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Author SHA1 Message Date
selimaj-dev c567b282a5 Merge pull request #12 from RudideC/master
added health display
2026-02-13 12:03:56 +01:00
RudideC 5f19abebbf added health display
ts tuff
2026-02-13 10:06:13 +01:00
Klesti Selimaj 58eda56f37 Merge pull request #11 from RudideC/master
zoom mod
2026-01-21 21:57:42 +01:00
RudideC 50cab402d4 image 2026-01-21 21:52:28 +01:00
RudideC fa7161d371 zoom module 2026-01-21 21:52:24 +01:00
Klesti Selimaj 252808a467 Merge pull request #10 from RudideC/master
added nofog, daycounter and speedometer
2026-01-20 21:56:36 +01:00
RudideC 31e9a8d56e speedometer module finished
logo included
2026-01-20 15:30:57 +01:00
RudideC ba1b68d8fa speedometer works in vehicles 2026-01-20 14:57:59 +01:00
RudideC dcd82fa58e default is x axis 2026-01-20 14:51:22 +01:00
RudideC 4132a05c8f blocks/tick -> blocks/s 2026-01-20 14:44:29 +01:00
RudideC 47f8dd5e22 testing speedometer 2026-01-20 14:35:49 +01:00
RudideC 9b30ec7016 small change 2026-01-20 14:18:44 +01:00
RudideC d10f229ffa daycounter image 2026-01-19 20:55:07 +01:00
RudideC 061ed674e3 daycounter mod
counts days
2026-01-19 20:54:59 +01:00
RudideC 5b5f781095 nofog mod
you can customise if you want to be able to see through liquids, but only lava and powdered snow work (not water)
2026-01-17 00:24:39 +01:00
Klesti Selimaj 48f7aefbf6 Merge pull request #9 from RudideC/master 2026-01-16 22:12:15 +01:00
RudideC 8f111badf6 oops, forgot 2026-01-16 22:05:35 +01:00
RudideC 687bda68a1 renamed potiondisplay to status effects
this is the name most clients use
2026-01-16 22:04:57 +01:00
RudideC 8e2c986ae4 fullbright
new mod
2026-01-16 22:02:48 +01:00
RudideC faa95e664a faster timeout
(so i don't have to wait minutes before testing)
2026-01-16 22:02:25 +01:00
RudideC c9230da168 faster builds
yes
2026-01-16 22:01:59 +01:00
RudideC 7002fbec0e prevent race condition 2026-01-16 19:41:37 +01:00
RudideC 496d27b861 enabled mod list updates
each mod enable/disable updates the list
2026-01-16 19:41:29 +01:00
RudideC 3c37b80bc2 dont sprint when using item
anticheat compliance
2026-01-16 19:02:51 +01:00
selimaj-dev 920657ddd3 Beta 2 2025-09-08 18:46:29 +02:00
selimaj-dev 32035a2f7d Fixed flat cloak with new optimised textures 2025-09-06 12:07:30 +02:00
Leo Codes c230f4f5ec Merge pull request #7 from saturnclientmc/optimised-cloak
Optimised cloak texture size
2025-09-06 02:24:46 +02:00
selimaj-dev 50d1028e53 Optimised cloak texture size 2025-09-06 02:21:40 +02:00
Leo Codes 780cb9ba9a Merge pull request #6 from saturnclientmc/cloak-edge-cases
Cloak edge cases
2025-09-05 18:05:24 +02:00
selimaj-dev 65df9e9a5e Fixed cloak when crouching #5 2025-09-05 17:49:45 +02:00
selimaj-dev 66f8a13faa Added a wave effect #5 2025-09-05 17:09:46 +02:00
selimaj-dev 1726542c84 Fixed cloak when swimming #5 2025-09-05 16:35:57 +02:00
48 changed files with 706 additions and 187 deletions
File diff suppressed because one or more lines are too long
+7 -2
View File
@@ -1,12 +1,17 @@
# Done to increase the memory available to gradle.
org.gradle.jvmargs=-Xmx1G
org.gradle.jvmargs=-Xmx1G -XX:+UseParallelGC
org.gradle.daemon=true
org.gradle.parallel=true
org.gradle.configureondemand=true
org.gradle.caching=true
minecraft_version=1.21.4
yarn_mappings=1.21.4+build.7
loader_version=0.16.10
fabric_version=0.114.0+1.21.4
mod_version = 0.0.5-beta1
mod_version = 0.0.5-beta2
maven_group = org.saturnclient
archives_base_name = saturnclient
@@ -13,10 +13,16 @@ public class ModManager {
new AutoSprint(),
new ArmorDisplay(),
new Fps(),
new PotionDisplay(),
new StatusEffects(),
new Coordinates(),
new Freelook(),
new Keystrokes()
new Keystrokes(),
new Fullbright(),
new NoFog(),
new DayCounter(),
new Speedometer(),
new Zoom(),
new HealthDisplay()
};
public static void init() {
@@ -31,7 +37,7 @@ public class ModManager {
});
}
public static void updateEnabledModules() {
public static synchronized void updateEnabledModules() {
ENABLED_MODS.clear();
for (Module m : ALL_MODS) {
if (m.isEnabled()) {
@@ -24,7 +24,12 @@ public abstract class Module {
public abstract boolean isEnabled();
public abstract void setEnabled(boolean e);
public final void setEnabled(boolean e) {
onEnabled(e);
ModManager.updateEnabledModules();
}
public abstract void onEnabled(boolean e);
public final String getName() {
return details.name;
@@ -96,7 +96,7 @@ public class ArmorDisplay extends Module implements HudMod {
}
@Override
public void setEnabled(boolean e) {
public void onEnabled(boolean e) {
enabled.value = e;
}
}
@@ -24,8 +24,12 @@ public class AutoSprint extends Module {
if (SaturnClient.client.player == null || SaturnClient.client.getNetworkHandler() == null) {
return;
}
if (SaturnClient.client.options.forwardKey.isPressed() && !SaturnClient.client.options.backKey.isPressed() && !SaturnClient.client.player.isSneaking() &&
!SaturnClient.client.player.horizontalCollision) {
if (SaturnClient.client.options.forwardKey.isPressed()
&& !SaturnClient.client.options.backKey.isPressed()
&& !SaturnClient.client.player.isSneaking()
&& !SaturnClient.client.player.horizontalCollision
&& !SaturnClient.client.player.isUsingItem()) {
Objects.requireNonNull(SaturnClient.client.player).setSprinting(true);
}
}
@@ -36,7 +40,7 @@ public class AutoSprint extends Module {
}
@Override
public void setEnabled(boolean e) {
public void onEnabled(boolean e) {
enabled.value = e;
}
}
@@ -69,7 +69,7 @@ public class Coordinates extends Module implements HudMod {
}
@Override
public void setEnabled(boolean e) {
public void onEnabled(boolean e) {
enabled.value = e;
}
}
@@ -42,7 +42,7 @@ public class Crosshair extends Module {
}
@Override
public void setEnabled(boolean e) {
public void onEnabled(boolean e) {
enabled.value = e;
}
}
@@ -0,0 +1,61 @@
package org.saturnclient.modules.mods;
import org.saturnclient.modules.HudMod;
import org.saturnclient.modules.ModDimensions;
import org.saturnclient.modules.Module;
import org.saturnclient.modules.ModuleDetails;
import org.saturnclient.saturnclient.SaturnClient;
import org.saturnclient.saturnclient.config.Property;
import org.saturnclient.ui2.RenderScope;
import org.saturnclient.ui2.resources.Fonts;
public class DayCounter extends Module implements HudMod {
private static Property<Boolean> enabled = Property.bool(false);
private static ModDimensions dimensions = new ModDimensions(40, 18);
long day = 0;
public DayCounter() {
super(new ModuleDetails("DayCounter", "day")
.description("Displays the number of days that have passed")
.version("v0.1.0")
.tags("Utility"),
enabled.named("Enabled"),
dimensions.prop()
);
}
@Override
public void renderDummy(RenderScope scope) {
renderDay(271, scope);
}
@Override
public void renderHud(RenderScope scope) {
day = (SaturnClient.client.world.getTimeOfDay() / 24000L);
renderDay(day, scope);
}
public void renderDay(long day, RenderScope scope) {
String text = "Day: " + day;
scope.drawText(text,
0, 0, dimensions.font.value, dimensions.fgColor.value);
dimensions.width = Fonts.getWidth(text, dimensions.font.value);
dimensions.height = 18 * text.split("\n").length;
}
@Override
public boolean isEnabled() {
return enabled.value;
}
@Override
public ModDimensions getDimensions() {
return dimensions;
}
@Override
public void onEnabled(boolean e) {
enabled.value = e;
}
}
@@ -42,7 +42,7 @@ public class Fps extends Module implements HudMod {
}
@Override
public void setEnabled(boolean e) {
public void onEnabled(boolean e) {
enabled.value = e;
}
@@ -60,7 +60,7 @@ public class Freelook extends Module {
}
@Override
public void setEnabled(boolean e) {
public void onEnabled(boolean e) {
enabled.value = e;
}
@@ -0,0 +1,39 @@
package org.saturnclient.modules.mods;
import org.saturnclient.modules.Module;
import org.saturnclient.modules.ModuleDetails;
import org.saturnclient.saturnclient.config.Property;
public class Fullbright extends Module {
private static Property<Boolean> enabled = Property.bool(false);
private static Property<Integer> brightness = Property.integer(100);
public Fullbright() {
super(
new ModuleDetails("Fullbright", "fullbright")
.description("Allows you to see in the dark")
.tags("Camera")
.version("v0.1.0"),
enabled.named("Enabled"),
brightness.named("Brightness %"));
}
@Override
public boolean isEnabled() {
return enabled.value;
}
@Override
public void onEnabled(boolean e) {
enabled.value = e;
}
public static boolean shouldOverrideBrightness() {
return enabled.value;
}
public static float getBrightnessValue() {
return brightness.value / 10;
}
}
@@ -0,0 +1,85 @@
package org.saturnclient.modules.mods;
import org.saturnclient.modules.HudMod;
import org.saturnclient.modules.ModDimensions;
import org.saturnclient.modules.Module;
import org.saturnclient.modules.ModuleDetails;
import org.saturnclient.saturnclient.SaturnClient;
import org.saturnclient.saturnclient.config.Property;
import org.saturnclient.ui2.RenderScope;
import org.saturnclient.ui2.resources.Fonts;
import net.minecraft.util.math.Vec3d;
public class HealthDisplay extends Module implements HudMod {
private static Property<Boolean> enabled = Property.bool(false);
private static Property<Integer> displayMode = Property.select(0, "Health", "Hearts");
private static Property<Integer> decimals = Property.select(0, "0", "1", "2");
private static ModDimensions dimensions = new ModDimensions(40, 18);
double speed = 0.;
Vec3d velocity;
double y = 0.;
public HealthDisplay() {
super(new ModuleDetails("Health display", "health")
.description("Displays your current health")
.version("v0.1.0")
.tags("Utility"),
enabled.named("Enabled"),
displayMode.named("Display mode"),
decimals.named("Decimals"),
dimensions.prop()
);
}
@Override
public void renderDummy(RenderScope scope) {
renderSpeed(10, scope);
}
@Override
public void renderHud(RenderScope scope) {
float health = SaturnClient.client.player.getHealth();
switch (displayMode.value) {
case 1:
health = health / 2;
}
renderSpeed(health, scope);
}
public void renderSpeed(float health, RenderScope scope) {
String text = "";
switch (decimals.value) {
case 0:
text = String.format("%.0f ", health);
break;
case 1:
text = String.format("%.1f ", health);
break;
case 2:
text = String.format("%.2f ", health);
break;
}
scope.drawText(text,
0, 0, dimensions.font.value, dimensions.fgColor.value);
dimensions.width = Fonts.getWidth(text, dimensions.font.value);
dimensions.height = 18 * text.split("\n").length;
}
@Override
public boolean isEnabled() {
return enabled.value;
}
@Override
public ModDimensions getDimensions() {
return dimensions;
}
@Override
public void onEnabled(boolean e) {
enabled.value = e;
}
}
@@ -167,7 +167,7 @@ public class Keystrokes extends Module implements HudMod {
}
@Override
public void setEnabled(boolean e) {
public void onEnabled(boolean e) {
enabled.value = e;
dimensionsDirty = true;
}
@@ -0,0 +1,39 @@
package org.saturnclient.modules.mods;
import org.saturnclient.modules.Module;
import org.saturnclient.modules.ModuleDetails;
import org.saturnclient.saturnclient.config.Property;
public class NoFog extends Module {
private static Property<Boolean> enabled = Property.bool(false);
private static Property<Boolean> liquids = Property.bool(false);
public NoFog() {
super(
new ModuleDetails("No Fog", "nofog")
.description("Stops fog from rendering")
.tags("Camera")
.version("v0.1.0"),
enabled.named("Enabled"),
liquids.named("See through liquids"));
}
@Override
public boolean isEnabled() {
return enabled.value;
}
@Override
public void onEnabled(boolean e) {
enabled.value = e;
}
// static for the mixin
public static boolean isActive() {
return enabled.value;
}
public static boolean liquids() {
return liquids.value;
}
}
@@ -0,0 +1,114 @@
package org.saturnclient.modules.mods;
import org.saturnclient.modules.HudMod;
import org.saturnclient.modules.ModDimensions;
import org.saturnclient.modules.Module;
import org.saturnclient.modules.ModuleDetails;
import org.saturnclient.saturnclient.SaturnClient;
import org.saturnclient.saturnclient.config.Property;
import org.saturnclient.ui2.RenderScope;
import org.saturnclient.ui2.resources.Fonts;
import net.minecraft.util.math.Vec3d;
import net.minecraft.entity.Entity;
public class Speedometer extends Module implements HudMod {
private static Property<Boolean> enabled = Property.bool(false);
private static Property<Integer> axis = Property.select(1, "Absolute", "X axis", "Y axis");
private static Property<Integer> unitText = Property.select(0, "None", "Blocks/s", "blocks/s", "b/s");
private static Property<Boolean> speedText = Property.bool(true);
private static ModDimensions dimensions = new ModDimensions(40, 18);
double speed = 0.;
Vec3d velocity;
double y = 0.;
public Speedometer() {
super(new ModuleDetails("Speedometer", "speed")
.description("Displays your current speed")
.version("v0.1.0")
.tags("Utility"),
enabled.named("Enabled"),
axis.named("Speed type"),
unitText.named("Unit text"),
speedText.named("Show speed text"),
dimensions.prop()
);
}
@Override
public void renderDummy(RenderScope scope) {
renderSpeed(2.71, scope);
}
@Override
public void renderHud(RenderScope scope) {
Entity vehicle = SaturnClient.client.player.getVehicle();
Entity player = SaturnClient.client.player;
if (vehicle == null) {
velocity = player.getVelocity();
y = player.isOnGround() ? 0. : velocity.y;
} else {
velocity = vehicle.getVelocity();
y = vehicle.isOnGround() ? 0. : velocity.y;
}
switch (axis.value) {
case 0: // Absolute
speed = (Math.sqrt(Math.pow(velocity.x, 2) + Math.pow(y, 2) + Math.pow(velocity.z, 2)));
break;
case 1: // x axis
speed = (Math.sqrt(Math.pow(velocity.x, 2) + Math.pow(velocity.z, 2)));
break;
case 2: // y axis
speed = (Math.abs(y));
break;
}
renderSpeed(speed * 20, scope); // blocks/tick to blocks/s
}
public void renderSpeed(double speed, RenderScope scope) {
String f = String.format("%.2f ", speed);
switch (unitText.value) {
case 1:
f += "Blocks/s";
break;
case 2:
f += "blocks/s";
break;
case 3:
f += "b/s";
break;
}
String text = f;
if (speedText.value) {
text = "Speed: " + text;
}
scope.drawText(text,
0, 0, dimensions.font.value, dimensions.fgColor.value);
dimensions.width = Fonts.getWidth(text, dimensions.font.value);
dimensions.height = 18 * text.split("\n").length;
}
@Override
public boolean isEnabled() {
return enabled.value;
}
@Override
public ModDimensions getDimensions() {
return dimensions;
}
@Override
public void onEnabled(boolean e) {
enabled.value = e;
}
}
@@ -20,7 +20,7 @@ import net.minecraft.registry.entry.RegistryEntry;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.MathHelper;
public class PotionDisplay extends Module implements HudMod {
public class StatusEffects extends Module implements HudMod {
public static Property<Boolean> enabled = Property.bool(false);
private static ModDimensions dimensions = new ModDimensions(60, 0);
@@ -30,9 +30,9 @@ public class PotionDisplay extends Module implements HudMod {
new StatusEffectInstance(Registries.STATUS_EFFECT.getEntry(Identifier.ofVanilla("fire_resistance")).get(), 12000, 2),
};
public PotionDisplay() {
super(new ModuleDetails("Potion Display", "potion")
.description("Displays potion effects")
public StatusEffects() {
super(new ModuleDetails("Status effects", "effect")
.description("Displays status effects")
.version("v0.1.0")
.tags("Utility"),
@@ -99,7 +99,7 @@ public class PotionDisplay extends Module implements HudMod {
}
@Override
public void setEnabled(boolean e) {
public void onEnabled(boolean e) {
enabled.value = e;
}
}
@@ -0,0 +1,60 @@
package org.saturnclient.modules.mods;
import org.lwjgl.glfw.GLFW;
import org.saturnclient.modules.Module;
import org.saturnclient.modules.ModuleDetails;
import org.saturnclient.saturnclient.config.Property;
public class Zoom extends Module {
private static Property<Boolean> enabled = Property.bool(false);
private static Property<Boolean> toggle = Property.bool(false);
public static Property<Integer> zoomKey = Property.keybinding(GLFW.GLFW_KEY_C);
public static Property<Float> zoomLevel = Property.floatProp(3.0f);
public static boolean isZooming = false;
public Zoom() {
super(
new ModuleDetails("Zoom", "zoom")
.description("Allows you to zoom in for a closer view")
.tags("Camera", "Utility")
.version("0.1.0"),
enabled.named("Enabled"),
toggle.named("Toggle zoom"),
zoomKey.named("Zoom Keybinding"),
zoomLevel.named("Zoom Level")
);
}
@Override
public void tick() {
if (toggle.value) {
if (zoomKey.wasKeyPressed()) {
isZooming = !isZooming;
}
} else {
isZooming = zoomKey.isKeyPressed();
}
}
public static float getZoomLevel() {
return zoomLevel.value;
}
public static boolean shouldZoom() {
return enabled.value;
}
@Override
public void onEnabled(boolean e) {
enabled.value = e;
if (!e) {
isZooming = false;
}
}
@Override
public boolean isEnabled() {
return enabled.value;
}
}
@@ -0,0 +1,33 @@
package org.saturnclient.modules.mods.mixins;
import net.minecraft.client.render.BackgroundRenderer;
import org.saturnclient.modules.mods.NoFog;
import net.minecraft.entity.Entity;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.ModifyVariable;
import org.spongepowered.asm.mixin.injection.Redirect;
@Mixin(BackgroundRenderer.class)
public class BackgroundRendererMixin {
@ModifyVariable(method = "applyFog", at = @At("HEAD"), ordinal = 0, argsOnly = true)
private static float modifyFogStart(float viewDistance) {
if (NoFog.isActive()) {
return Float.MAX_VALUE; // this could be customised
}
return viewDistance;
}
// liquids
@Redirect(
method = "applyFog",
at = @At(value = "INVOKE", target = "Lnet/minecraft/entity/Entity;isSpectator()Z")
)
private static boolean redirectIsSpectator(Entity entity) {
if (NoFog.isActive() && NoFog.liquids()) {
return true; // pretend to be spectator
}
return entity.isSpectator();
}
}
@@ -0,0 +1,22 @@
package org.saturnclient.modules.mods.mixins;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import org.saturnclient.modules.mods.Zoom;
import net.minecraft.client.render.GameRenderer;
@Mixin(GameRenderer.class)
public class GameRendererMixin {
@Inject(method = "getFov", at = @At("RETURN"), cancellable = true)
private void onGetFov(CallbackInfoReturnable<Float> cir) {
if (Zoom.isZooming && Zoom.shouldZoom()) {
float originalFov = cir.getReturnValue();
float zoomedFov = originalFov / Zoom.getZoomLevel();
cir.setReturnValue(zoomedFov);
}
}
}
@@ -0,0 +1,23 @@
// code modified from Gamma utils: https://github.com/Sjouwer/gamma-utils
package org.saturnclient.modules.mods.mixins;
import com.llamalad7.mixinextras.injector.ModifyExpressionValue;
import net.minecraft.client.render.LightmapTextureManager;
import org.saturnclient.modules.mods.Fullbright;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
@Mixin(LightmapTextureManager.class)
public class LightmapTextureManagerMixin {
@ModifyExpressionValue(
method = "update",
at = @At(value = "INVOKE", target = "Ljava/lang/Math;max(FF)F", ordinal = 0)
)
private float modifyGamma(float original) {
if (Fullbright.shouldOverrideBrightness()) {
return Fullbright.getBrightnessValue();
}
return original;
}
}
@@ -15,6 +15,9 @@ public class Network {
static BufferedReader in;
static byte[] key = new byte[32];
private static final int CONNECTION_TIMEOUT = 5000;
private static final int READ_TIMEOUT = 5000;
public static class AES {
public static byte[] encryptAES256(String message, byte[] key) throws Exception {
Cipher cipher = Cipher.getInstance("AES/ECB/PKCS5Padding");
@@ -37,7 +40,11 @@ public class Network {
// Generate AES key
new SecureRandom().nextBytes(key);
socket = new Socket("77.247.92.168", 8080);
socket = new Socket();
socket.connect(new InetSocketAddress("77.247.92.168", 8080), CONNECTION_TIMEOUT);
socket.setSoTimeout(READ_TIMEOUT);
// out = new DataOutputStream(socket.getOutputStream());
out = new PrintWriter(socket.getOutputStream(), true);
in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
@@ -13,10 +13,6 @@ import net.minecraft.client.render.entity.equipment.EquipmentModelLoader;
import net.minecraft.client.render.entity.equipment.EquipmentModel.LayerType;
import net.minecraft.client.render.entity.feature.FeatureRenderer;
import net.minecraft.client.render.entity.feature.FeatureRendererContext;
import net.minecraft.client.render.entity.model.BipedEntityModel;
import net.minecraft.client.render.entity.model.EntityModelLayers;
import net.minecraft.client.render.entity.model.LoadedEntityModels;
import net.minecraft.client.render.entity.model.PlayerCapeModel;
import net.minecraft.client.render.entity.model.PlayerEntityModel;
import net.minecraft.client.render.entity.state.PlayerEntityRenderState;
import net.minecraft.client.util.math.MatrixStack;
@@ -29,18 +25,58 @@ import net.minecraft.util.Identifier;
import net.minecraft.util.math.RotationAxis;
import net.minecraft.util.math.Vec3d;
/**
* The cloak renderer
* - **Efficient**: uses a image only consisting of the cloak texture, 16x8
* whitespace.
* - **Curving**: Curves when player velocity increases.
* - **Wavey**: Makes the cloak feel like wind, when jump sprinting.
*/
public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderState, PlayerEntityModel> {
private final EquipmentModelLoader equipmentModelLoader;
private final BipedEntityModel<PlayerEntityRenderState> model;
private static final int PARTS = 16;
private float currentVelocity = 0.0f;
private static final float TEX_W = 176f;
private static final float TEX_H = 138f;
private static final class PxRect {
final int x, y, w, h;
PxRect(int x, int y, int w, int h) {
this.x = x;
this.y = y;
this.w = w;
this.h = h;
}
float u1() {
return x / TEX_W;
}
float v1() {
return y / TEX_H;
}
float u2() {
return (x + w) / TEX_W;
}
float v2() {
return (y + h) / TEX_H;
}
}
private static final PxRect FRONT_RECT = new PxRect(8, 8, 80, 128);
private static final PxRect BACK_RECT = new PxRect(96, 8, 80, 128);
private static final PxRect LEFT_EDGE_RECT = new PxRect(0, 8, 8, 128);
private static final PxRect RIGHT_EDGE_RECT = new PxRect(88, 8, 8, 128);
private static final PxRect TOP_RECT = new PxRect(8, 0, 80, 8);
private static final PxRect BOTTOM_RECT = new PxRect(88, 0, 80, 8);
public CloakFeatureRenderer(FeatureRendererContext<PlayerEntityRenderState, PlayerEntityModel> context,
LoadedEntityModels modelLoader,
EquipmentModelLoader equipmentModelLoader) {
super(context);
this.model = new PlayerCapeModel<PlayerEntityRenderState>(
modelLoader.getModelPart(EntityModelLayers.PLAYER_CAPE));
this.equipmentModelLoader = equipmentModelLoader;
}
@@ -63,97 +99,65 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
MatrixStack.Entry entry = matrixStack.peek();
if (!flipWinding) {
// Counter-clockwise winding (front face)
// Vertex 1 (bottom-left)
vertexConsumer
.vertex(entry.getPositionMatrix(), (float) bottomLeft.x, (float) bottomLeft.y,
// CCW
vertexConsumer.vertex(entry.getPositionMatrix(), (float) bottomLeft.x, (float) bottomLeft.y,
(float) bottomLeft.z)
.color(255, 255, 255, 255)
.texture(u1, v2)
.overlay(overlay)
.light(light)
.color(255, 255, 255, 255).texture(u1, v2).overlay(overlay).light(light)
.normal(normalX, normalY, normalZ);
// Vertex 2 (bottom-right)
vertexConsumer
.vertex(entry.getPositionMatrix(), (float) bottomRight.x, (float) bottomRight.y,
vertexConsumer.vertex(entry.getPositionMatrix(), (float) bottomRight.x, (float) bottomRight.y,
(float) bottomRight.z)
.color(255, 255, 255, 255)
.texture(u2, v2)
.overlay(overlay)
.light(light)
.color(255, 255, 255, 255).texture(u2, v2).overlay(overlay).light(light)
.normal(normalX, normalY, normalZ);
// Vertex 3 (top-right)
vertexConsumer.vertex(entry.getPositionMatrix(), (float) topRight.x, (float) topRight.y,
(float) topRight.z)
.color(255, 255, 255, 255)
.texture(u2, v1)
.overlay(overlay)
.light(light)
.color(255, 255, 255, 255).texture(u2, v1).overlay(overlay).light(light)
.normal(normalX, normalY, normalZ);
// Vertex 4 (top-left)
vertexConsumer.vertex(entry.getPositionMatrix(), (float) topLeft.x, (float) topLeft.y,
(float) topLeft.z)
.color(255, 255, 255, 255)
.texture(u1, v1)
.overlay(overlay)
.light(light)
.color(255, 255, 255, 255).texture(u1, v1).overlay(overlay).light(light)
.normal(normalX, normalY, normalZ);
} else {
// Clockwise winding (back face) - reverse vertex order
// Vertex 4 (top-left)
// CW
vertexConsumer.vertex(entry.getPositionMatrix(), (float) topLeft.x, (float) topLeft.y,
(float) topLeft.z)
.color(255, 255, 255, 255)
.texture(u1, v1)
.overlay(overlay)
.light(light)
.color(255, 255, 255, 255).texture(u1, v1).overlay(overlay).light(light)
.normal(normalX, normalY, normalZ);
// Vertex 3 (top-right)
vertexConsumer.vertex(entry.getPositionMatrix(), (float) topRight.x, (float) topRight.y,
(float) topRight.z)
.color(255, 255, 255, 255)
.texture(u2, v1)
.overlay(overlay)
.light(light)
.color(255, 255, 255, 255).texture(u2, v1).overlay(overlay).light(light)
.normal(normalX, normalY, normalZ);
// Vertex 2 (bottom-right)
vertexConsumer
.vertex(entry.getPositionMatrix(), (float) bottomRight.x, (float) bottomRight.y,
vertexConsumer.vertex(entry.getPositionMatrix(), (float) bottomRight.x, (float) bottomRight.y,
(float) bottomRight.z)
.color(255, 255, 255, 255)
.texture(u2, v2)
.overlay(overlay)
.light(light)
.color(255, 255, 255, 255).texture(u2, v2).overlay(overlay).light(light)
.normal(normalX, normalY, normalZ);
// Vertex 1 (bottom-left)
vertexConsumer
.vertex(entry.getPositionMatrix(), (float) bottomLeft.x, (float) bottomLeft.y,
vertexConsumer.vertex(entry.getPositionMatrix(), (float) bottomLeft.x, (float) bottomLeft.y,
(float) bottomLeft.z)
.color(255, 255, 255, 255)
.texture(u1, v2)
.overlay(overlay)
.light(light)
.color(255, 255, 255, 255).texture(u1, v2).overlay(overlay).light(light)
.normal(normalX, normalY, normalZ);
}
}
private float getCurve(int i, float curveMagnitude, PlayerEntityRenderState playerState) {
float powCurve = (float) Math.pow((double) (PARTS - i) / PARTS, 2) * curveMagnitude;
float waveFreq = 0.6f;
float phase = (playerState.age + playerState.handSwingProgress) * 0.4f;
float sineAmplitude = 0.02f;
float sineCurve = (float) Math.sin(i * waveFreq + phase) * sineAmplitude;
float t = Math.min(1.0f, Math.max(0.0f, (curveMagnitude - 0.3f) / 0.2f));
t = t * t * (3 - 2 * t);
return (1.0f - t) * powCurve + t * (powCurve + sineCurve);
}
private void renderCape(MatrixStack matrixStack, VertexConsumer vertexConsumer,
PlayerEntityRenderState playerState, int light, int overlay, float rotation,
float curveMagnitude) {
float capeWidth = 10.0f / 16.0f; // 10 pixels wide
float capeHeight = 16.0f / 16.0f; // 16 pixels tall
float capeDepth = 1.0f / 16.0f; // 1 pixel deep
PlayerEntityRenderState playerState, int light, int overlay,
float rotation, float curveMagnitude) {
float capeWidth = 10.0f / 16.0f;
float capeHeight = 16.0f / 16.0f;
float capeDepth = 1.0f / 16.0f;
float capePartHeight = capeHeight / PARTS;
matrixStack.push();
matrixStack.translate(0.0f, 1.25, 0.125f);
matrixStack.translate(0, -capeHeight, 0);
matrixStack.multiply(RotationAxis.POSITIVE_X.rotationDegrees(rotation));
matrixStack.translate(0, capeHeight, 0);
@@ -164,101 +168,112 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
float z1 = 0.0f;
float z2 = capeDepth;
float frontU1 = 1.0f / 64.0f; // Start at pixel 1
float frontU2 = 11.0f / 64.0f; // End at pixel 11 (10 pixels wide)
float frontV1 = 1.0f / 32.0f; // Start at pixel 1
float frontV2 = 17.0f / 32.0f; // End at pixel 17 (16 pixels tall)
final float frontU1 = FRONT_RECT.u1();
final float frontU2 = FRONT_RECT.u2();
final float frontV1 = FRONT_RECT.v1();
final float frontV2 = FRONT_RECT.v2();
final float frontPartV = (frontV2 - frontV1) / PARTS;
// Back face UV (inside of cape) - typically offset in cape texture
float backU1 = 12.0f / 64.0f; // Back texture starts after front
float backU2 = 22.0f / 64.0f; // 10 pixels wide
float backV2 = 17.0f / 32.0f;
final float backU1 = BACK_RECT.u1();
final float backU2 = BACK_RECT.u2();
final float backV1 = BACK_RECT.v1();
final float backV2 = BACK_RECT.v2();
final float backPartV = (backV2 - backV1) / PARTS;
// Top face UV (edge along shoulders)
float topU1 = 1.0f / 64.0f; // Start at pixel 1
float topU2 = 11.0f / 64.0f; // End at pixel 11
float topV1 = 0.0f / 32.0f; // Start at pixel 0
float topV2 = 1.0f / 32.0f; // End at pixel 1
final float leftU1 = LEFT_EDGE_RECT.u1();
final float leftU2 = LEFT_EDGE_RECT.u2();
final float leftV1 = LEFT_EDGE_RECT.v1();
final float leftV2 = LEFT_EDGE_RECT.v2();
final float leftPartV = (leftV2 - leftV1) / PARTS;
// Bottom face UV (lower edge of cape)
float bottomU1 = 11.0f / 64.0f; // Start at pixel 11
float bottomU2 = 22.0f / 64.0f; // End at pixel 22
float bottomV1 = 0.0f / 32.0f; // Start at pixel 0
float bottomV2 = 1.0f / 32.0f; // End at pixel 1
final float rightU1 = RIGHT_EDGE_RECT.u1();
final float rightU2 = RIGHT_EDGE_RECT.u2();
final float rightV1 = RIGHT_EDGE_RECT.v1();
final float rightV2 = RIGHT_EDGE_RECT.v2();
final float rightPartV = (rightV2 - rightV1) / PARTS;
final float topU1 = TOP_RECT.u1();
final float topU2 = TOP_RECT.u2();
final float topV1 = TOP_RECT.v1();
final float topV2 = TOP_RECT.v2();
final float bottomU1 = BOTTOM_RECT.u1();
final float bottomU2 = BOTTOM_RECT.u2();
final float bottomV1 = BOTTOM_RECT.v1();
final float bottomV2 = BOTTOM_RECT.v2();
for (int i = 0; i < PARTS; i++) {
float y3 = -(capePartHeight * i);
float y4 = -(capePartHeight * (i + 1));
float totalVHeight = frontV2 - frontV1;
float partVHeight = totalVHeight / PARTS;
float curveOffsetTop = (float) Math.pow((double) (PARTS - i) / PARTS, 2) * curveMagnitude;
float curveOffsetBottom = (float) Math.pow((double) (PARTS - i - 1) / PARTS, 2)
* curveMagnitude;
float curveOffsetTop = getCurve(i, curveMagnitude, playerState);
float curveOffsetBottom = getCurve(i + 1, curveMagnitude, playerState);
// FRONT FACE
this.renderCapeQuad(vertexConsumer, matrixStack,
new Vec3d(x2, y4, z2 + curveOffsetBottom), new Vec3d(x1, y4, z2 +
curveOffsetBottom),
new Vec3d(x1, y3, z2 + curveOffsetTop), new Vec3d(x2, y3, z2 +
curveOffsetTop),
frontU1, frontV2 - (partVHeight * i), frontU2, frontV2 - (partVHeight * (i +
1)),
// FRONT FACE (outside)
this.renderCapeQuad(
vertexConsumer, matrixStack,
new Vec3d(x2, y4, z2 + curveOffsetBottom),
new Vec3d(x1, y4, z2 + curveOffsetBottom),
new Vec3d(x1, y3, z2 + curveOffsetTop), new Vec3d(x2, y3, z2 + curveOffsetTop),
frontU1, frontV2 - (frontPartV * i),
frontU2, frontV2 - (frontPartV * (i + 1)),
light, overlay,
0.0f, 0.0f, 1.0f, false);
// BACK FACE
this.renderCapeQuad(vertexConsumer, matrixStack,
// BACK FACE (inside)
this.renderCapeQuad(
vertexConsumer, matrixStack,
new Vec3d(x1, y4, z1 + curveOffsetBottom),
new Vec3d(x2, y4, z1 + curveOffsetBottom),
new Vec3d(x2, y3, z1 + curveOffsetTop), new Vec3d(x1, y3, z1 + curveOffsetTop),
backU1, backV2 - (partVHeight * i), backU2, backV2 - (partVHeight * (i + 1)),
backU1, backV2 - (backPartV * i),
backU2, backV2 - (backPartV * (i + 1)),
light, overlay,
0.0f, 0.0f, 1.0f, false);
// LEFT FACE
this.renderCapeQuad(vertexConsumer, matrixStack,
// LEFT FACE (thickness at x2)
this.renderCapeQuad(
vertexConsumer, matrixStack,
new Vec3d(x2, y4, z1 + curveOffsetBottom),
new Vec3d(x2, y4, z2 + curveOffsetBottom),
new Vec3d(x2, y3, z2 + curveOffsetTop), new Vec3d(x2, y3, z1 + curveOffsetTop),
0.0f, frontV2 - (partVHeight * i), 1.0f / 64.0f,
frontV2 - (partVHeight * (i + 1)),
leftU1, leftV2 - (leftPartV * i),
leftU2, leftV2 - (leftPartV * (i + 1)),
light, overlay,
1.0f, 0.0f, 0.0f, false);
// RIGHT FACE
this.renderCapeQuad(vertexConsumer, matrixStack,
// RIGHT FACE (thickness at x1)
this.renderCapeQuad(
vertexConsumer, matrixStack,
new Vec3d(x1, y4, z2 + curveOffsetBottom),
new Vec3d(x1, y4, z1 + curveOffsetBottom),
new Vec3d(x1, y3, z1 + curveOffsetTop), new Vec3d(x1, y3, z2 + curveOffsetTop),
frontU2, frontV2 - (partVHeight * i), frontU2 + 1.0f / 64.0f,
frontV2 - (partVHeight * (i + 1)),
rightU1, rightV2 - (rightPartV * i),
rightU2, rightV2 - (rightPartV * (i + 1)),
light, overlay,
-1.0f, 0.0f, 0.0f, false);
}
// TOP FACE
// TOP FACE (shoulders edge) – use its dedicated strip
matrixStack.push();
matrixStack.translate(0.0f, y2 + capeDepth, 0.0f);
matrixStack.multiply(net.minecraft.util.math.RotationAxis.POSITIVE_X.rotationDegrees(90.0f));
matrixStack.translate(0.0f, -y2, 0.0f);
this.renderCapeQuad(vertexConsumer, matrixStack,
this.renderCapeQuad(
vertexConsumer, matrixStack,
new Vec3d(x2, y2 + capeDepth, z2), new Vec3d(x1, y2 + capeDepth, z2),
new Vec3d(x1, y2, z2),
new Vec3d(x2, y2, z2),
new Vec3d(x1, y2, z2), new Vec3d(x2, y2, z2),
topU1, topV1, topU2, topV2,
light, overlay,
0.0f, 1.0f, 0.0f, true);
matrixStack.pop();
// BOTTOM FACE
float curveOffsetTop = (float) Math.pow(1.0f, 2) * curveMagnitude;
float curveOffsetBottom = (float) Math.pow(1.0f, 2) * curveMagnitude;
this.renderCapeQuad(vertexConsumer, matrixStack,
new Vec3d(x2, 0.0f, z2 + curveOffsetBottom),
new Vec3d(x1, 0.0f, z2 + curveOffsetBottom),
new Vec3d(x1, 0.0f, z1 + curveOffsetTop), new Vec3d(x2, 0.0f, z1 + curveOffsetTop),
// BOTTOM FACE – use bottom strip
float curveOffset = getCurve(0, curveMagnitude, playerState);
this.renderCapeQuad(
vertexConsumer, matrixStack,
new Vec3d(x2, 0.0f, z2 + curveOffset), new Vec3d(x1, 0.0f, z2 + curveOffset),
new Vec3d(x1, 0.0f, z1 + curveOffset), new Vec3d(x2, 0.0f, z1 + curveOffset),
bottomU1, bottomV1, bottomU2, bottomV2,
light, overlay,
0.0f, 0.0f, 1.0f, false);
@@ -282,9 +297,7 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
}
Identifier customCape = Cloaks.getCurrentCloakTexture(uuid);
if (customCape == null
|| this.hasCustomModelForLayer(
playerEntityRenderState.equippedChestStack,
if (customCape == null || this.hasCustomModelForLayer(playerEntityRenderState.equippedChestStack,
LayerType.WINGS)) {
return;
}
@@ -297,44 +310,44 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
light = (skyLight << 20) | (blockLight << 4);
matrixStack.push();
VertexConsumer vertexConsumer = vertexConsumerProvider
.getBuffer(RenderLayer.getEntityAlpha(customCape));
if (SaturnClientConfig.bendyCloaks.value) {
float targetVelocity = ((6.0F
+ playerEntityRenderState.field_53537 / 2.0F
float targetVelocity = ((6.0F + playerEntityRenderState.field_53537 / 2.0F
+ playerEntityRenderState.field_53536) * 0.02f);
targetVelocity = Math.max(0.0f, targetVelocity - 0.1f);
float accelerationRate = 0.02f;
this.currentVelocity = this.currentVelocity
+ (targetVelocity - this.currentVelocity)
* accelerationRate;
+ (targetVelocity - this.currentVelocity) * accelerationRate;
float rotation = this.currentVelocity * 72.0f;
float curve = this.currentVelocity * 0.4f;
matrixStack.translate(0.0f, -0.25f, 0.0f);
if (this.hasCustomModelForLayer(
playerEntityRenderState.equippedChestStack,
LayerType.HUMANOID)) {
matrixStack.translate(0.0F, -0.053125F, 0.06875F);
if (playerEntityRenderState.sneaking && playerEntityRenderState.isInSneakingPose) {
matrixStack.translate(0, 0.24f, 0);
matrixStack.multiply(RotationAxis.POSITIVE_X.rotationDegrees(27.0f));
curve += 0.2f;
}
renderCape(matrixStack, vertexConsumer, playerEntityRenderState, light,
OverlayTexture.DEFAULT_UV,
Math.min(rotation, 60.0f), Math.min(curve, 0.5f));
} else {
matrixStack.translate(0.0f, -0.25f, 0.0f);
if (this.hasCustomModelForLayer(playerEntityRenderState.equippedChestStack,
LayerType.HUMANOID)) {
matrixStack.translate(0.0F, -0.053125F, 0.06875F);
}
((PlayerEntityModel) this.getContextModel()).copyTransforms(this.model);
this.model.setAngles(playerEntityRenderState);
this.model.render(matrixStack, vertexConsumer, light, OverlayTexture.DEFAULT_UV);
if (playerEntityRenderState.isSwimming) {
curve = 0.0f;
rotation = 0.0f;
}
if (!SaturnClientConfig.bendyCloaks.value) {
curve = 0.0f;
}
renderCape(matrixStack, vertexConsumer, playerEntityRenderState, light,
OverlayTexture.DEFAULT_UV, Math.min(rotation, 60.0f), Math.min(curve, 0.5f));
matrixStack.pop();
}
}
@@ -25,6 +25,6 @@ public abstract class PlayerEntityRendererMixin
@Inject(method = "<init>", at = @At("TAIL"))
private void addCustomFeatureRenderer(EntityRendererFactory.Context ctx, boolean slim, CallbackInfo ci) {
this.addFeature(new HatFeatureRenderer(this));
this.addFeature(new CloakFeatureRenderer(this, ctx.getEntityModels(), ctx.getEquipmentModelLoader()));
this.addFeature(new CloakFeatureRenderer(this, ctx.getEquipmentModelLoader()));
}
}
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@@ -6,7 +6,10 @@
"client": [
"CameraMixin",
"EntityMixin",
"RenderMixin"
"RenderMixin",
"LightmapTextureManagerMixin",
"BackgroundRendererMixin",
"GameRendererMixin"
],
"injectors": {
"defaultRequire": 1