selimaj-devandclaude 09bc223b8b Implement the Ref interfaces explicitly in their mixins
Several mixins implemented a Ref method only through a vanilla method
of the same name. Released jars rename vanilla methods to intermediary
names, so those Ref methods had no implementation there and threw
AbstractMethodError: the armour display's durability, the status
effects' icon and infinite checks, the SVG texture size and the
pre-1.21.6 matrix stack's push and pop. With Mojang's names the same
happens in development (1.21.4 crashed on the title screen).

Each mixin now shadows the vanilla method and implements the Ref
method by calling it. Points common at the Ref renames this needs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-30 17:42:48 +02:00
selimaj-devandclaude af27907356 Build every version with Mojang mappings instead of Yarn
Minecraft ships unobfuscated from 26.1, and 1.21.11 has the last Yarn
release, so the shared src/ has to use Mojang's names before newer
versions can be added (#39).

Each version's sources were migrated with Loom's migrateMappings and
merged back into src/, so code that is only active on other versions
is migrated too. Where Mojang's names differ between 1.21.x versions,
src/ uses the newest ones: Stonecutter replacements swap in the older
Identifier/ResourceLocation and Avatar/Player renderer names, and
version comments cover the few package moves and renamed methods.

The fog mixin now targets setupFog on every version. Yarn's applyFog
named two methods from 1.21.6 on, so it also applied to updateBuffer.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-30 17:39:14 +02:00
selimaj-dev 37db94649f Merge pull request 'Bump the version to 0.1.4-beta' (#46) from release-0.1.4-beta into master
Release / build (release) Successful in 4m36s
Reviewed-on: #46
0.1.4-beta
2026-09-29 16:37:19 +00:00
selimaj-devandclaude 896f4cccc0 Bump the version to 0.1.4-beta
Check / compile (pull_request) Successful in 2m29s
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-29 18:37:03 +02:00
selimaj-dev de3c554e63 Merge pull request 'Hide the cloak on torso-curving emotes and point common at #12' (#45) from release-fixes into master
Reviewed-on: #45
2026-09-29 16:35:28 +00:00
selimaj-devandclaude 8417427059 Point common at the None cloak fix and the sidebar and dock order
Check / compile (pull_request) Successful in 2m29s
Picks up common#12.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-29 18:35:14 +02:00
selimaj-devandclaude ba5a32fb34 Hide the cloak during emotes that curve the torso
A flat cloak can't follow an arched back, so on the twerk it cut through the player. When the
emote being played bends the torso more than 10 degrees at any point, the cloak is hidden for the
whole emote; hiding it only while the back is curved would make it flicker. Each emote is checked
once and cached. Emotes that bend the torso less still hang the cloak from the leaning chest.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-29 18:34:34 +02:00
selimaj-dev 8b1c94151a Merge pull request 'Use emotes 0.1.1 and point common at the new emotes' (#44) from new-emotes into master
Reviewed-on: #44
2026-09-29 16:03:15 +00:00
selimaj-devandclaude 3623024cce Use emotes 0.1.1 and point common at the new emotes
Check / compile (pull_request) Successful in 2m30s
Emotes 0.1.1 bends the torso the right way round. common now has seven more emotes and a twerk
re-exported for that fix (common#11), so the two move together.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-29 18:02:50 +02:00
selimaj-dev 2dcbe0302e Merge pull request 'Point common at the twerk emote' (#43) from twerk-emote into master
Reviewed-on: #43
2026-09-29 15:04:46 +00:00
selimaj-devandclaude 502bddd720 Point common at the twerk emote
Check / compile (pull_request) Successful in 2m39s
Picks up the twerk emote and the removal of the front flip (common#10).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-29 17:01:52 +02:00
selimaj-devandclaude 0c22fee8c0 Point common at the opaque theme upgrade
Release / build (release) Successful in 5m26s
Co-Authored-By: Claude Opus 5.5 <[email protected]>
0.1.3-beta
2026-09-28 23:12:35 +02:00
selimaj-dev f69f6eb883 Merge pull request 'Bump the version to 0.1.3-beta' (#42) from release-0.1.3-beta into master
Reviewed-on: #42
2026-09-28 21:02:25 +00:00
selimaj-devandclaude cebd9aec96 Bump the version to 0.1.3-beta
Check / compile (pull_request) Successful in 3m0s
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-28 23:02:09 +02:00
selimaj-dev 2554a84950 Merge pull request 'Keep hats and cloaks on the posed model, and fix resources on 1.21.4 and 1.21.5' (#41) from cosmetics-follow-emotes into master
Reviewed-on: #41
2026-09-28 21:01:06 +00:00
selimaj-devandclaude 49bbdff418 Keep hats and cloaks on the posed head and body
Check / compile (pull_request) Successful in 2m57s
The hat only took the head's rotation from 1.21.5, and the cloak sat at
a fixed spot with a hard-coded crouch, so crouching and emotes left them
where the head and body had been. Both now follow the whole player (the
root, which emotes like the backflip turn) and then the head or body, as
vanilla places head items, and the cloak leans with the chest when an
emote bends the torso.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-28 23:00:40 +02:00
selimaj-devandclaude 8995de9067 Stop the glass shader importing what older versions lack
1.21.4 and 1.21.5 read every shader's imports while loading resources,
and dynamictransforms.glsl only exists from 1.21.6, so resources failed
to load there. The glass shader declares the transforms block itself
again, with LineWidth behind a define the pipeline sets before 1.21.11.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-28 23:00:40 +02:00
selimaj-dev 18b74212ca Merge pull request 'Add GUI scale and glass on every version' (#40) from glass-blur into master
Reviewed-on: #40
2026-09-28 20:02:49 +00:00
selimaj-devandclaude 06190d0ef9 Point common at its master merge commit
Check / compile (pull_request) Successful in 3m53s
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-28 22:01:43 +02:00
selimaj-devandclaude 254a37d757 Skip glass and blur work that draws nothing
Before 1.21.6 the game is only saved for glass when glass can be drawn,
and a background blur of 0 no longer runs the blur. Every version frees
the copies (and from 1.21.6 the blurs) of glass strengths no longer set,
instead of keeping one per strength ever used.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-28 21:57:10 +02:00
selimaj-devandclaude 2b5bcf4098 Draw glass on every version
1.21.6 to 1.21.10 draw glass as 1.21.11 does, without samplers, and the
glass shader imports vanilla's transforms block, whose layout differs
between them. 1.21.4 and 1.21.5 draw straight into the framebuffer,
so the game is saved before the screen blurs it, and glass is a render
layer: with a pipeline on 1.21.5 and a shader program on 1.21.4.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-28 21:55:52 +02:00
selimaj-devandclaude 4e00934353 Blur each glass strength separately on 1.21.11
Every blur strength in use gets its own copy of the game, blurred with
vanilla's blur at that radius instead of the animated menu blur.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-28 21:35:23 +02:00
selimaj-devandclaude c524451704 Draw glass behind translucent panels on 1.21.11
A copy of the game behind the screen is blurred once a frame and drawn
through each panel's rounded rectangle texture by a glass pipeline.
Older versions keep blurring the whole background.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-28 20:43:44 +02:00
selimaj-devandclaude e26ce6d076 Point common at the theme alpha fix
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-28 19:56:24 +02:00
selimaj-devandclaude da3dfaee66 Point common at the faster color picker
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-28 19:45:04 +02:00
selimaj-devandclaude 463335856f Point common at the title screen polish
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-28 19:39:39 +02:00
selimaj-devandclaude 3315926f7c Point common at the title screen corners
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-28 19:20:33 +02:00
selimaj-devandclaude 68d3fb6062 Point common at the title screen layout
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-28 19:09:10 +02:00
selimaj-devandclaude b108cc1f4a Scale Saturn's screens by their GUI scale setting
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-28 18:59:47 +02:00
selimaj-dev 167010380e updated screenshot 2026-09-27 19:48:09 +02:00
selimaj-dev dd91f3844a Merge pull request 'Bump the version to 0.1.2-beta' (#37) from release-0.1.2-beta into master
Release / build (release) Successful in 4m34s
Reviewed-on: #37
0.1.2-beta
2026-09-27 17:21:05 +00:00
selimaj-devandclaude b7cf3092da Bump the version to 0.1.2-beta
Check / compile (pull_request) Successful in 2m32s
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 19:18:29 +02:00
selimaj-dev 60afc12893 Merge pull request 'Bring in the UI fixes' (#36) from ui-fixes into master
Reviewed-on: #36
2026-09-27 17:16:14 +00:00
selimaj-devandclaude 8677837a8f Point common at the UI fixes
Check / compile (pull_request) Successful in 2m35s
common#7 fixes the emote wheel and restyles the buttons, title screen and
HUD editor, which the two commits before this one support.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 19:15:55 +02:00
selimaj-devandclaude 02f6cf7d71 Give common the player's skin texture
SaturnProvider.getPlayerSkin returns the signed-in player's skin texture,
or the default skin until it loads, for the title screen's player chip.
1.21.9 moved SkinTextures and renamed the skin provider's lookup, so each
side has its own version.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 19:01:42 +02:00
selimaj-devandclaude 85a46c0bba Close the emote wheel with its key
The emote wheel key only opened the wheel. It now closes it too while the
wheel is open. This is done in the key handler: closing from the screen
would reopen it on the next tick, since the key is still down by then.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 18:43:27 +02:00
selimaj-dev 30f65bd914 Merge pull request 'Bring in the UI redesign' (#35) from ui-redesign into master
Reviewed-on: #35
2026-09-27 16:32:20 +00:00
selimaj-devandclaude bedb45c8aa Point common at the UI redesign
Check / compile (pull_request) Successful in 2m39s
common#6 redesigns the mod menu, mod and client settings and cosmetics
screens, which the two commits before this one build on.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 18:28:20 +02:00
selimaj-devandclaude 1602520624 Blur behind Saturn's screens on 1.21.6+
From 1.21.6 vanilla's renderBackground drew its own panorama and blurred
at the vanilla setting, then Saturn's panorama was drawn unblurred on top.
SaturnScreenFabric now draws Saturn's panorama in renderBackground, blurs
it and keeps vanilla's darkening in a world, and GameRendererMixin gives
the blur shader Saturn's strength while a Saturn screen is open. Before
1.21.6 the existing blur reads the same setting.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 18:26:42 +02:00
selimaj-devandclaude f69c379ae1 Draw the player preview at a given yaw
EntityDrawerImpl follows common's new EntityDrawer contract: it draws the
player filling the preview box, turned by the yaw the cosmetics screen's
drag sets, and returns false when there's no player. The angle no longer
follows the cursor.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 17:33:25 +02:00
selimaj-dev fbd0e23fb3 Merge pull request 'Title panorama on 1.21.6+, and Fabric Loader 0.19.5 everywhere' (#34) from panorama-1.21.6 into master
Reviewed-on: #34
2026-09-27 05:34:32 +00:00
selimaj-devandclaude 8dbb1d84c1 Use Fabric Loader 0.19.5 for every version
Check / compile (pull_request) Successful in 2m42s
1.21.4-1.21.6 declared loader 0.18.x and the others 0.19.0, but the
bundled emotes-fabric pulls in loader 0.19.5, and its nested mod already
requires loader >=0.19. So the declared version was never what ran: in
dev, Loom's loader libraries came from the declared version while the
loader itself was 0.19.5, and 1.21.4/1.21.6 sometimes started with
sponge-mixin 0.17.0 and crashed (NoClassDefFoundError:
IAdviceProvider). Declaring 0.19.5 makes dev match what runs, and makes
fabric.mod.json's fabricloader requirement (>=0.19.5) honest.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 07:26:11 +02:00