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Author SHA1 Message Date
selimaj-devandclaude a949c18ec1 Build 1.21.6 with Stonecutter from the shared src/
Check / compile (pull_request) Successful in 8m3s
1.21.6's copy only differed from 1.21.7's in RenderScopeImpl: item
rendering uses ItemRenderState, which 1.21.7 renamed to
KeyedItemRenderState. That's behind a version comment; 1.21.6 keeps its
older loader_version (0.18.5) in its gradle.properties.

Moving a version over leaves the old mc-<v> project's compiled classes in
the shared build/ folder, so a removed class (1.21.6's dead NameTagMixin)
still got packaged until a clean. VERSION_GUIDE now says to run
:<v>:clean once after moving a version.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 06:10:31 +02:00
selimaj-devandclaude 6f122b5237 Build 1.21.7 with Stonecutter from the shared src/
Step 5 of #8. versions/1.21.7/src is gone; 1.21.7 builds from src/ as
:1.21.7.

1.21.7's copy differed from 1.21.8's in the player render state: Fabric
API's RenderStateDataKey only exists from 1.21.8 (fabric-rendering-v1
12.6.0), so 1.21.7 had no updateRenderState hook, no SaturnRenderState,
and looked players up by name for the cloak and hat. That stays the case:
- The cloak and hat use getData on >=1.21.8 and SaturnPlayer.get(name)
  before that.
- PlayerEntityRendererMixin's updateRenderState exists only on >=1.21.8,
  as flat ranges (>=1.21.9, else if >=1.21.8) calling a shared
  saturn$applyPlayer helper, instead of nested version blocks.
- SaturnRenderState's key only exists on >=1.21.8; the class is empty
  before.
- TODO: 1.21.6 and 1.21.7 still don't show the role icon in names.

1.21.7's NameTagMixin isn't carried over: it wasn't registered in any
mixin config, so it never ran.

The 1.21.7 jar differs from the old one only as 1.21.8's did in step 4
(entityAlpha and drawGroup helpers, getIconId, and the cloak getting its
buffer at the draw call), plus the empty SaturnRenderState and the
missing dead NameTagMixin. 1.21.8-1.21.11 only differ in
PlayerEntityRendererMixin (the helper).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 05:46:41 +02:00
selimaj-dev 85e5ef3f59 Merge pull request 'Stonecutter step 4: build 1.21.8 from the shared src/' (#27) from stonecutter-1.21.8 into stonecutter
Reviewed-on: #27
2026-09-27 03:31:32 +00:00
selimaj-devandclaude 0bf4fc6808 Build 1.21.8 with Stonecutter from the shared src/
Check / compile (pull_request) Successful in 10m37s
Step 4 of #8, the first version before the 1.21.9 render queue.
versions/1.21.8/src is gone; 1.21.8 builds from src/ as :1.21.8.

API differences behind version comments (<1.21.9 / >=1.21.9):
- Player cosmetics: FeatureRenderer.render takes a VertexConsumerProvider
  instead of the render queue. The cloak, hat and OBJ renderers name the
  render target "output" in both, so only the parameter type and the final
  draw call differ; the OBJ face loop moved into drawGroup.
- PlayerEntityRenderer.updateRenderState's entity type, the cape texture
  accessor, GameProfile getName()/getId() vs name()/id(), fonts in
  TextMixin, EntityRenderDispatcher vs EntityRenderManager, Screen input
  events (Click/KeyInput), and KeyBinding categories and isKeyPressed.

Features 1.21.9+ lacks stay on 1.21.8, with a TODO for 1.21.9+:
- NametagsMixin moves into src/. It hooks renderLabelIfPresent with a
  VertexConsumerProvider, which 1.21.9 changed, so on 1.21.9+ its body is
  empty; it stays registered, so features.mixins.json is the same for
  every version.
- The splash screen's loading-bar border, and the real drag deltas in
  SaturnScreenFabric.mouseDragged.
- Status effect icons keep 1.21.8's GUI atlas sprite; 1.21.9+ draws the
  texture instead (getIconId), as before.

Behaviour changes on 1.21.8: the cloak and hat read the Saturn player from
the render state (set by PlayerEntityRendererMixin, by UUID) instead of
looking it up by name, and the display-name null check applies.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 05:24:24 +02:00
selimaj-dev a44b4f4e90 Merge pull request 'Stonecutter step 3: build 1.21.9 from the shared src/' (#26) from stonecutter-1.21.9 into stonecutter
Reviewed-on: #26
2026-09-27 03:10:59 +00:00
selimaj-devandclaude f2d30e6611 Build 1.21.9 with Stonecutter from the shared src/
Check / compile (pull_request) Successful in 7m8s
Step 3 of #8. 1.21.9's copy was identical to the old 1.21.10 one, so the
existing version comments already cover it and no code changes: 1.21.9 is
added to stonecutterVersions and versions/1.21.9/src is removed.

Like 1.21.10 in step 2, 1.21.9 now renders hats (1.21.11's render-queue
implementation) and gets the display-name null check. The jar has the same
entries, fabric.mod.json and mixin configs as before; only those classes
and ShaderUtils's entityAlpha helper differ in bytecode.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 05:10:15 +02:00
selimaj-dev 242653054d Merge pull request 'Stonecutter step 2: build 1.21.10 from the shared src/' (#25) from stonecutter-1.21.10 into stonecutter
Reviewed-on: #25
2026-09-27 03:06:12 +00:00
selimaj-devandclaude 95e4dff448 Build 1.21.10 with Stonecutter from the shared src/
Check / compile (pull_request) Successful in 7m13s
Step 2 of #8. versions/1.21.10/src is gone; 1.21.10 builds from src/ as
:1.21.10, with versions/1.21.10 keeping only gradle.properties and run/.

API differences go behind version comments: render layers (ShaderUtils),
Camera.update's World vs BlockView (CameraMixin), the text and textured-quad
render states (RenderScopeImpl), Screen.init (SplashOverlayMixin) and
jspecify's @NonNull (SaturnRenderState).

Features 1.21.11 leaves out stay on 1.21.10, with a TODO for 1.21.11:
WorldFeatureImpl.getWorldAge, SaturnScreenFabric.resize and
EntityDrawerImpl clearing the hitbox.

Hats now render on 1.21.10: its HatFeatureRenderer overrode the
render-queue method with an empty body, and the working code sat in an old
VertexConsumerProvider method nothing called. 1.21.10 now uses 1.21.11's
render-queue implementation (HatFeatureRenderer, ObjModel, ObjRenderer),
and also gets 1.21.11's null check on the player's display name.

The 1.21.10 jar has the same entries, fabric.mod.json and mixin configs as
before; only those four classes and ShaderUtils (a helper method for
entityAlpha) have different bytecode. The 1.21.11 jar only differs in
ShaderUtils.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 05:05:03 +02:00
selimaj-dev a30cf4d3ab Merge pull request 'Stonecutter step 1: build 1.21.11 from a shared src/' (#24) from stonecutter-scaffold into stonecutter
Reviewed-on: #24
2026-09-27 02:56:41 +00:00
selimaj-devandclaude eebfe8fa4d Switch the root build scripts to Kotlin and limit parallel remaps
Check / compile (pull_request) Successful in 7m47s
- settings.gradle, stonecutter.gradle and the root build.gradle become
  .kts. Loom's version for the Stonecutter versions moves to the root
  gradle.properties (loom_version), read by pluginManagement, since the
  Kotlin plugins block can't read properties. The old mc-<v> projects keep
  their Groovy scripts until they're folded in.
- buildAll ran all eight remapJar tasks at once. Each loads a Minecraft
  classpath and remaps a ~50 MB jar, which doesn't fit in the 3 GB daemon
  heap: a cold build stalled in garbage collection for 40+ minutes, and
  earlier runs failed. A shared build service now lets two remaps run
  together; a cold buildAll takes about 2 minutes.
- port.sh and VERSION_GUIDE follow the .kts file names.

The 1.21.11 jar is the same as with the Groovy scripts.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 04:51:28 +02:00
selimaj-devandclaude 019e5cfb43 Build 1.21.11 with Stonecutter from a shared src/
Step 1 of #8. 1.21.11's version-specific code moves from versions/1.21.11/src
to the top-level src/, built by Stonecutter as the project :1.21.11. The other
versions still build from their own copies as :mc-<v> until they're folded in.

- settings.gradle: applies Stonecutter (Groovy controller) with
  stonecutterVersions = ["1.21.11"] and skips those folders when including
  the old mc-<v> projects.
- The old root build.gradle becomes stonecutter.gradle (the root project's
  script, with the shared repositories, common wiring and buildAll), and
  1.21.11's build.gradle becomes the root build.gradle that Stonecutter runs
  for each version. versions/1.21.11 keeps its gradle.properties and run/.
- The jar has the same 415 entries, fabric.mod.json and mixin configs as
  before; the only class differences also appear when rebuilding an
  untouched version today.
- scripts/port.sh treats src/ as the active Stonecutter version, so changes
  port between it and the old copies both ways.
- README and VERSION_GUIDE describe the layout, version comments and how to
  add a version.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 04:18:42 +02:00
selimaj-dev 6ed2ac1b60 Merge pull request 'Replace player-animation-lib with the Saturn emote library' (#22) from emote-library into master
Reviewed-on: #22
2026-09-26 20:04:00 +00:00
selimaj-devandclaude 1853b09443 Point common at master after saturnclientmc/common#5 merged
Check / compile (pull_request) Successful in 7m5s
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-26 21:21:48 +02:00
selimaj-devandclaude 9126faa11c Replace player-animation-lib with the Saturn emote library
- Every version depends on org.saturnclient:emotes-fabric
  (${emotes_version}+<mc>, bundled). playEmote plays Saturn's emotes
  through it, and sneaking stops your own emote and tells the server.
  Emotes now work on 1.21.6+ too, where player-animation-lib was
  commented out.
- Removed every player-animation-lib and bendy-lib reference: the KoSmX
  repository, the dependencies, the player_anim properties, and the old
  (partly commented out) code in SaturnProviderImpl and KeyInputHandler.
- Build: Loom 1.15 -> 1.17.21 (the emotes jar is built with 1.17 and
  older Loom refuses it), Gradle 9.3 -> 9.8 (needed by Loom 1.17), and
  sourceSets moved out of the dependencies block in the root build.gradle,
  which Gradle 9.8 rejects.
- common: points at the emote-library branch (saturnclientmc/common#5).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-26 21:16:29 +02:00
selimaj-dev 090e5132b2 Merge pull request 'Refresh the README and use a local logo' (#21) from readme-refresh into master
Reviewed-on: #21
2026-09-26 02:24:33 +00:00
selimaj-devandclaude bbe6d02568 Refresh the README and use a local logo
Check / compile (pull_request) Successful in 2m4s
- Reference logo.png from the repo instead of the dead raw.github URL
  (the logo lives in the common submodule, which Gitea can't serve from
  a relative path, so a copy sits next to screenshot.png)
- Drop the section emojis and horizontal-rule separators
- Add supported versions, the built-in mods, installation (Modrinth,
  releases), network use (Mojang session sign-in; the access token never
  reaches the Saturn server), building from source with submodules, and
  a pointer to the version guide for multi-version changes

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-26 04:22:11 +02:00
selimaj-dev 04e7064790 Merge pull request 'CI: setup-java v5 and Gradle build cache' (#20) from ci-caching into master
Reviewed-on: #20
2026-09-26 02:10:44 +00:00
selimaj-devandclaude ff0bce4d24 Run the compile check on pull requests only, not on merges
Check / compile (pull_request) Successful in 10m49s
A merge to master re-ran the same compile the PR had just done. Keep
the pull_request trigger and drop the push-to-master one.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-26 03:48:54 +02:00
selimaj-devandclaude 2ecb4f80ea Move setup-java to v5 and enable Gradle's build cache
Check / compile (pull_request) Successful in 9m39s
- setup-java v4 is deprecated; use v5 (still with `cache: gradle`,
  which works once job containers can reach the runner's cache server).
- Enable Gradle's build cache (org.gradle.caching) so unchanged
  compilations are restored from cache instead of re-run.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-26 03:19:11 +02:00
selimaj-dev 41f9be8595 Merge pull request 'Version port script and compile check for pull requests' (#19) from port-tooling into master
Check / compile (push) Canceled after 12m52s
Reviewed-on: #19
2026-09-26 00:52:56 +00:00
selimaj-devandclaude f73f7e733c Add a version port script and a compile check for pull requests
Check / compile (pull_request) Successful in 18m7s
- scripts/port.sh ports a change made under versions/<from>/src to the
  other versions with `git apply --3way`: clean where files match,
  normal conflicts only where a version really differs. Supports
  uncommitted changes or --commit, --to, --dry-run, and detects changes
  already applied.
- .gitea/workflows/check.yml compiles every version on pull requests and
  pushes to master (--continue reports all failing versions).
- VERSION_GUIDE.md documents the layout, porting, and adding a version.

Closes #17, closes #18

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-26 02:41:22 +02:00
selimaj-dev 91b53daac9 Merge pull request 'Publish to Modrinth with Node instead of Python' (#16) from modrinth-node into master
Reviewed-on: #16
2026-09-25 17:18:13 +00:00
selimaj-devandclaude 5bcdc72b83 Publish to Modrinth with Node instead of Python
actions/setup-python can only install Python on GitHub's Ubuntu images,
so it fails on this runner's job image ("version 3.12 ... was not found
for this operating system"). Every Gitea runner has Node, since it runs
JavaScript actions, so port the publisher to a dependency-free Node
script (fetch/FormData/Blob) and drop the setup step. Behaviour is
unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-25 19:16:55 +02:00
selimaj-dev 3f0670ea9d Merge pull request 'Add a manual workflow that publishes a Gitea release to Modrinth' (#15) from modrinth-publish into master
Reviewed-on: #15
2026-09-25 17:13:53 +00:00
selimaj-devandclaude c54b5ae6d7 Add a manual workflow that publishes a Gitea release to Modrinth
"Publish to Modrinth" (workflow_dispatch, tag + dry_run inputs) takes the
jars the Release workflow attached to a Gitea release and creates one
Modrinth version per jar: version_number <version>+<mc>, that Minecraft
version, fabric loader, Fabric API as a required dependency, the release
notes as the changelog, and alpha/beta/release from the tag. It doesn't
rebuild, skips versions already on Modrinth, and downloads jars through
the public URL (Gitea's reported URLs use its internal ROOT_URL).

Needs a MODRINTH_TOKEN secret with the "Create versions" scope.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-25 19:11:41 +02:00
selimaj-dev 14c16d8fe0 Merge pull request 'Release workflow: upload through the public URL again; smaller jars' (#14) from release-public-url into master
Release / build (release) Successful in 18m36s
2026-09-25 16:36:40 +00:00
selimaj-devandclaude e3d1e4a442 Point common at the panorama downscale merge commit
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-25 18:36:24 +02:00
selimaj-devandclaude 04605f6855 Upload release jars through the public URL again, with a size guard
gitea:3000 isn't resolvable from act_runner's job containers, which run
on their own Docker network. With the panorama downscaled in common the
jars are ~45 MB, under the Cloudflare tunnel's 100 MB request limit, so
upload through github.server_url again. Fail with a readable error
before uploading if any jar is 100 MB or more.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-25 18:31:14 +02:00
selimaj-dev 451ac986c0 Merge pull request 'Release workflow: upload through Gitea's internal address; add manual trigger' (#13) from release-upload-internal-url into master
Reviewed-on: #13
2026-09-25 15:35:17 +00:00
selimaj-devandclaude 80d478d2c9 Upload release jars through Gitea's internal address
The Cloudflare tunnel in front of git.selimaj.dev rejects the jar
uploads with 413 Payload Too Large. Call the API at http://gitea:3000
instead, look the release up by tag, and add a workflow_dispatch trigger
that builds a given tag and attaches the jars to its existing release.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-25 17:32:52 +02:00
selimaj-dev 79719262a2 Merge pull request 'Release workflow: build every version and attach jars; release 0.1.1-beta' (#12) from release-workflow into master
Release / build (release) Failing after 20m1s
Reviewed-on: #12
2026-09-25 14:39:58 +00:00
selimaj-devandclaude 806c4ab643 Make mod_version the source of truth for releases; bump to 0.1.1-beta
The release workflow no longer overrides mod_version from the tag.
Instead it fails early unless the release tag (optionally prefixed with
"v") matches mod_version in gradle.properties, so released jars always
report the same version as the code the version check sees.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-25 16:34:03 +02:00
selimaj-devandclaude 6ee8b64a38 Add release workflow that builds every version and attaches the jars
On a published release, build all versions with buildAll using the tag
as the mod version, and upload build/allJars/*.jar to the release.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-25 16:33:42 +02:00
selimaj-dev a97e5703c9 Merge pull request 'Mojang session auth and version check; release 0.1.0-beta3' (#11) from mojang-session-auth into master
Reviewed-on: #11
2026-09-25 13:29:55 +00:00
selimaj-devandclaude 39f140dae1 Mojang session auth and version check; release 0.1.0-beta3
- Implement SaturnProvider.getModVersion() (Fabric mod metadata) and
  showWarning() (15 s SystemToast) in every version
- Bump mod_version to 0.1.0-beta3, the first version on the new
  Mojang session-server authentication
- Point common at its merge commit for the new auth flow and version check

Fixes #7

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-25 15:27:27 +02:00
selimaj-devandclaude 632591f8d8 Point common at its master merge commit
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-25 14:49:46 +02:00
selimaj-dev 66e994b5ab Merge pull request 'Reconnect to the Saturn server and time out requests (session-java 0.2.0)' (#10) from reconnect-and-timeouts into master
Reviewed-on: #10
2026-09-25 12:48:27 +00:00
selimaj-devandclaude 1d56094388 Use session-java 0.2.0 from the Gitea registry; reconnect and timeouts
Replace JitPack (which can no longer build session-java since its GitHub
repo is gone) with the Gitea package registry in every build file, move
to dev.selimaj:session-java:0.2.0, and bump common for server reconnect
and request timeouts.

Fixes #4, fixes #5.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-25 14:46:45 +02:00
selimaj-devandclaude 69f572288f Point common at its master merge commit
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-25 14:11:20 +02:00
selimaj-dev 1a5c7f2a2c Merge pull request 'Keep server tab names and team formatting; fix player lookups' (#9) from fix-tablist-and-player-lookups into master
Reviewed-on: #9
2026-09-25 12:01:39 +00:00
selimaj-devandclaude 68734f6ac5 Keep server tab names and team formatting in the tab list
TabListMixin @Overwrote PlayerListEntry.getDisplayName() and always
returned the bare profile name, dropping server-set display names (rank
prefixes, colours) and, by never returning null, vanilla's team
decoration, for every player. Inject at RETURN instead: non-Saturn
players keep the original value, and Saturn players get the icon in
front of the original name, or the team-decorated profile name when the
server set none.

Also bump common for the player-lookup and thread-safety fixes.

Fixes #3. Refs #2, #6.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-25 14:00:39 +02:00
selimaj-dev 333c408d1b Merge pull request 'Bye github!' (#1) from bye-github into master
Reviewed-on: #1
2026-09-24 22:17:53 +00:00
selimaj-dev 3c57328b3c byebye github 2026-09-25 00:13:58 +02:00
selimaj-dev 08178b60fe removed module 2026-09-25 00:12:43 +02:00
selimaj-dev 4342233876 Merge pull request #81 from saturnclientmc/cloak-physics
Cloak physics
2026-04-10 05:27:51 +02:00
selimaj-dev 89cb467016 Improved cloak max x speed 2026-04-10 04:10:57 +02:00
selimaj-dev 9488a8647e Improved cloak physics 1.21.4 2026-04-10 04:07:26 +02:00
selimaj-dev fa1d1f312a Improved cloak physics 1.21.5 2026-04-10 04:07:12 +02:00
selimaj-dev b359224ecd Improved cloak physics 1.21.6 2026-04-10 04:06:33 +02:00
selimaj-dev a909aa880a Improved cloak physics 1.21.7 2026-04-10 04:06:02 +02:00
selimaj-dev 8f8fec0816 Improved cloak physics 1.21.8 2026-04-10 04:04:36 +02:00
selimaj-dev c2d20492c3 Improved cloak physics 1.21.9 2026-04-10 04:02:28 +02:00
selimaj-dev 4a7eade70d Improved cloak physics 1.21.10 2026-04-10 04:02:08 +02:00
selimaj-dev 6466d8d8fd Improved cloak physics 2026-04-10 04:00:58 +02:00
selimaj-dev 7c72da978d Improved physics 2026-04-09 23:06:19 +02:00
selimaj-dev 76b842e6a0 Refactored cloak physics 2026-04-09 22:31:38 +02:00
selimaj-dev 00cefe14f7 Refactoring cloak physics 2026-04-09 22:03:28 +02:00
Kr4ight 2a3034be2c Fix inputs #80 2026-04-09 01:28:04 +02:00
selimaj-dev 910633819a Merge pull request #79 from saturnclientmc/nametags-patch
Nametags patch
2026-04-08 20:45:27 +02:00
selimaj-dev daddd0a005 1.21.8 implementation 2026-04-08 20:42:29 +02:00
selimaj-dev cdd6ae8ec9 1.21.9 nametags 2026-04-08 20:40:47 +02:00
selimaj-dev 65c9454370 Re-added old nametag to unsupported versions 2026-04-08 20:39:03 +02:00
selimaj-dev 8a1e9b49bc Added 1.21.8-9 nametag 2026-04-08 20:34:21 +02:00
selimaj-dev f288f9148c Removed nametag mixins 2026-04-08 20:27:59 +02:00
selimaj-dev e165f6b65c Removed nametag from all mixin files 2026-04-08 20:25:44 +02:00
selimaj-dev 019730c756 Nametags 1.21.10 and color fix 2026-04-08 20:23:58 +02:00
selimaj-dev 7fa951b7fa Merge pull request #77 from saturnclientmc/more-versions
More versions
2026-04-08 20:07:16 +02:00
selimaj-dev b39b19f107 Fixed Cloak Renderer 2026-04-08 20:04:00 +02:00
selimaj-dev 88db7a8383 End shader 2026-04-08 19:58:10 +02:00
selimaj-dev d782bccb5f Hat renderer 2026-04-08 19:50:44 +02:00
selimaj-dev 84947d6b33 Working Player tracking 2026-04-08 19:18:31 +02:00
selimaj-dev f79849d9fb Improving render state tracking 2026-04-08 19:08:24 +02:00
selimaj-dev cb38639e11 1.21.11: Small stuff 2026-04-08 10:08:19 +02:00
selimaj-dev 8f567c83c6 1.21.11: Moved mixin to direct 2026-04-08 09:52:14 +02:00
selimaj-dev 8876abde1c 1.21.11: Fix Camera Mixin 2026-04-08 09:41:20 +02:00
selimaj-dev 2d95bf9043 1.21.11: Render Scope 2026-04-08 09:35:43 +02:00
selimaj-dev 0475d8c43d 1.21.11: Fix text stuff 2026-04-08 09:30:39 +02:00
selimaj-dev 491199cfea 1.21.11: Fix Splash overlay and shader utils 2026-04-08 09:29:15 +02:00
selimaj-dev 5aa40d2e61 1.21.11: Fix CloakFeatureRenderer and gradle.properties 2026-04-08 09:21:21 +02:00
selimaj-dev c5b6a858e1 1.21.11: Fix RenderScope 2026-04-08 09:18:08 +02:00
selimaj-dev e28051a109 1.21.11: Tmp fix WorldFeature 2026-04-08 09:17:01 +02:00
selimaj-dev 1471e53a91 1.21.11: Tmp fix ShaderUtils 2026-04-08 09:15:49 +02:00
selimaj-dev 6ae4f980e4 1.21.11: Fix EntityDrawer 2026-04-08 09:11:07 +02:00
selimaj-dev 6fbacbcae6 1.21.11: Fix temp resize on screen 2026-04-08 09:10:38 +02:00
selimaj-dev e934f24d3e 1.21.11: Fix splash overlay 2026-04-08 09:07:38 +02:00
selimaj-dev 191bc1318e Added 1.21.11 (needs fix) 2026-04-08 09:04:06 +02:00
selimaj-dev 249219fe57 Added 1.21.10 2026-04-08 08:58:56 +02:00
selimaj-dev 5a86d4cb4a 1.21.9: Fix crash 2026-04-08 08:46:52 +02:00
selimaj-dev 75a5d7f52a 1.21.9: Fix cloaks 2026-04-08 08:40:33 +02:00
selimaj-dev c078637d3d 1.21.9: Fix status effect 2026-04-08 08:27:24 +02:00
selimaj-dev 6c41e774ff 1.21.9: Fix entity drawer 2026-04-08 07:58:56 +02:00
selimaj-dev c630a4e41a 1.21.9: Removed nametags implementation 2026-04-08 07:50:18 +02:00
selimaj-dev 33956ea550 Fix: text 2026-04-08 07:16:59 +02:00
selimaj-dev 2e45cc39f7 Merge pull request #75 from saturnclientmc/more-versions
More versions
2026-04-07 21:57:20 +02:00
Kr4ight c8860ab837 Running 1.21.9 #72 2026-04-07 21:53:48 +02:00
Kr4ight 64ab091807 Fix 3 2026-04-07 21:47:14 +02:00
Kr4ight 243275b414 Fix 2 2026-04-07 21:32:22 +02:00
Kr4ight 70d7953b45 Fix 1 2026-04-07 21:27:56 +02:00
Kr4ight 812e7bf593 Added 1.21.9 but with errors #72 2026-04-07 21:08:34 +02:00
Kr4ight e5c2d8bd36 Added 1.21.8 #72 2026-04-07 20:59:31 +02:00
Kr4ight 670961acce Added 1.21.7 #72 2026-04-07 20:41:59 +02:00
selimaj-dev b46410c43b Merge pull request #73 from saturnclientmc/fix-auth-timeout
Fix auth timeout
2026-04-07 20:17:52 +02:00
Kr4ight 2cd7db9ade Fix auth timeout 2026-04-07 20:17:15 +02:00
selimaj-dev 3ba9079101 Updated version 2026-03-30 13:57:59 +02:00
Kr4ight db1d31b1e3 Merge pull request #68 from saturnclientmc/improved-session-handling
Fixed large logs when session is offline #66
2026-03-30 13:56:22 +02:00
selimaj-dev d0e712a3c5 Fixed large logs when session is offline #66 2026-03-30 13:51:49 +02:00
102 changed files with 2553 additions and 1289 deletions
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@@ -0,0 +1,164 @@
#!/usr/bin/env node
// Publish the jars attached to a Gitea release to Modrinth.
//
// Creates one Modrinth version per jar (saturn-client-<version>+<mc>.jar), for
// that Minecraft version, with Fabric API as a required dependency and the
// Gitea release notes as the changelog. Versions that already exist on
// Modrinth are skipped, so the script is safe to re-run.
//
// Runs on plain Node (>= 18: fetch, FormData, Blob) with no dependencies, since
// every Gitea Actions runner has Node to run JavaScript actions.
//
// Environment:
// TAG release tag, e.g. 0.1.1-beta
// SERVER_URL public Gitea URL, e.g. https://git.selimaj.dev
// REPO owner/name, e.g. saturnclientmc/saturnclient
// MODRINTH_TOKEN Modrinth PAT with the "Create versions" scope
// DRY_RUN "true" to check everything and print what would be
// published without uploading (no token needed)
const MODRINTH_API = "https://api.modrinth.com/v2";
const MODRINTH_PROJECT_ID = "i6JDSY9x"; // saturnclient
const FABRIC_API_PROJECT_ID = "P7dR8mSH";
const USER_AGENT =
"saturnclientmc/saturnclient release workflow (https://git.selimaj.dev/saturnclientmc/saturnclient)";
const JAR_NAME = /^saturn-client-(?<version>.+)\+(?<mc>\d+\.\d+(?:\.\d+)?)\.jar$/;
function fail(message) {
console.error(message);
process.exit(1);
}
async function http(url, options = {}) {
const res = await fetch(url, {
...options,
headers: { "User-Agent": USER_AGENT, ...options.headers },
});
if (!res.ok) {
const error = new Error(`${options.method ?? "GET"} ${url} returned ${res.status}: ${await res.text()}`);
error.status = res.status;
throw error;
}
return res;
}
async function getJson(url) {
return (await http(url)).json();
}
function versionType(tag) {
const t = tag.toLowerCase();
if (t.includes("alpha")) return "alpha";
if (t.includes("beta") || t.includes("rc") || t.includes("pre")) return "beta";
return "release";
}
function compareMc(a, b) {
const pa = a.split(".").map(Number);
const pb = b.split(".").map(Number);
for (let i = 0; i < Math.max(pa.length, pb.length); i++) {
const diff = (pa[i] ?? 0) - (pb[i] ?? 0);
if (diff !== 0) return diff;
}
return 0;
}
async function main() {
const { TAG: tag, SERVER_URL, REPO: repo } = process.env;
const serverUrl = (SERVER_URL ?? "").replace(/\/+$/, "");
const dryRun = (process.env.DRY_RUN ?? "").toLowerCase() === "true";
const token = process.env.MODRINTH_TOKEN ?? "";
if (!tag || !serverUrl || !repo) fail("TAG, SERVER_URL and REPO must be set.");
if (!token && !dryRun) {
fail("MODRINTH_TOKEN is not set. Add it as a repository secret (Settings → Actions → Secrets).");
}
let release;
try {
release = await getJson(`${serverUrl}/api/v1/repos/${repo}/releases/tags/${encodeURIComponent(tag)}`);
} catch (e) {
if (e.status === 404) fail(`No Gitea release with tag ${tag}.`);
throw e;
}
const changelog = release.body ?? "";
const jars = (release.assets ?? [])
.map((asset) => ({ name: asset.name, match: JAR_NAME.exec(asset.name) }))
.filter(({ match }) => match)
.map(({ name, match }) => ({ name, version: match.groups.version, mc: match.groups.mc }))
.sort((a, b) => compareMc(a.mc, b.mc));
if (jars.length === 0) fail(`Release ${tag} has no saturn-client-*.jar assets. Run the Release workflow first.`);
for (const jar of jars) {
if (jar.version !== tag.replace(/^v/, "")) fail(`${jar.name} is version ${jar.version}, but the release tag is ${tag}.`);
}
const knownGameVersions = new Set((await getJson(`${MODRINTH_API}/tag/game_version`)).map((g) => g.version));
const unknown = [...new Set(jars.map((j) => j.mc))].filter((mc) => !knownGameVersions.has(mc));
if (unknown.length > 0) fail(`Modrinth doesn't know these Minecraft versions: ${unknown.join(", ")}`);
const existing = new Set(
(await getJson(`${MODRINTH_API}/project/${MODRINTH_PROJECT_ID}/version`)).map((v) => v.version_number),
);
const kind = versionType(tag);
const failed = [];
for (const { name, version, mc } of jars) {
const versionNumber = `${version}+${mc}`;
if (existing.has(versionNumber)) {
console.log(`skip ${versionNumber}: already on Modrinth`);
continue;
}
// Gitea's own download URLs use its internal ROOT_URL, so build a public one.
const downloadUrl = `${serverUrl}/${repo}/releases/download/${encodeURIComponent(tag)}/${encodeURIComponent(name)}`;
const data = {
project_id: MODRINTH_PROJECT_ID,
name: `Saturn Client ${versionNumber}`,
version_number: versionNumber,
changelog,
dependencies: [{ project_id: FABRIC_API_PROJECT_ID, dependency_type: "required" }],
game_versions: [mc],
version_type: kind,
loaders: ["fabric"],
featured: false,
status: "listed",
file_parts: ["file"],
primary_file: "file",
};
if (dryRun) {
const probe = await http(downloadUrl, { headers: { Range: "bytes=0-0" } });
await probe.arrayBuffer();
console.log(`would publish ${versionNumber} (${kind}, Minecraft ${mc}) from ${downloadUrl} [reachable]`);
continue;
}
try {
const jarBytes = await (await http(downloadUrl)).arrayBuffer();
const form = new FormData();
form.append("data", JSON.stringify(data));
form.append("file", new Blob([jarBytes], { type: "application/java-archive" }), name);
await http(`${MODRINTH_API}/version`, {
method: "POST",
headers: { Authorization: token },
body: form,
});
console.log(`publish ${versionNumber}: done (${(jarBytes.byteLength / 1_000_000).toFixed(1)} MB)`);
} catch (e) {
console.error(`publish ${versionNumber}: FAILED ${e.message}`);
failed.push(versionNumber);
}
}
if (failed.length > 0) fail(`Failed to publish: ${failed.join(", ")}`);
}
main().catch((e) => fail(e.stack ?? String(e)));
+33
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@@ -0,0 +1,33 @@
name: Check
# Compiles every Minecraft version on pull requests, so a change that breaks
# one version (e.g. a missed or bad port) fails before it's merged instead of
# in the release build. Merges to master aren't re-checked: the PR already
# checked that code.
on:
pull_request:
jobs:
compile:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: true
# The JDK comes from the runner's tool cache. `cache: gradle` stores Gradle's
# dependencies, Loom's Minecraft cache and the build cache in the runner's
# actions cache.
- name: Set up Java 21
uses: actions/setup-java@v5
with:
distribution: temurin
java-version: 21
cache: gradle
- name: Compile all versions
run: |
chmod +x gradlew
# --continue reports every version that fails, not just the first.
./gradlew compileJava --no-daemon --stacktrace --continue
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@@ -0,0 +1,36 @@
name: Publish to Modrinth
# Publishes the jars already attached to a Gitea release (built by the Release
# workflow) to Modrinth, one version per Minecraft version. Run it manually
# after smoke-testing the release. It doesn't rebuild anything, and versions
# already on Modrinth are skipped, so re-running is safe.
#
# Needs a MODRINTH_TOKEN repository secret: a Modrinth PAT with the
# "Create versions" scope.
on:
workflow_dispatch:
inputs:
tag:
description: Tag of the Gitea release to publish
required: true
dry_run:
description: Only check and print what would be published
type: boolean
default: false
jobs:
publish:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Publish to Modrinth
env:
TAG: ${{ inputs.tag }}
DRY_RUN: ${{ inputs.dry_run }}
SERVER_URL: ${{ github.server_url }}
REPO: ${{ github.repository }}
MODRINTH_TOKEN: ${{ secrets.MODRINTH_TOKEN }}
# Node is always available on Gitea runners (it runs JavaScript actions).
run: node .gitea/scripts/publish_modrinth.mjs
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@@ -0,0 +1,100 @@
name: Release
# Publishing a release builds every Minecraft version and attaches the mod jars
# to it. mod_version in gradle.properties is the source of truth: the release
# tag must match it (a leading "v" is allowed), so bump mod_version in a PR
# before tagging the release.
#
# To (re)attach jars to an existing release, run this workflow manually with
# the release's tag.
on:
release:
types: [published]
workflow_dispatch:
inputs:
tag:
description: Tag of the existing release to build and attach jars to
required: true
permissions:
contents: write
env:
TAG: ${{ github.event.release.tag_name || inputs.tag }}
# The public address. Uploads go through the Cloudflare tunnel, which caps
# request bodies at 100 MB, so each mod jar must stay under that.
GITEA_API: ${{ github.server_url }}/api/v1
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
with:
ref: ${{ env.TAG }}
submodules: true
- name: Check tag matches mod_version
run: |
MOD_VERSION="$(sed -n 's/^mod_version=//p' gradle.properties | tr -d '[:space:]')"
if [ "${TAG#v}" != "$MOD_VERSION" ]; then
echo "::error::Release tag '$TAG' doesn't match mod_version '$MOD_VERSION' in gradle.properties. Bump mod_version to '${TAG#v}' on the release branch, or tag the release '$MOD_VERSION'." >&2
exit 1
fi
echo "Building Saturn Client $MOD_VERSION"
# The JDK comes from the runner's tool cache. `cache: gradle` stores Gradle's
# dependencies, Loom's Minecraft cache and the build cache in the runner's
# actions cache.
- name: Set up Java 21
uses: actions/setup-java@v5
with:
distribution: temurin
java-version: 21
cache: gradle
- name: Build all versions
run: |
chmod +x gradlew
# buildAll remaps every versions/* project in parallel into build/allJars.
./gradlew buildAll --no-daemon --stacktrace
- name: Upload jars to the release
env:
TOKEN: ${{ secrets.GITEA_TOKEN }}
REPO: ${{ github.repository }}
run: |
shopt -s nullglob
jars=(build/allJars/*.jar)
if [ ${#jars[@]} -eq 0 ]; then
echo "No jars found in build/allJars" >&2
exit 1
fi
# Cloudflare in front of the server rejects uploads of 100 MB or more.
for jar in "${jars[@]}"; do
size=$(stat -c%s "$jar")
if [ "$size" -ge 100000000 ]; then
echo "::error::$(basename "$jar") is $((size / 1000000)) MB; uploads must be under 100 MB. Check what's taking space with: unzip -l \"$jar\" | sort -n" >&2
exit 1
fi
done
# Look the release up by tag so manual runs work too.
RELEASE_ID="$(curl --fail-with-body -sS -H "Authorization: token $TOKEN" \
"$GITEA_API/repos/$REPO/releases/tags/$TAG" \
| grep -o '"id":[0-9]*' | head -n1 | cut -d: -f2)"
if [ -z "$RELEASE_ID" ]; then
echo "No release found for tag $TAG" >&2
exit 1
fi
for jar in "${jars[@]}"; do
echo "Uploading $(basename "$jar") to release $TAG ($RELEASE_ID)"
curl --fail-with-body -sS -X POST \
-H "Authorization: token $TOKEN" \
-F "attachment=@$jar" \
"$GITEA_API/repos/$REPO/releases/$RELEASE_ID/assets"
echo
done
+1 -1
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@@ -1,3 +1,3 @@
[submodule "common"]
path = common
url = https://github.com/saturnclientmc/common.git
url = https://git.selimaj.dev/saturnclientmc/common.git
+36 -20
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@@ -1,5 +1,5 @@
<p align="center">
<img src="https://raw.github.com/saturnclientmc/common/master/src/main/resources/assets/saturnclient/textures/logo/logo.png" alt="Saturn Client Logo" width="150px"/>
<img src="logo.png" alt="Saturn Client Logo" width="150px"/>
</p>
<h1 align="center">Saturn Client</h1>
@@ -13,27 +13,47 @@
<img src="screenshot.png" alt="Saturn Client Screenshot"/>
</p>
---
## ✨ About
## About
Saturn Client is a free, open-source Minecraft client designed to enhance the gameplay experience while staying lightweight and customizable.
Our goal is to build a clean, optimized client that the community can contribute to and improve together.
Saturn is currently trying to support multiple versions of minecraft, so please report any issues you are experiencing.
Saturn runs on Fabric and supports **Minecraft 1.21.4 to 1.21.11**, with one build per version. If something doesn't work on your version, please open an issue.
---
## Features
## 🚀 Features
- Free cosmetics that don't require real money
- Free cosmetics that don't require real money: cloaks, including animated ones, and hats
- 18 built-in mods: Armor Display, Auto Sprint, Clock, Coordinates, Crosshair, Day Counter, FPS Display, Freelook, Fullbright, Health Display, Keystrokes, Nametags, No Fog, Ping Display, Speedometer, Status Effects, TPS Display and Zoom
- Clean and modern UI with animations
- Ongoing performance improvements
- Open-source and community-driven
---
## Installation
## 🤝 Contributing
1. Install [Fabric Loader](https://fabricmc.net/use/) and [Fabric API](https://modrinth.com/mod/fabric-api) for your Minecraft version.
2. Download the Saturn Client jar for the same version from [Modrinth](https://modrinth.com/mod/saturnclient) or the [releases page](https://git.selimaj.dev/saturnclientmc/saturnclient/releases).
3. Put it in your `mods` folder.
### Network use
For cosmetics, Saturn Client connects to the Saturn server (`saturn-server.selimaj.dev`). You're signed in the same way as on an online-mode Minecraft server: your client proves who you are to Mojang's session server, and the Saturn server asks Mojang to confirm it. **Your Minecraft access token is only ever sent to Mojang, never to the Saturn server.**
## Building from source
The version-independent code lives in the `common` submodule, so clone with submodules:
```sh
git clone --recurse-submodules https://git.selimaj.dev/saturnclientmc/saturnclient.git
cd saturnclient
./gradlew buildAll # every version → build/allJars/
./gradlew :1.21.11:build # a single version (versions not on Stonecutter yet: :mc-1.21.5)
./gradlew :1.21.11:runClient # launch a development client
```
Building needs Java 21.
## Contributing
We welcome contributions of all kinds:
@@ -43,11 +63,11 @@ We welcome contributions of all kinds:
- Cosmetic designs
- Suggestions and feedback
If you're an artist or designer interested in helping with cosmetics or visual assets, we’d love to collaborate.
If you're an artist or designer interested in helping with cosmetics or visual assets, we'd love to collaborate.
---
Most features belong in `common`, which every Minecraft version shares. For code that differs between versions, see the [version guide](VERSION_GUIDE.md): it covers how the versions are laid out, porting a change to all of them with `scripts/port.sh`, and adding a new Minecraft version. Every pull request is compiled for all versions automatically.
## 🙌 Credits
## Credits
- **Cloak Rendering:** `IIpho3nix` & Saturn
- **Who Am I:** `FokshaWasTaken`
@@ -57,13 +77,9 @@ If you're an artist or designer interested in helping with cosmetics or visual a
If any code or assets belong to you and you would like them removed, please open an issue.
We aim to properly credit all contributors and respect original creators of their respective art.
---
## License
## 📜 License
Saturn Client is free and open-source using **Apache-2.0**
---
Saturn Client is free and open-source under the **Apache-2.0** license.
<p align="center">
Made with ❤️ by the Saturn Client team
+81 -1
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@@ -1,3 +1,83 @@
# Version guide
This guide will help you to add or edit minecraft versions.
How Saturn Client supports several Minecraft versions, and how to change or add one.
## Layout
Saturn is moving from one full copy of the version-specific code per Minecraft version to a single copy built with [Stonecutter](https://stonecutter.kikugie.dev/) (issue #8). During the move there are two kinds of version:
- `common/`: all version-independent code (mods, UI, cosmetics, the server client). It has no Minecraft dependency and reaches the game only through the interfaces in `org.saturnclient.common`.
- `src/`: the version-specific code (providers, refs, mixins and the three mixin configs) for the versions built by Stonecutter, currently **1.21.6 to 1.21.11**. It's one copy: where Minecraft's API differs between them, the code goes behind version comments (see below). Each of these versions is the Gradle project `:<mc>`, and `versions/<mc>/` holds only its `gradle.properties` (Minecraft, Yarn, Fabric Loader and Fabric API versions), `build/` and `run/`.
- `versions/<mc>/src/`: the versions not moved yet (1.21.4 and 1.21.5), each a full copy, as the Gradle project `:mc-<mc>` with its own `build.gradle`.
`settings.gradle.kts` lists the Stonecutter versions in `stonecutterVersions` and includes every other folder under `versions/` as `:mc-<mc>`. The root `build.gradle.kts` builds each Stonecutter version, and `stonecutter.gradle.kts` configures the root project (shared repositories, the `common` wiring and `buildAll`). Loom's version for the Stonecutter versions is `loom_version` in the root `gradle.properties`.
## Version-specific code with Stonecutter
The code in `src/` is always plain Java for the **active** version (1.21.11, set in `stonecutter.gradle.kts`). Code for other versions sits in comments that Stonecutter swaps before building each version:
```java
//? if >=1.21.9 {
public void render(MatrixStack matrices, OrderedRenderCommandQueue queue, int light, PlayerEntityRenderState state, float limbAngle, float limbDistance) {
//?} else
//public void render(MatrixStack matrices, VertexConsumerProvider consumers, int light, PlayerEntityRenderState state, float limbAngle, float limbDistance) {
```
A condition without braces covers the next line only. For several lines, use braces and wrap the inactive block in `/* … */`:
```java
//? if >=1.21.11 {
import net.minecraft.client.render.RenderLayers;
import net.minecraft.client.render.RenderSetup;
//?} else {
/*import net.minecraft.client.render.RenderPhase.Textures;
*///?}
```
Stonecutter rewrites inactive code into its own layout when switching versions (a single inactive line becomes `//code`), so write it that way to begin with, or run a switch and a reset before committing.
When a newer version leaves something out that an older one implements, keep the older version's code behind a condition and mark the newer branch with a `TODO`, rather than dropping it for every version. `WorldFeatureImpl.getWorldAge` and `SaturnScreenFabric.resize` are examples. Search for `TODO` to find what newer versions still lack.
A whole class that only exists for some versions (such as `NametagsMixin`, which hooks a method that 1.21.9 changed) can keep an empty class body on the other versions. An empty mixin changes nothing, and it keeps the mixin configs the same for every version, since JSON can't hold version comments.
Inactive code sits inside a `/* … */` comment, so it can't contain `/* … */` comments itself: use `//` comments in code that's only active for some versions. For the same reason, don't nest multi-line version blocks; use `//?} else if <condition> {` for more than two version ranges, as in `PlayerEntityRendererMixin` and `SaturnRenderState`.
- `./gradlew "Set active project to <mc>"` (or the Stonecutter IntelliJ plugin) rewrites `src/` so that version's code is the uncommented one, for editing it in the IDE.
- `./gradlew "Reset active project"` switches back to 1.21.11. **Run it before committing**, so `src/` is always committed with 1.21.11 active.
- Each version's processed copy is compiled from `versions/<mc>/build/generated/stonecutter/`, which is also where to look when a non-active version fails to compile.
The `emotes` repository uses the same setup, and its `BentCubeRenderer` and `PlayerModelMixin` are small examples of version comments.
## Porting a change to the other versions
Make the change in one version, usually the newest, then run:
```sh
scripts/port.sh # port uncommitted changes to every other version
scripts/port.sh --dry-run # see what would apply cleanly first
scripts/port.sh --to 1.21.4,1.21.5 # only some versions
scripts/port.sh --commit <rev> # port what a commit changed instead
```
The script applies the diff under one version's source to each other version with `git apply --3way`. The Stonecutter `src/` counts as one version (1.21.11), so changes port between it and the old copies in both directions:
- **applied**: the files matched, and nothing else is needed.
- **CONFLICTS**: that version's code really differs. The file gets normal conflict markers, with the version's own code in `ours` and the ported change in `theirs`. Adapt the change to that version's API and resolve.
- **already has this change**: nothing to do, which is safe to see when re-running.
Only source is ported. `build.gradle` and `gradle.properties` are version-specific on purpose. Then build everything:
```sh
./gradlew compileJava
```
The **Check** workflow runs the same compile on every pull request, so a version that was missed or mis-ported fails before merging.
## Adding a Minecraft version
Add new versions to Stonecutter rather than copying a folder:
1. Create `versions/<new>/gradle.properties` with `minecraft_version`, `yarn_mappings`, `loader_version` and `fabric_api_version` (copy 1.21.11's and change the values; they're listed at <https://fabricmc.net/develop>). Loom's version is shared, in the root `gradle.properties`.
2. Add `<new>` to `stonecutterVersions` in `settings.gradle.kts`. When moving an existing `mc-<v>` version over instead, delete its `versions/<v>/src` and run `./gradlew :<v>:clean` once: the new project shares the old one's `build/` folder, and classes compiled from the removed sources would otherwise end up in the jar.
3. Build it with `./gradlew :<new>:compileJava` and put what Minecraft changed behind version comments. Check the mixin configs in `src/main/resources/*.mixins.json` as well: a mixin whose target changed fails at startup, not at compile time, so launch it with `./gradlew :<new>:runClient`.
4. The release workflow builds everything through `buildAll`, and "Publish to Modrinth" takes the game version from each jar's name, so neither needs changing.
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subprojects {
apply plugin: "java"
repositories {
maven { url "https://maven.fabricmc.net/" }
maven { url "https://jitpack.io" }
mavenCentral()
}
dependencies {
implementation "de.javagl:obj:0.4.0"
implementation "com.formdev:svgSalamander:1.1.4"
implementation 'com.fasterxml.jackson.core:jackson-databind:2.17.0'
implementation 'com.fasterxml.jackson.core:jackson-annotations:2.17.0'
implementation 'com.fasterxml.jackson.core:jackson-core:2.17.0'
}
}
configure(subprojects.findAll { it.name != "common" }) {
dependencies {
implementation project(":common")
sourceSets {
main {
resources {
srcDir project(":common").file("src/main/resources")
}
}
}
}
}
tasks.register("buildAll") {
group = "build"
description = "Builds all subprojects and collects their remapped jars"
// Only build remapped jars (not full build)
dependsOn subprojects.collect { proj ->
proj.tasks.matching { it.name == "remapJar" }
}
doLast {
def outputDir = file("$buildDir/allJars")
outputDir.mkdirs()
subprojects.each { proj ->
def remapTask = proj.tasks.findByName("remapJar")
if (remapTask != null) {
def jarFile = remapTask.archiveFile.get().asFile
if (jarFile.exists() && !jarFile.name.contains("sources")) {
copy {
from jarFile
into outputDir
rename { "${jarFile.name}" }
}
}
}
}
println "All remapped jars collected in: $outputDir"
}
}
+81
View File
@@ -0,0 +1,81 @@
// Builds one Minecraft version from the shared src/. Stonecutter runs this for each version in
// stonecutterVersions (settings.gradle.kts), with that version's versions/<v>/gradle.properties.
plugins {
id("net.fabricmc.fabric-loom-remap")
`maven-publish`
}
val minecraftVersion = property("minecraft_version") as String
val loaderVersion = property("loader_version") as String
version = "${property("mod_version")}+$minecraftVersion"
group = property("maven_group") as String
base {
archivesName = property("archives_base_name") as String
}
dependencies {
minecraft("com.mojang:minecraft:$minecraftVersion")
mappings("net.fabricmc:yarn:${property("yarn_mappings")}:v2")
modImplementation("net.fabricmc:fabric-loader:$loaderVersion")
modImplementation("net.fabricmc.fabric-api:fabric-api:${property("fabric_api_version")}")
// Saturn's emote library (limb bending, Emotecraft emotes)
include(modImplementation("org.saturnclient:emotes-fabric:${property("emotes_version")}+$minecraftVersion")!!)
implementation(project(":common"))
for (library in listOf(
"dev.selimaj:session-java:0.2.0",
"de.javagl:obj:0.4.0",
"com.formdev:svgSalamander:1.1.4",
"com.fasterxml.jackson.core:jackson-databind:2.17.0",
"com.fasterxml.jackson.core:jackson-annotations:2.17.0",
"com.fasterxml.jackson.core:jackson-core:2.17.0",
)) {
include(implementation(library)!!)
}
}
// Injects the version values into fabric.mod.json.
tasks.processResources {
val values = mapOf(
"version" to project.version.toString(),
"minecraft_version" to minecraftVersion,
"loader_version" to loaderVersion,
)
inputs.properties(values)
filteringCharset = "UTF-8"
filesMatching("fabric.mod.json") { expand(values) }
}
tasks.withType<JavaCompile>().configureEach {
options.release = 21
}
java {
// Loom attaches the sources jar to remapSourcesJar and build.
withSourcesJar()
sourceCompatibility = JavaVersion.VERSION_21
targetCompatibility = JavaVersion.VERSION_21
}
tasks.jar {
val archivesName = base.archivesName
inputs.property("archivesName", archivesName)
from("LICENSE") {
rename { "${it}_${archivesName.get()}" }
}
from(project(":common").extensions.getByType<SourceSetContainer>()["main"].output)
duplicatesStrategy = DuplicatesStrategy.EXCLUDE
}
publishing {
publications {
create<MavenPublication>("mavenJava") {
artifactId = property("archives_base_name") as String
from(components["java"])
}
}
}
+1 -1
Submodule common updated: d73895ac7c...15fa973553
+9 -1
View File
@@ -1,7 +1,15 @@
org.gradle.jvmargs=-Xmx3G
org.gradle.parallel=true
# Reuse task outputs (e.g. compiled classes) when inputs haven't changed.
org.gradle.caching=true
# IntelliJ IDEA is not yet fully compatible with configuration cache, see: https://github.com/FabricMC/fabric-loom/issues/1349
org.gradle.configuration-cache=false
mod_version=0.1.0-beta
mod_version=0.1.1-beta
# Saturn's emote library (git.selimaj.dev/saturnclientmc/emotes)
emotes_version=0.1.0
# Loom, for the Stonecutter versions (settings.gradle.kts). Old mc-<v> projects set their own.
loom_version=1.17.21
Binary file not shown.
+1 -1
View File
@@ -1,6 +1,6 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-9.3.0-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-9.8.0-bin.zip
networkTimeout=10000
validateDistributionUrl=true
zipStoreBase=GRADLE_USER_HOME
Vendored
+3 -3
View File
@@ -20,7 +20,7 @@
##############################################################################
#
# Gradle start up script for POSIX generated by Gradle.
# gradlew start up script for POSIX generated by Gradle.
#
# Important for running:
#
@@ -29,7 +29,7 @@
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
# ksh gradlew
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
@@ -57,7 +57,7 @@
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/HEAD/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# https://github.com/gradle/gradle/blob/3d91ce3b8caaf77ad09f381f43615b715b53f72c/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
Vendored
+52 -33
View File
@@ -19,12 +19,39 @@
@if "%DEBUG%"=="" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem gradlew startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
@rem Set local scope for the variables, and ensure extensions are enabled
setlocal EnableExtensions
@rem Catch executions from older scripts and ensure they exit cleanly.
@rem This can be removed once we can be reasonably confident that few people
@rem will be migrating directly to this new wrapper.
goto afterSafetyNet
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
goto exitWithErrorLevel
:afterSafetyNet
set DIRNAME=%~dp0
if "%DIRNAME%"=="" set DIRNAME=.
@@ -45,13 +72,14 @@ set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if %ERRORLEVEL% equ 0 goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
1>&2 echo.
1>&2 echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
1>&2 echo.
1>&2 echo Please set the JAVA_HOME variable in your environment to match the
1>&2 echo location of your Java installation.
goto fail
"%COMSPEC%" /c exit 1
goto exitWithErrorLevel
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
@@ -59,35 +87,26 @@ set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
1>&2 echo.
1>&2 echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
1>&2 echo.
1>&2 echo Please set the JAVA_HOME variable in your environment to match the
1>&2 echo location of your Java installation.
goto fail
"%COMSPEC%" /c exit 1
goto exitWithErrorLevel
:execute
@rem Setup the command line
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -jar "%APP_HOME%\gradle\wrapper\gradle-wrapper.jar" %*
@rem Execute gradlew
@rem endlocal doesn't take effect until after the line is parsed and variables are expanded
@rem which allows us to clear the local environment before executing the java command
endlocal & "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -jar "%APP_HOME%\gradle\wrapper\gradle-wrapper.jar" %* & call :exitWithErrorLevel & goto exitWithErrorLevel
:end
@rem End local scope for the variables with windows NT shell
if %ERRORLEVEL% equ 0 goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
set EXIT_CODE=%ERRORLEVEL%
if %EXIT_CODE% equ 0 set EXIT_CODE=1
if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
exit /b %EXIT_CODE%
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega
@rem This label must not be changed. We rely on old scripts being able to jump to this point.
:exitWithErrorLevel
@rem Use "%COMSPEC%" /c exit to allow operators to work properly in scripts
"%COMSPEC%" /c exit %ERRORLEVEL%
BIN
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After

Width:  |  Height:  |  Size: 21 KiB

+184
View File
@@ -0,0 +1,184 @@
#!/usr/bin/env bash
# Port a change made in one Minecraft version's code to the other versions.
#
# Takes the diff under one version's source folder and applies it to the others
# with `git apply --3way`: it applies cleanly where the files match, and leaves
# normal merge conflicts only where a version really differs. Only source is
# ported; build.gradle and gradle.properties are version-specific on purpose.
#
# Versions moved to Stonecutter (stonecutterVersions in settings.gradle.kts)
# share the top-level src/, which counts as one version: the active one set in
# stonecutter.gradle.kts. The others keep their own copy in versions/<v>/src.
#
# Usage:
# scripts/port.sh [--from VERSION] [--to V1,V2,...] [--commit REV] [--dry-run]
#
# --from version the change was made in. Default: the only version with
# uncommitted changes (or changed by --commit).
# --to comma-separated versions to port to. Default: all others.
# --commit port the changes a commit made instead of uncommitted changes.
# --dry-run report what would happen without changing anything.
#
# Exit status: 0 if every version applied cleanly (or already had the change),
# 1 if any version has conflicts or failed.
set -euo pipefail
cd "$(git rev-parse --show-toplevel)"
from=""
to=""
commit=""
dry_run=false
while [ $# -gt 0 ]; do
case "$1" in
--from) from="$2"; shift 2 ;;
--to) to="$2"; shift 2 ;;
--commit) commit="$2"; shift 2 ;;
--dry-run) dry_run=true; shift ;;
-h|--help) sed -n '2,23p' "$0" | sed 's/^# \{0,1\}//'; exit 0 ;;
*) echo "Unknown option: $1 (see --help)" >&2; exit 2 ;;
esac
done
# Versions sharing the Stonecutter src/, and the one that stands for them.
stonecutter_versions=$(sed -n 's/^val stonecutterVersions = listOf(\(.*\))/\1/p' settings.gradle.kts | tr -d '" ' | tr ',' ' ')
stonecutter_active=$(sed -n 's/^stonecutter active "\(.*\)"/\1/p' stonecutter.gradle.kts 2>/dev/null || true)
is_stonecutter() {
printf '%s\n' $stonecutter_versions | grep -qx "$1"
}
# Where a version's source lives.
src_of() {
if is_stonecutter "$1"; then echo "src"; else echo "versions/$1/src"; fi
}
old_versions=$(for d in versions/*/; do [ -d "$d/src" ] && basename "$d"; done)
all_versions=$(printf '%s\n' $old_versions $stonecutter_active | grep . | sort -t. -k1,1n -k2,2n -k3,3n)
version_exists() {
[ -d "$(src_of "$1")" ]
}
# Versions with changes, from the working tree or from the given commit.
changed_versions() {
if [ -n "$commit" ]; then
git show --name-only --format= "$commit" -- versions/ src/
else
git diff HEAD --name-only -- versions/ src/
git ls-files --others --exclude-standard -- versions/ src/
fi | sed -n -e 's#^versions/\([^/]*\)/src/.*#\1#p' -e "s#^src/.*#${stonecutter_active}#p" | sort -u
}
if [ -z "$from" ]; then
candidates=$(changed_versions)
count=$(printf '%s\n' "$candidates" | grep -c . || true)
if [ "$count" -ne 1 ]; then
echo "Changes found in ${count} versions (${candidates//$'\n'/, }); pass --from to choose one." >&2
exit 2
fi
from="$candidates"
fi
version_exists "$from" || { echo "No such version: $from" >&2; exit 2; }
if is_stonecutter "$from"; then
from="$stonecutter_active"
fi
from_src=$(src_of "$from")
if [ -z "$to" ]; then
to=$(printf '%s\n' $all_versions | grep -vx "$from" | paste -sd, -)
fi
# New files are only included in `git diff HEAD` once git knows about them.
if [ -z "$commit" ]; then
untracked=$(git ls-files --others --exclude-standard -- "$from_src")
if [ -n "$untracked" ]; then
if $dry_run; then
echo "note: new files in $from_src are untracked and won't be ported in a dry run:" >&2
printf ' %s\n' $untracked >&2
else
printf '%s\n' "$untracked" | xargs git add --intent-to-add --
fi
fi
fi
# --full-index gives --3way the real blob ids to merge against.
if [ -n "$commit" ]; then
patch=$(git show --full-index --binary --format= "$commit" -- "$from_src")
else
patch=$(git diff HEAD --full-index --binary -- "$from_src")
fi
if [ -z "$patch" ]; then
echo "No changes under $from_src to port." >&2
exit 2
fi
files=$(printf '%s\n' "$patch" | grep -c '^diff --git' || true)
echo "Porting $files file(s) from $from${commit:+ (commit $commit)}"
from_re=$(printf '%s' "$from_src" | sed 's/\./\\./g')
tmp=$(mktemp -d)
trap 'rm -rf "$tmp"' EXIT
status=0
IFS=',' read -r -a targets <<< "$to"
for target in "${targets[@]}"; do
if [ "$target" = "$from" ]; then
continue
fi
if is_stonecutter "$target" && [ "$target" != "$stonecutter_active" ]; then
printf ' %-8s skipped: shares src/ with %s\n' "$target" "$stonecutter_active"
[ "$from" = "$stonecutter_active" ] || status=1
continue
fi
if ! version_exists "$target"; then
printf ' %-8s skipped: no such version\n' "$target"
status=1
continue
fi
# Point the patch's file headers at the target version's source folder.
target_src=$(src_of "$target")
printf '%s\n' "$patch" | sed -E "/^(diff --git |--- |\+\+\+ |rename (from|to) |copy (from|to) )/ s#([ab]/|(from|to) )${from_re}/#\1${target_src}/#g" > "$tmp/$target.patch"
if git apply --check --reverse "$tmp/$target.patch" 2>/dev/null; then
printf ' %-8s already has this change\n' "$target"
continue
fi
if $dry_run; then
if git apply --check "$tmp/$target.patch" 2>/dev/null; then
printf ' %-8s would apply cleanly\n' "$target"
else
printf ' %-8s would need a 3-way merge (possible conflicts)\n' "$target"
fi
continue
fi
if output=$(git apply --3way "$tmp/$target.patch" 2>&1); then
printf ' %-8s applied\n' "$target"
else
conflicts=$(git diff --name-only --diff-filter=U -- "$target_src")
if [ -n "$conflicts" ]; then
printf ' %-8s CONFLICTS in:\n' "$target"
printf '%s\n' "$conflicts" | sed 's/^/ /'
else
printf ' %-8s FAILED:\n' "$target"
printf '%s\n' "$output" | sed 's/^/ /'
fi
status=1
fi
done
if ! $dry_run; then
echo
echo "Ported changes are staged in the target versions. Resolve any conflicts, then build"
echo "the affected versions, e.g. ./gradlew compileJava"
fi
exit $status
-21
View File
@@ -1,21 +0,0 @@
pluginManagement {
repositories {
maven { url "https://maven.fabricmc.net/" }
gradlePluginPortal()
mavenCentral()
}
}
rootProject.name = "saturn-client"
include("common")
def versionsDir = file("versions")
versionsDir.eachDir { dir ->
def version = dir.name
def projectName = "mc-${version}"
include(projectName)
project(":${projectName}").projectDir = dir
}
+43
View File
@@ -0,0 +1,43 @@
pluginManagement {
repositories {
maven("https://maven.fabricmc.net/")
maven("https://maven.kikugie.dev/releases")
gradlePluginPortal()
mavenCentral()
}
// Loom's version, for the Stonecutter versions' build.gradle.kts (the old mc-<v> projects set
// their own in versions/<v>/gradle.properties).
val loom_version: String by settings
plugins {
id("net.fabricmc.fabric-loom-remap") version loom_version
}
}
plugins {
id("dev.kikugie.stonecutter") version "0.9.8"
}
rootProject.name = "saturn-client"
include("common")
// Versions built by Stonecutter from the shared src/ (see stonecutter.gradle.kts). Each one's
// versions/<v>/gradle.properties holds its Minecraft, Yarn and Fabric API versions.
val stonecutterVersions = listOf("1.21.6", "1.21.7", "1.21.8", "1.21.9", "1.21.10", "1.21.11")
stonecutter {
create(rootProject) {
versions(stonecutterVersions)
vcsVersion = "1.21.11"
}
}
// Versions not moved to Stonecutter yet still build from their own copy in versions/<v>/src,
// as projects named mc-<v>.
file("versions").listFiles { file -> file.isDirectory && file.name !in stonecutterVersions }!!
.sortedBy { it.name }
.forEach { dir ->
include("mc-${dir.name}")
project(":mc-${dir.name}").projectDir = dir
}
@@ -0,0 +1,479 @@
package org.saturnclient.impl.cosmetics;
import java.util.Arrays;
import org.joml.Matrix3f;
import org.joml.Matrix4f;
import org.joml.Vector3f;
import org.joml.Vector4f;
import org.saturnclient.client.player.SaturnPlayer;
import org.saturnclient.common.ref.asset.IdentifierRef;
import org.saturnclient.config.Config;
import org.saturnclient.cosmetics.Cloaks;
import org.saturnclient.impl.cosmetics.utils.ShaderUtils;
import org.saturnclient.saturnclient.SaturnRenderState;
import net.minecraft.client.render.OverlayTexture;
import net.minecraft.client.render.VertexConsumer;
//? if >=1.21.9 {
import net.minecraft.client.render.command.OrderedRenderCommandQueue;
//?} else
//import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.entity.equipment.EquipmentModel;
import net.minecraft.client.render.entity.equipment.EquipmentModelLoader;
import net.minecraft.client.render.entity.equipment.EquipmentModel.LayerType;
import net.minecraft.client.render.entity.feature.FeatureRenderer;
import net.minecraft.client.render.entity.feature.FeatureRendererContext;
import net.minecraft.client.render.entity.model.PlayerEntityModel;
import net.minecraft.client.render.entity.state.PlayerEntityRenderState;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.component.DataComponentTypes;
import net.minecraft.component.type.EquippableComponent;
import net.minecraft.item.ItemStack;
import net.minecraft.item.equipment.EquipmentAsset;
import net.minecraft.registry.RegistryKey;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.RotationAxis;
import net.minecraft.util.math.Vec3d;
/**
* The cloak renderer
* - **Efficient**: uses a image only consisting of the cloak texture, 16x8
* whitespace.
* - **Curving**: Curves when player velocity increases.
* - **Wavey**: Makes the cloak feel like wind, when jump sprinting.
*/
public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderState, PlayerEntityModel> {
private final EquipmentModelLoader equipmentModelLoader;
private static final int PARTS = 24;
private final float[] segmentValues = new float[PARTS];
private static final int H_PARTS = 6;
private float horizontalCurve = 0.0f;
private static final float TEX_W = 176f;
private static final float TEX_H = 138f;
private static final class PxRect {
final int x, y, w, h;
PxRect(int x, int y, int w, int h) {
this.x = x;
this.y = y;
this.w = w;
this.h = h;
}
float u1() {
return x / TEX_W;
}
float v1() {
return y / TEX_H;
}
float u2() {
return (x + w) / TEX_W;
}
float v2() {
return (y + h) / TEX_H;
}
}
private static final PxRect FRONT_RECT = new PxRect(8, 8, 80, 128);
private static final PxRect BACK_RECT = new PxRect(96, 8, 80, 128);
private static final PxRect LEFT_EDGE_RECT = new PxRect(0, 8, 8, 128);
private static final PxRect RIGHT_EDGE_RECT = new PxRect(88, 8, 8, 128);
private static final PxRect TOP_RECT = new PxRect(8, 0, 80, 8);
private static final PxRect BOTTOM_RECT = new PxRect(88, 0, 80, 8);
public CloakFeatureRenderer(FeatureRendererContext<PlayerEntityRenderState, PlayerEntityModel> context,
EquipmentModelLoader equipmentModelLoader) {
super(context);
this.equipmentModelLoader = equipmentModelLoader;
Arrays.fill(segmentValues, 0.0f);
}
private boolean hasCustomModelForLayer(ItemStack stack, EquipmentModel.LayerType layerType) {
EquippableComponent equippableComponent = (EquippableComponent) stack
.get(DataComponentTypes.EQUIPPABLE);
if (equippableComponent != null && !equippableComponent.assetId().isEmpty()) {
EquipmentModel equipmentModel = this.equipmentModelLoader
.get((RegistryKey<EquipmentAsset>) equippableComponent.assetId().get());
return !equipmentModel.getLayers(layerType).isEmpty();
} else {
return false;
}
}
private void vertex(VertexConsumer vc, Matrix4f posMat, Matrix3f normalMat,
Vec3d pos, int color,
float u, float v, int overlay, int light,
float nx, float ny, float nz) {
Vector4f p = new Vector4f((float) pos.x, (float) pos.y, (float) pos.z, 1.0f);
p.mul(posMat);
Vector3f n = new Vector3f(nx, ny, nz);
n.mul(normalMat);
vc.vertex(
p.x(), p.y(), p.z(),
color,
u, v,
overlay, light,
n.x(), n.y(), n.z());
}
private void renderCapeQuad(VertexConsumer vertexConsumer, MatrixStack.Entry entry,
Vec3d bottomLeft, Vec3d bottomRight, Vec3d topRight, Vec3d topLeft,
float u1, float v1, float u2, float v2, int light, int overlay,
float normalX, float normalY, float normalZ, boolean flipWinding) {
// Extract matrix (you must transform positions manually now)
Matrix4f pos = entry.getPositionMatrix();
Matrix3f normalMat = entry.getNormalMatrix();
int color = 0xFFFFFFFF; // white RGBA
if (!flipWinding) {
// CCW
vertex(vertexConsumer, pos, normalMat, bottomLeft, color, u1, v2, overlay, light, normalX, normalY,
normalZ);
vertex(vertexConsumer, pos, normalMat, bottomRight, color, u2, v2, overlay, light, normalX, normalY,
normalZ);
vertex(vertexConsumer, pos, normalMat, topRight, color, u2, v1, overlay, light, normalX, normalY, normalZ);
vertex(vertexConsumer, pos, normalMat, topLeft, color, u1, v1, overlay, light, normalX, normalY, normalZ);
} else {
// CW
vertex(vertexConsumer, pos, normalMat, topLeft, color, u1, v1, overlay, light, normalX, normalY, normalZ);
vertex(vertexConsumer, pos, normalMat, topRight, color, u2, v1, overlay, light, normalX, normalY, normalZ);
vertex(vertexConsumer, pos, normalMat, bottomRight, color, u2, v2, overlay, light, normalX, normalY,
normalZ);
vertex(vertexConsumer, pos, normalMat, bottomLeft, color, u1, v2, overlay, light, normalX, normalY,
normalZ);
}
}
private void renderCape(MatrixStack.Entry entry, VertexConsumer vertexConsumer,
PlayerEntityRenderState playerState, int light, int overlay) {
float capeWidth = 10.0f / 16.0f;
float capeHeight = 16.0f / 16.0f;
float capeDepth = 1.0f / 16.0f;
final float frontU1 = FRONT_RECT.u1();
final float frontU2 = FRONT_RECT.u2();
final float frontV1 = FRONT_RECT.v1();
final float frontV2 = FRONT_RECT.v2();
final float frontPartV = (frontV2 - frontV1) / PARTS;
final float backU1 = BACK_RECT.u1();
final float backU2 = BACK_RECT.u2();
final float backV1 = BACK_RECT.v1();
final float backV2 = BACK_RECT.v2();
final float backPartV = (backV2 - backV1) / PARTS;
final float leftU1 = LEFT_EDGE_RECT.u1();
final float leftU2 = LEFT_EDGE_RECT.u2();
final float leftV1 = LEFT_EDGE_RECT.v1();
final float leftV2 = LEFT_EDGE_RECT.v2();
final float leftPartV = (leftV2 - leftV1) / PARTS;
final float rightU1 = RIGHT_EDGE_RECT.u1();
final float rightU2 = RIGHT_EDGE_RECT.u2();
final float rightV1 = RIGHT_EDGE_RECT.v1();
final float rightV2 = RIGHT_EDGE_RECT.v2();
final float rightPartV = (rightV2 - rightV1) / PARTS;
final float topU1 = TOP_RECT.u1();
final float topU2 = TOP_RECT.u2();
final float topV1 = TOP_RECT.v1();
final float topV2 = TOP_RECT.v2();
final float bottomU1 = BOTTOM_RECT.u1();
final float bottomU2 = BOTTOM_RECT.u2();
final float bottomV1 = BOTTOM_RECT.v1();
final float bottomV2 = BOTTOM_RECT.v2();
// =============================
// 1. Spine
// =============================
float[] spineY = new float[PARTS + 1];
float[] spineZ = new float[PARTS + 1];
float partHeight = capeHeight / PARTS;
for (int i = 0; i < PARTS; i++) {
float angle = (2.0f - segmentValues[i]) * ((float) Math.PI / 2f);
float dirY = -(float) Math.cos(angle);
float dirZ = (float) Math.sin(angle);
spineY[i + 1] = spineY[i] + dirY * partHeight;
spineZ[i + 1] = spineZ[i] + dirZ * partHeight;
}
// =============================
// 2. Grid
// =============================
Vec3d[][] inner = new Vec3d[H_PARTS + 1][PARTS + 1];
Vec3d[][] outer = new Vec3d[H_PARTS + 1][PARTS + 1];
for (int x = 0; x <= H_PARTS; x++) {
float t = (float) x / H_PARTS;
float xPos = -capeWidth / 2.0f + capeWidth * t;
float centered = t - 0.5f;
float curve = (centered * centered) * 0.3f;
float zCurve = (curve * horizontalCurve) / PARTS;
for (int i = 0; i <= PARTS; i++) {
float y = spineY[i];
float z = spineZ[i];
int idx = Math.min(i, PARTS - 1);
// angle: 0 is horizontal (y-flat), PI/2 is vertical (z-flat)
float angle = (2.0f - segmentValues[idx]) * ((float) Math.PI / 2f);
float cosA = (float) Math.cos(angle);
float sinA = (float) Math.sin(angle);
// Calculate how much the horizontal curve shifts the vertex
float currentCurve = zCurve * i;
// Rotate the curve offset so it aligns with the cape's tilt
float curveY = sinA * currentCurve;
float curveZ = cosA * currentCurve;
float thickY = sinA * capeDepth;
float thickZ = cosA * capeDepth;
inner[x][i] = new Vec3d(xPos, y - curveY, z - curveZ);
outer[x][i] = new Vec3d(xPos, (y - curveY) - thickY, (z - curveZ) - thickZ);
}
}
// =============================
// 3. Front + Back
// =============================
for (int x = 0; x < H_PARTS; x++) {
float uStart = frontU1 + (frontU2 - frontU1) * (1.0f - ((float) x / H_PARTS));
float uEnd = frontU1 + (frontU2 - frontU1) * (1.0f - ((float) (x + 1) / H_PARTS));
float buStart = backU1 + (backU2 - backU1) * ((float) x / H_PARTS);
float buEnd = backU1 + (backU2 - backU1) * ((float) (x + 1) / H_PARTS);
for (int i = 0; i < PARTS; i++) {
float vStart = frontV1 + frontPartV * i;
float vEnd = frontV1 + frontPartV * (i + 1);
float bvStart = backV1 + backPartV * i;
float bvEnd = backV1 + backPartV * (i + 1);
Vec3d innerTL = inner[x + 1][i];
Vec3d innerTR = inner[x][i];
Vec3d innerBL = inner[x + 1][i + 1];
Vec3d innerBR = inner[x][i + 1];
Vec3d outerTL = outer[x + 1][i];
Vec3d outerTR = outer[x][i];
Vec3d outerBL = outer[x + 1][i + 1];
Vec3d outerBR = outer[x][i + 1];
// FRONT
renderCapeQuad(vertexConsumer, entry,
outerBR, outerBL, outerTL, outerTR,
uStart, vStart, uEnd, vEnd,
light, overlay, 0, 0, 1, false);
// BACK
renderCapeQuad(vertexConsumer, entry,
innerBL, innerBR, innerTR, innerTL,
buEnd, bvStart, buStart, bvEnd,
light, overlay, 0, 0, -1, false);
}
}
// =============================
// 4. LEFT SIDE (x = H_PARTS)
// =============================
for (int i = 0; i < PARTS; i++) {
Vec3d innerTop = inner[H_PARTS][i];
Vec3d innerBot = inner[H_PARTS][i + 1];
Vec3d outerTop = outer[H_PARTS][i];
Vec3d outerBot = outer[H_PARTS][i + 1];
float vStart = leftV1 + leftPartV * i;
float vEnd = leftV1 + leftPartV * (i + 1);
renderCapeQuad(vertexConsumer, entry,
innerTop, outerTop, outerBot, innerBot,
leftU1, vEnd,
leftU2, vStart,
light, overlay, -1, 0, 0, false);
}
// =============================
// 5. RIGHT SIDE (x = 0)
// =============================
for (int i = 0; i < PARTS; i++) {
Vec3d innerTop = inner[0][i];
Vec3d innerBot = inner[0][i + 1];
Vec3d outerTop = outer[0][i];
Vec3d outerBot = outer[0][i + 1];
float vStart = rightV1 + rightPartV * i;
float vEnd = rightV1 + rightPartV * (i + 1);
renderCapeQuad(vertexConsumer, entry,
outerTop, innerTop, innerBot, outerBot,
rightU1, vEnd,
rightU2, vStart,
light, overlay, 1, 0, 0, false);
}
// =============================
// 6. TOP (i = 0)
// =============================
for (int x = 0; x < H_PARTS; x++) {
Vec3d outerL = outer[x][0];
Vec3d outerR = outer[x + 1][0];
Vec3d innerR = inner[x + 1][0];
Vec3d innerL = inner[x][0];
float uStart = topU1 + (topU2 - topU1) * ((float) x / H_PARTS);
float uEnd = topU1 + (topU2 - topU1) * ((float) (x + 1) / H_PARTS);
renderCapeQuad(vertexConsumer, entry,
outerL, outerR, innerR, innerL,
uStart, topV1, uEnd, topV2,
light, overlay, 0, 1, 0, false);
}
// =============================
// 7. BOTTOM (i = PARTS)
// =============================
for (int x = 0; x < H_PARTS; x++) {
Vec3d innerL = inner[x][PARTS];
Vec3d innerR = inner[x + 1][PARTS];
Vec3d outerR = outer[x + 1][PARTS];
Vec3d outerL = outer[x][PARTS];
float uStart = bottomU1 + (bottomU2 - bottomU1) * ((float) x / H_PARTS);
float uEnd = bottomU1 + (bottomU2 - bottomU1) * ((float) (x + 1) / H_PARTS);
renderCapeQuad(vertexConsumer, entry,
innerL, innerR, outerR, outerL,
uStart, bottomV1, uEnd, bottomV2,
light, overlay, 0, -1, 0, false);
}
}
// Shift array left and insert new value at the start
private void updateSegmentValues(float value) {
// Shift all elements one position to the right (from end to start)
for (int i = segmentValues.length - 1; i > 0; i--) {
segmentValues[i] = segmentValues[i - 1];
}
// Insert the new value at index 0
segmentValues[0] = value;
}
private long lastUpdate = 0;
@Override
public void render(MatrixStack matrices,
//? if >=1.21.9 {
OrderedRenderCommandQueue output,
//?} else
//VertexConsumerProvider output,
int light, PlayerEntityRenderState state, float limbAngle, float limbDistance) {
if (state.invisible || !state.capeVisible
//? if >=1.21.9 {
|| state.skinTextures.cape() != null) {
//?} else
//|| state.skinTextures.capeTexture() != null) {
return;
}
//? if >=1.21.8 {
SaturnPlayer player = state.getData(SaturnRenderState.saturnDataKey);
//?} else
//SaturnPlayer player = SaturnPlayer.get(state.name);
if (player == null) {
return;
}
IdentifierRef customCape = Cloaks.getCurrentCloakTexture(player.cloak);
if (customCape == null
|| this.hasCustomModelForLayer(state.equippedChestStack, LayerType.WINGS)) {
return;
}
int minBrightness = 7;
int blockLight = (light >> 4) & 0xF;
int skyLight = (light >> 20) & 0xF;
blockLight = Math.max(blockLight, minBrightness);
skyLight = Math.max(skyLight, minBrightness);
light = (skyLight << 20) | (blockLight << 4);
matrices.push();
matrices.translate(0.0f, 0.0f, 0.12f);
if (this.hasCustomModelForLayer(state.equippedChestStack, LayerType.HUMANOID)) {
matrices.translate(0.0F, -0.053125F, 0.06875F);
}
if (state.isInSneakingPose) {
matrices.translate(0, 0.16f, 0.0f);
matrices.multiply(RotationAxis.POSITIVE_X.rotationDegrees(29.0f));
}
long now = System.currentTimeMillis();
if (now - lastUpdate >= 20) {
float velX = Math.min(0.8f, state.field_53537 / 108.0f);
float rawVelY = state.field_53536;
float velY = (rawVelY > 3.4f ? rawVelY : rawVelY < -3.4f ? rawVelY : 0.0f) / 16;
float value = Math.max(0.0f, Math.min(2.0f, state.isSwimming ? 0.0f : velX + velY));
if (Config.cloakPhysics.value) {
updateSegmentValues(segmentValues[0] + (value - segmentValues[0]) * 0.3f);
} else {
Arrays.fill(segmentValues, segmentValues[0] + (value - segmentValues[0]) * 0.05f);
}
lastUpdate = now;
}
final int l = light;
horizontalCurve = MathHelper.clamp(state.field_53537 / 150.0f, -1.0f, 1.0f);
//? if >=1.21.9 {
output.submitCustom(matrices, ShaderUtils.getRenderLayer(customCape), (entry, vertexConsumer) -> {
renderCape(entry, vertexConsumer, state, l, OverlayTexture.DEFAULT_UV);
});
//?} else
//renderCape(matrices.peek(), output.getBuffer(ShaderUtils.getRenderLayer(customCape)), state, l, OverlayTexture.DEFAULT_UV);
matrices.pop();
}
}
@@ -4,9 +4,13 @@ import org.joml.Quaternionf;
import org.saturnclient.client.player.SaturnPlayer;
import org.saturnclient.impl.cosmetics.obj.MtlLoader;
import org.saturnclient.impl.cosmetics.obj.ObjModel;
import org.saturnclient.saturnclient.SaturnRenderState;
import net.minecraft.client.render.OverlayTexture;
import net.minecraft.client.render.VertexConsumerProvider;
//? if >=1.21.9 {
import net.minecraft.client.render.command.OrderedRenderCommandQueue;
//?} else
//import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.entity.feature.FeatureRenderer;
import net.minecraft.client.render.entity.feature.FeatureRendererContext;
import net.minecraft.client.render.entity.model.PlayerEntityModel;
@@ -20,9 +24,16 @@ public class HatFeatureRenderer extends FeatureRenderer<PlayerEntityRenderState,
}
@Override
public void render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light,
PlayerEntityRenderState state, float limbAngle, float limbDistance) {
SaturnPlayer player = SaturnPlayer.get(state.name);
public void render(MatrixStack matrices,
//? if >=1.21.9 {
OrderedRenderCommandQueue output,
//?} else
//VertexConsumerProvider output,
int light, PlayerEntityRenderState state, float limbAngle, float limbDistance) {
//? if >=1.21.8 {
SaturnPlayer player = state.getData(SaturnRenderState.saturnDataKey);
//?} else
//SaturnPlayer player = SaturnPlayer.get(state.name);
if (state.invisible || player == null || player.hat.isEmpty()) {
return;
@@ -34,7 +45,7 @@ public class HatFeatureRenderer extends FeatureRenderer<PlayerEntityRenderState,
matrices.multiply(new Quaternionf().rotationZYX(head.roll, head.yaw, head.pitch));
ObjModel.cosmetic("hat", player.hat).render(MtlLoader.cosmetic(player.hat),
matrices, vertexConsumers, light,
matrices, output, light,
OverlayTexture.DEFAULT_UV);
matrices.pop();
@@ -13,7 +13,10 @@ import com.fasterxml.jackson.databind.ObjectMapper;
import de.javagl.obj.Mtl;
import de.javagl.obj.Obj;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.VertexConsumerProvider;
//? if >=1.21.9 {
import net.minecraft.client.render.command.OrderedRenderCommandQueue;
//?} else
//import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.resource.Resource;
import net.minecraft.resource.ResourceManager;
@@ -78,8 +81,12 @@ public class ObjModel {
}
}
public void render(Map<String, Mtl> mtlMap, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light,
int overlay) {
public void render(Map<String, Mtl> mtlMap, MatrixStack matrices,
//? if >=1.21.9 {
OrderedRenderCommandQueue output,
//?} else
//VertexConsumerProvider output,
int light, int overlay) {
matrices.push();
matrices.multiply(net.minecraft.util.math.RotationAxis.POSITIVE_X.rotationDegrees(180.0f));
@@ -95,7 +102,7 @@ public class ObjModel {
matrices.multiply(net.minecraft.util.math.RotationAxis.POSITIVE_Z.rotationDegrees(config.rotation.z));
}
ObjRenderer.renderObj(this.obj, mtlMap, matrices, vertexConsumers, light, overlay);
ObjRenderer.renderObj(this.obj, mtlMap, matrices, output, light, overlay);
matrices.pop();
}
@@ -10,8 +10,12 @@ import org.saturnclient.impl.cosmetics.utils.ShaderUtils;
import de.javagl.obj.*;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.RenderLayer;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.VertexConsumerProvider;
//? if >=1.21.9 {
import net.minecraft.client.render.command.OrderedRenderCommandQueue;
//?} else
//import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.util.Identifier;
@@ -24,9 +28,15 @@ public class ObjRenderer {
}
}
public static void renderObj(Obj obj, Map<String, Mtl> mtlMap, MatrixStack matrices,
VertexConsumerProvider vertexConsumers, int light, int overlay) {
MatrixStack.Entry entry = matrices.peek();
public static void renderObj(Obj obj,
Map<String, Mtl> mtlMap,
MatrixStack matrices,
//? if >=1.21.9 {
OrderedRenderCommandQueue output,
//?} else
//VertexConsumerProvider output,
int light,
int overlay) {
Map<String, Obj> materialGroups = ObjSplitting.splitByMaterialGroups(obj);
@@ -36,19 +46,15 @@ public class ObjRenderer {
Mtl mtl = mtlMap != null ? mtlMap.get(materialName) : null;
// Resolve texture identifier using same logic as ObjUnbakedModelModel
IdentifierRef texture = IdentifierRef.ofVanilla("textures/misc/white.png");
if (mtl != null) {
String mapKd = mtl.getMapKd();
if (mapKd != null) {
if (!mapKd.startsWith("#")) {
if (mapKd != null && !mapKd.startsWith("#")) {
texture = IdentifierRef.of(mapKd);
}
}
}
// Diffuse color (Kd)
float r = 1f, g = 1f, b = 1f;
if (mtl != null) {
FloatTuple kd = mtl.getKd();
@@ -59,19 +65,29 @@ public class ObjRenderer {
}
}
VertexConsumer consumer = vertexConsumers.getBuffer(ShaderUtils.getRenderLayer(texture));
RenderLayer layer = ShaderUtils.getRenderLayer(texture);
int faces = groupObj.getNumFaces();
final float fr = r, fg = g, fb = b;
final Obj finalObj = groupObj;
//? if >=1.21.9 {
output.submitCustom(matrices, layer,
(entry, consumer) -> drawGroup(finalObj, consumer, entry, light, overlay, fr, fg, fb));
//?} else
//drawGroup(finalObj, output.getBuffer(layer), matrices.peek(), light, overlay, fr, fg, fb);
}
}
private static void drawGroup(Obj obj, VertexConsumer consumer, MatrixStack.Entry entry, int light, int overlay,
float r, float g, float b) {
int faces = obj.getNumFaces();
for (int f = 0; f < faces; f++) {
ObjFace face = groupObj.getFace(f);
ObjFace face = obj.getFace(f);
int verts = face.getNumVertices();
// Your original winding order logic, untouched
for (int i = verts - 1; i >= 0; i--) {
writeVertex(groupObj, face, i, consumer, entry, light, overlay, fr, fg, fb);
}
writeVertex(obj, face, i, consumer, entry, light, overlay, r, g, b);
}
}
}
@@ -7,33 +7,54 @@ import com.mojang.blaze3d.pipeline.RenderPipeline;
import net.minecraft.client.gl.RenderPipelines;
import net.minecraft.client.render.RenderLayer;
import net.minecraft.client.render.RenderPhase.Textures;
//? if >=1.21.11 {
import net.minecraft.client.render.RenderLayers;
import net.minecraft.client.render.RenderSetup;
import net.minecraft.client.render.block.entity.AbstractEndPortalBlockEntityRenderer;
//?} else {
/*import net.minecraft.client.render.RenderPhase.Textures;
import net.minecraft.client.render.block.entity.EndPortalBlockEntityRenderer;
*///?}
import net.minecraft.util.Identifier;
public class ShaderUtils {
public static final RenderPipeline END_GATEWAY_PIPELINE = RenderPipelines.register(
RenderPipeline.builder(new RenderPipeline.Snippet[] { RenderPipelines.RENDERTYPE_END_PORTAL_SNIPPET })
RenderPipeline.builder(new RenderPipeline.Snippet[] {
RenderPipelines.RENDERTYPE_END_PORTAL_SNIPPET })
.withLocation("pipeline/end_gateway")
.withShaderDefine("PORTAL_LAYERS", 16)
.withCull(false)
.build());
public static final RenderLayer END_GATEWAY = RenderLayer.of("end_gateway", 1536, false, false,
//? if >=1.21.11 {
public static final RenderLayer END_GATEWAY = RenderLayer.of("end_gateway",
RenderSetup.builder(END_GATEWAY_PIPELINE)
.texture("Sampler0", AbstractEndPortalBlockEntityRenderer.SKY_TEXTURE)
.texture("Sampler1", AbstractEndPortalBlockEntityRenderer.PORTAL_TEXTURE).build());
//?} else {
/*public static final RenderLayer END_GATEWAY = RenderLayer.of("end_gateway", 1536, false, false,
END_GATEWAY_PIPELINE,
RenderLayer.MultiPhaseParameters.builder()
.texture(Textures.create().add(EndPortalBlockEntityRenderer.SKY_TEXTURE, false)
.add(EndPortalBlockEntityRenderer.PORTAL_TEXTURE, false).build())
.build(false));
*///?}
public static RenderLayer getRenderLayer(IdentifierRef texture) {
String path = texture.toString();
if (path.endsWith(".gif")) {
return RenderLayer.getEntityAlpha((Identifier) (Object) GifUtils.get(texture));
return entityAlpha((Identifier) (Object) GifUtils.get(texture));
} else if (path.endsWith("end.png")) {
return END_GATEWAY;
} else {
return RenderLayer.getEntityAlpha((Identifier) (Object) texture);
return entityAlpha((Identifier) (Object) texture);
}
}
private static RenderLayer entityAlpha(Identifier texture) {
//? if >=1.21.11 {
return RenderLayers.entityAlpha(texture);
//?} else
//return RenderLayer.getEntityAlpha(texture);
}
}
@@ -13,7 +13,10 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import net.minecraft.client.network.ClientPlayerEntity;
import net.minecraft.client.render.Camera;
import net.minecraft.entity.Entity;
import net.minecraft.world.BlockView;
//? if >=1.21.11 {
import net.minecraft.world.World;
//?} else
//import net.minecraft.world.BlockView;
@Mixin(Camera.class)
public abstract class CameraMixin {
@@ -24,8 +27,16 @@ public abstract class CameraMixin {
protected abstract void setRotation(float yaw, float pitch);
@Inject(method = "update", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/render/Camera;setRotation(FF)V", ordinal = 1, shift = At.Shift.AFTER))
public void lockRotation(BlockView focusedBlock, Entity cameraEntity, boolean isThirdPerson, boolean isFrontFacing,
float tickDelta, CallbackInfo ci) {
public void lockRotation(
//? if >=1.21.11 {
World focusedBlock,
//?} else
//BlockView focusedBlock,
Entity cameraEntity,
boolean isThirdPerson,
boolean isFrontFacing,
float tickDelta,
CallbackInfo ci) {
if (FreelookMod.isFreeLooking() && cameraEntity instanceof ClientPlayerEntity) {
CameraOverriddenEntity cameraOverriddenEntity = (CameraOverriddenEntity) cameraEntity;
@@ -1,7 +1,9 @@
package org.saturnclient.impl.features.mixins.misc;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.entity.EntityRenderer;
import org.spongepowered.asm.mixin.Mixin;
//? if <1.21.9 {
/*import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.entity.state.EntityRenderState;
import net.minecraft.client.render.entity.state.LivingEntityRenderState;
import net.minecraft.client.util.math.MatrixStack;
@@ -11,12 +13,12 @@ import org.saturnclient.impl.features.entity.EntityFeatureImpl;
import org.saturnclient.impl.features.entity.HealthRenderState;
import org.saturnclient.impl.features.mixins.render.LivingEntityRenderStateMixin;
import org.saturnclient.mod.mods.NametagsMod;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
*///?}
/**
* Intercepts nametag rendering and replaces the displayed text with
@@ -44,8 +46,11 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
*/
@Mixin(EntityRenderer.class)
public abstract class NametagsMixin {
/** Guards against the recursive call we make with the replacement text. */
// TODO: 1.21.9 moved label rendering to the render queue (renderLabelIfPresent no longer takes a
// VertexConsumerProvider), so custom nametags only work on older versions. On 1.21.9+ this mixin is
// empty but stays registered, so features.mixins.json is the same for every version.
//? if <1.21.9 {
/*// Guards against the recursive call we make with the replacement text.
@Unique
private static final ThreadLocal<Boolean> saturn$rendering = ThreadLocal.withInitial(() -> false);
@@ -92,4 +97,5 @@ public abstract class NametagsMixin {
saturn$rendering.set(false);
}
}
*///?}
}
@@ -31,6 +31,10 @@ public class WorldFeatureImpl implements WorldFeature {
*/
@Override
public long getWorldAge() {
return hasWorld() ? mc.world.getTime() : 0L;
//? if >=1.21.11 {
// TODO: not implemented on 1.21.11 yet.
return 0L;
//?} else
//return hasWorld() ? mc.world.getTime() : 0L;
}
}
@@ -141,7 +141,10 @@ public abstract class MinecraftClientMixin implements MinecraftClientRef {
if (entry == null)
return null;
return entry.getProfile().getName();
//? if >=1.21.9 {
return entry.getProfile().name();
//?} else
//return entry.getProfile().getName();
}
@Override
@@ -157,6 +160,9 @@ public abstract class MinecraftClientMixin implements MinecraftClientRef {
if (entry == null)
return null;
return entry.getProfile().getId();
//? if >=1.21.9 {
return entry.getProfile().id();
//?} else
//return entry.getProfile().getId();
}
}
@@ -1,8 +1,10 @@
package org.saturnclient.impl.mixins;
import org.saturnclient.common.ref.asset.IdentifierRef;
import org.saturnclient.common.ref.asset.SpriteRef;
import org.saturnclient.common.ref.game.EffectRef;
import org.saturnclient.saturnclient.SaturnClient;
//? if <1.21.9
//import org.saturnclient.saturnclient.SaturnClient;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
@@ -10,6 +12,7 @@ import net.minecraft.client.gui.hud.InGameHud;
import net.minecraft.entity.effect.StatusEffect;
import net.minecraft.entity.effect.StatusEffectInstance;
import net.minecraft.registry.entry.RegistryEntry;
import net.minecraft.util.Identifier;
@Mixin(StatusEffectInstance.class)
public abstract class StatusEffectMixin implements EffectRef {
@@ -28,7 +31,18 @@ public abstract class StatusEffectMixin implements EffectRef {
@Override
public SpriteRef getIcon() {
return (SpriteRef) SaturnClient.client.getGuiAtlasManager().getSprite((InGameHud.getEffectTexture(getEffectType())));
// 1.21.9 changed the GUI atlas, so newer versions draw the effect's texture (getIconId) instead.
//? if >=1.21.9 {
return null;
//?} else
//return (SpriteRef) SaturnClient.client.getGuiAtlasManager().getSprite((InGameHud.getEffectTexture(getEffectType())));
}
@Override
public IdentifierRef getIconId() {
Identifier id = InGameHud.getEffectTexture(getEffectType());
return IdentifierRef.of(id.getNamespace(), "textures/" + id.getPath() + ".png");
}
@Override
@@ -7,6 +7,8 @@ import org.spongepowered.asm.mixin.Mixin;
import net.minecraft.text.Style;
import net.minecraft.text.Text;
//? if >=1.21.9
import net.minecraft.text.StyleSpriteSource.Font;
import net.minecraft.util.Identifier;
@Mixin(Text.class)
@@ -14,7 +16,10 @@ public interface TextMixin extends TextRef {
@Override
public default TextRef withFont(IdentifierRef font) {
return (TextRef) (((Text) this).copy().setStyle(Style.EMPTY.withFont((Identifier) (Object) font)));
//? if >=1.21.9 {
return (TextRef) (Text) (((Text) this).copy().setStyle(Style.EMPTY.withFont(new Font((Identifier) (Object) font))));
//?} else
//return (TextRef) (((Text) this).copy().setStyle(Style.EMPTY.withFont((Identifier) (Object) font)));
}
@Override
@@ -20,6 +20,6 @@ public class RefConstructorImpl implements RefConstructorProvider {
@Override
public TextRef text(String text) {
return (TextRef) Text.literal(text);
return (TextRef) (Text) Text.literal(text);
}
}
@@ -0,0 +1,71 @@
package org.saturnclient.impl.provider;
import java.awt.image.BufferedImage;
import java.util.UUID;
import net.fabricmc.loader.api.FabricLoader;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.toast.SystemToast;
import net.minecraft.text.Text;
import org.saturnclient.common.provider.SaturnProvider;
import org.saturnclient.common.ref.asset.IdentifierRef;
import org.saturnclient.common.ref.game.MinecraftClientRef;
import org.saturnclient.cosmetics.Emotes;
import org.saturnclient.impl.cosmetics.utils.IdentifierUtils;
import org.saturnclient.saturnclient.SaturnClient;
public class SaturnProviderImpl implements SaturnProvider {
@Override
public MinecraftClientRef getClient() {
return (MinecraftClientRef) SaturnClient.client;
}
@Override
public void playEmote(UUID fromPlayerUuid, String emoteIdOrNull) {
if (fromPlayerUuid == null) {
return;
}
// An empty or unknown ID stops whatever the player is playing.
Emotes.get(emoteIdOrNull == null ? "" : emoteIdOrNull).ifPresentOrElse(
emote -> org.saturnclient.emotes.fabric.Emotes.play(fromPlayerUuid, emote.animation()),
() -> org.saturnclient.emotes.fabric.Emotes.stop(fromPlayerUuid));
}
@Override
public void logInfo(String message) {
SaturnClient.LOGGER.info(message);
}
@Override
public void logError(String message) {
SaturnClient.LOGGER.error(message);
}
@Override
public void logError(String message, Throwable throwable) {
SaturnClient.LOGGER.error(message, throwable);
}
/** Shown longer than the vanilla default, since these ask the player to act. */
private static final SystemToast.Type WARNING_TOAST = new SystemToast.Type(15_000L);
@Override
public String getModVersion() {
return FabricLoader.getInstance().getModContainer(SaturnClient.MOD_ID)
.map(mod -> mod.getMetadata().getVersion().getFriendlyString())
.orElse("unknown");
}
@Override
public void showWarning(String title, String message) {
MinecraftClient client = MinecraftClient.getInstance();
client.execute(() -> client.getToastManager().add(
SystemToast.create(client, WARNING_TOAST, Text.literal(title), Text.literal(message))));
}
@Override
public void registerBufferedImageTexture(IdentifierRef i, BufferedImage bi) {
IdentifierUtils.registerBufferedImageTextureFast(i, bi);
}
}
@@ -8,7 +8,10 @@ import org.saturnclient.ui.ElementContext;
import org.saturnclient.ui.RenderScope;
import org.saturnclient.ui.components.SkinPreview.EntityDrawer;
import net.minecraft.client.render.entity.EntityRenderDispatcher;
//? if >=1.21.9 {
import net.minecraft.client.render.entity.EntityRenderManager;
//?} else
//import net.minecraft.client.render.entity.EntityRenderDispatcher;
import net.minecraft.client.render.entity.EntityRenderer;
import net.minecraft.client.render.entity.state.EntityRenderState;
import net.minecraft.entity.LivingEntity;
@@ -59,10 +62,14 @@ public class EntityDrawerImpl implements EntityDrawer {
public static void drawEntity(RenderScope renderScope, int x1, int y1, int x2, int y2, float scale,
Vector3f translation, Quaternionf rotation, @Nullable Quaternionf overrideCameraAngle,
LivingEntity entity) {
EntityRenderDispatcher entityRenderDispatcher = SaturnClient.client.getEntityRenderDispatcher();
//? if >=1.21.9 {
EntityRenderManager entityRenderDispatcher = SaturnClient.client.getEntityRenderDispatcher();
//?} else
//EntityRenderDispatcher entityRenderDispatcher = SaturnClient.client.getEntityRenderDispatcher();
EntityRenderer<? super LivingEntity, ?> entityRenderer = entityRenderDispatcher.getRenderer(entity);
EntityRenderState entityRenderState = entityRenderer.getAndUpdateRenderState(entity, 1.0F);
entityRenderState.hitbox = null;
//? if <1.21.11
//entityRenderState.hitbox = null;
if (renderScope instanceof RenderScopeImpl i)
i.addEntity(entityRenderState, scale, translation, rotation, overrideCameraAngle, x1, y1, x2, y2);
@@ -33,7 +33,12 @@ import net.minecraft.client.gui.render.state.TextGuiElementRenderState;
import net.minecraft.client.gui.render.state.TexturedQuadGuiElementRenderState;
import net.minecraft.client.gui.render.state.special.EntityGuiElementRenderState;
import net.minecraft.client.render.entity.state.EntityRenderState;
import net.minecraft.client.render.item.ItemRenderState;
//? if >=1.21.7 {
import net.minecraft.client.render.item.KeyedItemRenderState;
//?} else
//import net.minecraft.client.render.item.ItemRenderState;
//? if >=1.21.11
import net.minecraft.client.texture.AbstractTexture;
import net.minecraft.client.texture.Sprite;
import net.minecraft.client.texture.TextureSetup;
import net.minecraft.entity.LivingEntity;
@@ -144,7 +149,10 @@ public class RenderScopeImpl implements RenderScope {
((Text) Fonts.setFont(line, font)).asOrderedText(),
new Matrix3x2f(this.matrices.stack),
0, font == 0 ? 1 : 8,
finalColor, 0, false, this.scissorStack.peekLast()));
//? if >=1.21.11 {
finalColor, 0, false, false, this.scissorStack.peekLast()));
//?} else
//finalColor, 0, false, this.scissorStack.peekLast()));
matrices.pop();
@@ -205,9 +213,15 @@ public class RenderScopeImpl implements RenderScope {
GpuTextureView gpuTextureView = SaturnClient.client.getTextureManager()
.getTexture(sprite).getGlTextureView();
//? if >=1.21.11
AbstractTexture abstractTexture = SaturnClient.client.getTextureManager().getTexture(sprite);
this.state.addSimpleElement(new TexturedQuadGuiElementRenderState(
RenderPipelines.GUI_TEXTURED,
TextureSetup.withoutGlTexture(gpuTextureView),
//? if >=1.21.11 {
TextureSetup.of(gpuTextureView, abstractTexture.getSampler()),
//?} else
//TextureSetup.withoutGlTexture(gpuTextureView),
new Matrix3x2f(this.matrices.stack),
x1, y1, x2, y2, u1, u2, v1, v2, color,
this.scissorStack.peekLast()));
@@ -277,20 +291,25 @@ public class RenderScopeImpl implements RenderScope {
private void drawItem(@Nullable LivingEntity entity, @Nullable World world, ItemStack stack, int x, int y, int seed,
int z) {
if (!stack.isEmpty()) {
ItemRenderState state = new ItemRenderState();
SaturnClient.client.getItemModelManager().clearAndUpdate(state, stack, ItemDisplayContext.GUI, world,
//? if >=1.21.7 {
KeyedItemRenderState keyedItemRenderState = new KeyedItemRenderState();
//?} else
//ItemRenderState keyedItemRenderState = new ItemRenderState();
SaturnClient.client.getItemModelManager().clearAndUpdate(keyedItemRenderState, stack,
ItemDisplayContext.GUI, world,
entity, seed);
try {
this.state.addItem(new ItemGuiElementRenderState(stack.getItem().getName().toString(),
new Matrix3x2f(this.matrices.stack), state, x, y, scissorStack.peekLast()));
} catch (Throwable t) {
CrashReport report = CrashReport.create(t, "Rendering item");
CrashReportSection section = report.addElement("Item being rendered");
section.add("Item Type", () -> String.valueOf(stack.getItem()));
section.add("Item Components", () -> String.valueOf(stack.getComponents()));
section.add("Item Foil", () -> String.valueOf(stack.hasGlint()));
throw new CrashException(report);
new Matrix3x2f(this.matrices.stack), keyedItemRenderState, x, y,
this.scissorStack.peekLast()));
} catch (Throwable throwable) {
CrashReport crashReport = CrashReport.create(throwable, "Rendering item");
CrashReportSection crashReportSection = crashReport.addElement("Item being rendered");
crashReportSection.add("Item Type", () -> String.valueOf(stack.getItem()));
crashReportSection.add("Item Components", () -> String.valueOf(stack.getComponents()));
crashReportSection.add("Item Foil", () -> String.valueOf(stack.hasGlint()));
throw new CrashException(crashReport);
}
}
}
@@ -8,10 +8,14 @@ import org.saturnclient.ui.SaturnScreen;
import org.saturnclient.ui.SaturnScreen.ScreenProvider;
import net.minecraft.client.MinecraftClient;
//? if >=1.21.9
import net.minecraft.client.gui.Click;
import net.minecraft.client.gui.CubeMapRenderer;
import net.minecraft.client.gui.DrawContext;
import net.minecraft.client.gui.RotatingCubeMapRenderer;
import net.minecraft.client.gui.screen.Screen;
//? if >=1.21.9
import net.minecraft.client.input.KeyInput;
import net.minecraft.client.texture.ResourceTexture;
import net.minecraft.client.texture.TextureManager;
import net.minecraft.text.Text;
@@ -70,7 +74,37 @@ public class SaturnScreenFabric extends Screen implements ScreenProvider {
screen.render(renderScope, mouseX, mouseY, delta, elapsed);
}
// 1.21.9 moved mouse and key events to Click and KeyInput.
//? if >=1.21.9 {
@Override
public boolean mouseClicked(Click click, boolean doubled) {
if (screen.mouseClicked(click.x(), click.y(), click.button())) {
return true;
}
return super.mouseClicked(click, doubled);
}
@Override
public boolean mouseDragged(Click click, double offsetX, double offsetY) {
// TODO: 1.21.8 passes the drag deltas; check whether offsetX/offsetY are the same on 1.21.9+.
if (screen.mouseDragged(click.x(), click.y(), click.button(), 0.0, 0.0)) {
return true;
}
return super.mouseDragged(click, offsetX, offsetY);
}
@Override
public boolean mouseReleased(Click click) {
if (screen.mouseReleased(click.x(), click.y(), click.button())) {
return true;
}
return super.mouseReleased(click);
}
//?} else {
/*@Override
public boolean mouseClicked(double mouseX, double mouseY, int button) {
if (screen.mouseClicked(mouseX, mouseY, button)) {
return true;
@@ -93,6 +127,7 @@ public class SaturnScreenFabric extends Screen implements ScreenProvider {
}
return super.mouseReleased(mouseX, mouseY, button);
}
*///?}
@Override
public boolean mouseScrolled(double mouseX, double mouseY, double horizontalAmount, double verticalAmount) {
@@ -102,19 +137,33 @@ public class SaturnScreenFabric extends Screen implements ScreenProvider {
return super.mouseScrolled(mouseX, mouseY, horizontalAmount, verticalAmount);
}
//? if >=1.21.9 {
@Override
public boolean keyPressed(KeyInput input) {
if (screen.keyPressed(input.getKeycode(), input.scancode(), input.modifiers())) {
return true;
}
return super.keyPressed(input);
}
//?} else {
/*@Override
public boolean keyPressed(int keyCode, int scanCode, int modifiers) {
if (screen.keyPressed(keyCode, scanCode, modifiers)) {
return true;
}
return super.keyPressed(keyCode, scanCode, modifiers);
}
*///?}
@Override
// TODO: resize isn't hooked on 1.21.11 yet.
//? if <1.21.11 {
/*@Override
public void resize(MinecraftClient client, int width, int height) {
screen.resize(width, height);
super.resize(client, width, height);
}
*///?}
@Override
public void close() {
@@ -7,8 +7,6 @@ import net.minecraft.client.MinecraftClient;
import org.saturnclient.client.ServiceClient;
import org.saturnclient.cosmetics.Emotes;
import org.saturnclient.cosmetics.Hats;
import org.saturnclient.cosmetics.Cloaks;
import org.saturnclient.common.provider.Providers;
import org.saturnclient.impl.provider.GLFWProviderImpl;
import org.saturnclient.impl.provider.FeatureProviderFabric;
@@ -61,12 +59,6 @@ public class SaturnClient implements ModInitializer {
KeyInputHandler.register();
Emotes.initialize();
if (ServiceClient.authenticate()) {
Cloaks.initialize();
Hats.initialize();
LOGGER.info(MOD_ID + " initialization complete");
} else {
LOGGER.error("Failed to authenticate with the server");
}
ServiceClient.initialize();
}
}
@@ -0,0 +1,24 @@
package org.saturnclient.saturnclient;
//? if >=1.21.11
import org.jspecify.annotations.NonNull;
//? if >=1.21.8 {
import org.saturnclient.client.player.SaturnPlayer;
import net.fabricmc.fabric.api.client.rendering.v1.RenderStateDataKey;
//?}
/**
* The key PlayerEntityRendererMixin stores each player's SaturnPlayer under in their render state.
* Fabric API's render state data only exists from 1.21.8, so older versions look players up by name.
*/
public class SaturnRenderState {
//? if >=1.21.11 {
@NonNull
public static RenderStateDataKey<SaturnPlayer> saturnDataKey = RenderStateDataKey
.create(() -> "saturn-client-player");
//?} else if >=1.21.8 {
/*public static RenderStateDataKey<SaturnPlayer> saturnDataKey = RenderStateDataKey
.create(() -> "saturn-client-player");
*///?}
}
@@ -4,16 +4,17 @@ import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents;
import net.fabricmc.fabric.api.client.keybinding.v1.KeyBindingHelper;
import net.minecraft.client.option.KeyBinding;
import net.minecraft.client.util.InputUtil;
//? if >=1.21.9
import net.minecraft.util.Identifier;
import org.saturnclient.config.Config;
import org.saturnclient.saturnclient.SaturnClient;
import org.saturnclient.common.provider.Providers;
import org.saturnclient.client.ServiceClient;
import org.saturnclient.emotes.fabric.Emotes;
import org.saturnclient.ui.screens.EmoteWheel;
import org.saturnclient.ui.screens.ShiftMenu;
// import dev.kosmx.playerAnim.api.layered.AnimationStack;
// import dev.kosmx.playerAnim.minecraftApi.PlayerAnimationAccess;
import org.lwjgl.glfw.GLFW;
/**
@@ -21,17 +22,28 @@ import org.lwjgl.glfw.GLFW;
* Manages keybindings and their associated actions.
*/
public class KeyInputHandler {
private static final String KEY_CATEGORY = "key.category.saturnclient";
//? if >=1.21.9 {
private static final Identifier KEY_CATEGORY = Identifier.of("saturnclient", "key.category.saturnclient");
//?} else
//private static final String KEY_CATEGORY = "key.category.saturnclient";
private static final String MAIN_MENU_KEY_ID = "key.saturnclient.main_menu";
private static final int DEFAULT_MENU_KEY = GLFW.GLFW_KEY_RIGHT_SHIFT;
private static KeyBinding mainMenuKeyBinding;
public static void register() {
mainMenuKeyBinding = KeyBindingHelper.registerKeyBinding(new KeyBinding(
//? if >=1.21.9 {
mainMenuKeyBinding = KeyBindingHelper.registerKeyBinding(
new KeyBinding(
MAIN_MENU_KEY_ID,
DEFAULT_MENU_KEY,
KeyBinding.Category.create(KEY_CATEGORY)));
//?} else {
/*mainMenuKeyBinding = KeyBindingHelper.registerKeyBinding(new KeyBinding(
MAIN_MENU_KEY_ID,
InputUtil.Type.KEYSYM,
DEFAULT_MENU_KEY,
KEY_CATEGORY));
*///?}
// Register the event handler for the main menu key
ClientTickEvents.END_CLIENT_TICK.register(client -> {
@@ -40,16 +52,18 @@ public class KeyInputHandler {
}
if (Config.openEmoteWheel.wasKeyPressed() && client.currentScreen == null
&& !InputUtil.isKeyPressed(client.getWindow().getHandle(), GLFW.GLFW_KEY_F3)) {
//? if >=1.21.9 {
&& !InputUtil.isKeyPressed(client.getWindow(), GLFW.GLFW_KEY_F3)) {
//?} else
//&& !InputUtil.isKeyPressed(client.getWindow().getHandle(), GLFW.GLFW_KEY_F3)) {
Providers.saturn.getClient().setScreen(new EmoteWheel());
}
if (SaturnClient.client.player != null && SaturnClient.client.player.isSneaking()) {
// AnimationStack animationStack = PlayerAnimationAccess.getPlayerAnimLayer(SaturnClient.client.player);
// if (animationStack.isActive() && animationStack.getPriority() == 1000) {
// animationStack.removeLayer(1000);
// ServiceClient.emote("");
// }
// Sneaking cancels your own emote, for everyone.
if (SaturnClient.client.player != null && SaturnClient.client.player.isSneaking()
&& Emotes.playing(SaturnClient.client.player.getUuid()).isPresent()) {
Emotes.stop(SaturnClient.client.player.getUuid());
ServiceClient.emote("");
}
});
}
@@ -0,0 +1,81 @@
package org.saturnclient.saturnclient.mixin;
//? if >=1.21.9 {
import net.minecraft.client.network.ClientPlayerLikeEntity;
import net.minecraft.entity.PlayerLikeEntity;
//?} else
//import net.minecraft.client.network.AbstractClientPlayerEntity;
import net.minecraft.client.render.entity.EntityRendererFactory;
import net.minecraft.client.render.entity.LivingEntityRenderer;
import net.minecraft.client.render.entity.PlayerEntityRenderer;
import net.minecraft.client.render.entity.model.PlayerEntityModel;
import net.minecraft.client.render.entity.state.PlayerEntityRenderState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.text.MutableText;
import net.minecraft.text.Text;
import net.minecraft.util.Formatting;
import org.saturnclient.client.player.Roles;
import org.saturnclient.client.player.SaturnPlayer;
import org.saturnclient.impl.cosmetics.CloakFeatureRenderer;
import org.saturnclient.impl.cosmetics.HatFeatureRenderer;
import org.saturnclient.saturnclient.SaturnRenderState;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(PlayerEntityRenderer.class)
public abstract class PlayerEntityRendererMixin
extends LivingEntityRenderer<PlayerEntity, PlayerEntityRenderState, PlayerEntityModel> {
protected PlayerEntityRendererMixin() {
super(null, null, 0.0f);
}
@Inject(method = "<init>", at = @At("TAIL"))
private void addCustomFeatureRenderer(EntityRendererFactory.Context ctx, boolean slim, CallbackInfo ci) {
this.addFeature(new HatFeatureRenderer(this));
this.addFeature(new CloakFeatureRenderer(this, ctx.getEquipmentModelLoader()));
}
// Stores the SaturnPlayer in the render state and adds the role icon to the name. Render state
// data only exists from 1.21.8.
// TODO: 1.21.6 and 1.21.7 don't show the role icon in player names.
//? if >=1.21.9 {
@Inject(method = "updateRenderState", at = @At("TAIL"))
public <A extends PlayerLikeEntity & ClientPlayerLikeEntity> void updateRenderState(
A entity, PlayerEntityRenderState state, float f, CallbackInfo ci) {
saturn$applyPlayer(entity, state);
}
//?} else if >=1.21.8 {
/*@Inject(method = "updateRenderState", at = @At("TAIL"))
public void updateRenderState(
AbstractClientPlayerEntity entity, PlayerEntityRenderState state, float f, CallbackInfo ci) {
saturn$applyPlayer(entity, state);
}
*///?}
//? if >=1.21.8 {
private void saturn$applyPlayer(Entity entity, PlayerEntityRenderState state) {
if (entity == null) {
return;
}
SaturnPlayer player = SaturnPlayer.get(entity.getUuid());
state.setData(SaturnRenderState.saturnDataKey, player);
if (player != null && state.displayName != null) {
MutableText iconText = Text.literal(Roles.getSaturnIndicator())
.styled(style -> style.withColor(Roles.getIconColor(player.uuid)));
state.displayName = Text.empty()
.append(iconText.copy())
.append(Text.empty().formatted(Formatting.RESET))
.append(state.displayName.copy());
}
}
//?}
}
@@ -15,6 +15,8 @@ import org.spongepowered.asm.mixin.Final;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.gui.DrawContext;
import net.minecraft.client.gui.screen.SplashOverlay;
//? if >=1.21.11
import net.minecraft.client.util.Window;
import net.minecraft.resource.ResourceReload;
import net.minecraft.util.Util;
import net.minecraft.util.math.MathHelper;
@@ -124,7 +126,9 @@ public abstract class SplashOverlayMixin {
private void renderProgressBar(RenderScope scope, DrawContext context, int screenWidth, int screenHeight,
int alpha) {
int progressY = ((screenHeight - 5) / 2) + 25;
context.drawBorder((screenWidth - 120) / 2, progressY, 120, 5, Theme.withAlpha(alpha, 0xFFFFFFFF));
// TODO: the loading bar's border isn't drawn on 1.21.9+ yet.
//? if <1.21.9
//context.drawBorder((screenWidth - 120) / 2, progressY, 120, 5, Theme.withAlpha(alpha, 0xFFFFFFFF));
int progressWidth = Math.min((int) (progress * 120), 120);
int progressX = (screenWidth - 120) / 2;
@@ -153,8 +157,13 @@ public abstract class SplashOverlayMixin {
reloadCompleteTime = Util.getMeasuringTimeMs();
//? if >=1.21.11
Window window = client.getWindow();
if (client.currentScreen != null) {
client.currentScreen.init(client, context.getScaledWindowWidth(), context.getScaledWindowHeight());
//? if >=1.21.11 {
client.currentScreen.init(window.getScaledWidth(), window.getScaledHeight());
//?} else
//client.currentScreen.init(client, context.getScaledWindowWidth(), context.getScaledWindowHeight());
}
}
}
@@ -0,0 +1,54 @@
package org.saturnclient.saturnclient.mixin;
import net.minecraft.client.network.PlayerListEntry;
import net.minecraft.scoreboard.Team;
import net.minecraft.text.Text;
import java.util.UUID;
import org.saturnclient.client.player.Roles;
import org.saturnclient.client.player.SaturnPlayer;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import com.mojang.authlib.GameProfile;
@Mixin(PlayerListEntry.class)
public abstract class TabListMixin {
/**
* Adds the Saturn Client icon to the player's name if they are online with
* Saturn Client, keeping any name, rank prefix or team formatting the server
* set.
*/
@Inject(method = "getDisplayName", at = @At("RETURN"), cancellable = true)
private void saturn$addSaturnIcon(CallbackInfoReturnable<Text> cir) {
PlayerListEntry entry = (PlayerListEntry) (Object) this;
GameProfile profile = entry.getProfile();
//? if >=1.21.9 {
String name = profile.name();
UUID uuid = profile.id();
//?} else {
/*String name = profile.getName();
UUID uuid = profile.getId();
*///?}
if (SaturnPlayer.get(name, uuid) == null) {
return;
}
Text displayName = cir.getReturnValue();
// With no server-set name, vanilla shows the team-decorated profile name.
if (displayName == null) {
displayName = Team.decorateName(entry.getScoreboardTeam(), Text.literal(name));
}
cir.setReturnValue(Text.empty()
.append(Text.literal(Roles.getSaturnIndicator())
.styled(style -> style.withColor(Roles.getIconColor(uuid))))
.append(displayName));
}
}
@@ -5,7 +5,6 @@
"compatibilityLevel": "JAVA_21",
"client": [
"TabListMixin",
"NameTagMixin",
"PlayerEntityRendererMixin",
"WhoAmI",
"DrawContextAccessor",
+71
View File
@@ -0,0 +1,71 @@
plugins {
id("dev.kikugie.stonecutter")
}
// The version whose code is uncommented in src/. Switch with "Set active project to <v>", and run
// "Reset active project" before committing.
stonecutter active "1.21.11"
subprojects {
apply(plugin = "java")
repositories {
maven("https://maven.fabricmc.net/")
maven("https://git.selimaj.dev/api/packages/selimaj-dev/maven")
maven("https://git.selimaj.dev/api/packages/saturnclientmc/maven")
mavenCentral()
}
dependencies {
"implementation"("de.javagl:obj:0.4.0")
"implementation"("com.formdev:svgSalamander:1.1.4")
"implementation"("com.fasterxml.jackson.core:jackson-databind:2.17.0")
"implementation"("com.fasterxml.jackson.core:jackson-annotations:2.17.0")
"implementation"("com.fasterxml.jackson.core:jackson-core:2.17.0")
}
}
// Every Minecraft version builds on common and ships its resources.
configure(subprojects.filter { it.name != "common" }) {
dependencies {
"implementation"(project(":common"))
}
extensions.configure<SourceSetContainer> {
named("main") {
resources.srcDir(project(":common").file("src/main/resources"))
}
}
}
// remapJar loads a whole Minecraft classpath and remaps a ~50 MB jar. Eight at once don't fit in the
// daemon's heap (org.gradle.jvmargs) and the build stalls in garbage collection, so only two run
// together. Everything else still builds in parallel.
abstract class RemapLimit : BuildService<BuildServiceParameters.None>
val remapLimit = gradle.sharedServices.registerIfAbsent("remapLimit", RemapLimit::class) {
maxParallelUsages = 2
}
subprojects {
tasks.matching { it.name == "remapJar" }.configureEach {
usesService(remapLimit)
}
}
tasks.register("buildAll") {
group = "build"
description = "Builds every Minecraft version's remapped jar and collects them in build/allJars"
val remapJars = subprojects.flatMap { it.tasks.matching { task -> task.name == "remapJar" } }
dependsOn(remapJars)
doLast {
val outputDir = layout.buildDirectory.dir("allJars").get().asFile
outputDir.mkdirs()
remapJars.map { (it as AbstractArchiveTask).archiveFile.get().asFile }
.filter { it.exists() && !it.name.contains("sources") }
.forEach { it.copyTo(outputDir.resolve(it.name), overwrite = true) }
println("All remapped jars collected in: $outputDir")
}
}
+18
View File
@@ -0,0 +1,18 @@
# Done to increase the memory available to gradle.
org.gradle.jvmargs=-Xmx1G
org.gradle.parallel=true
# IntelliJ IDEA is not yet fully compatible with configuration cache, see: https://github.com/FabricMC/fabric-loom/issues/1349
org.gradle.configuration-cache=false
# Fabric Properties
# check these on https://fabricmc.net/develop
minecraft_version=1.21.10
yarn_mappings=1.21.10+build.3
loader_version=0.19.0
fabric_api_version=0.138.4+1.21.10
# Mod Properties
maven_group=org.saturnclient
archives_base_name=saturn-client
+18
View File
@@ -0,0 +1,18 @@
# Done to increase the memory available to gradle.
org.gradle.jvmargs=-Xmx1G
org.gradle.parallel=true
# IntelliJ IDEA is not yet fully compatible with configuration cache, see: https://github.com/FabricMC/fabric-loom/issues/1349
org.gradle.configuration-cache=false
# Fabric Properties
# check these on https://fabricmc.net/develop
minecraft_version=1.21.11
yarn_mappings=1.21.11+build.4
loader_version=0.19.0
fabric_api_version=0.141.3+1.21.11
# Mod Properties
maven_group=org.saturnclient
archives_base_name=saturn-client
+4 -12
View File
@@ -11,8 +11,7 @@ base {
}
repositories {
maven { name = "KoSmX Maven"; url = 'https://maven.kosmx.dev/' }
maven { name = "JitPack"; url = 'https://jitpack.io' }
maven { name = "Selimaj"; url = 'https://git.selimaj.dev/api/packages/selimaj-dev/maven' }
}
dependencies {
@@ -24,24 +23,17 @@ dependencies {
// Fabric API. This is technically optional, but you probably want it anyway.
modImplementation "net.fabricmc.fabric-api:fabric-api:${project.fabric_api_version}"
// Player Animation Library
include modImplementation(
"dev.kosmx.player-anim:player-animation-lib-fabric:${project.player_anim}"
)
// Saturn's emote library (limb bending, Emotecraft emotes)
include modImplementation("org.saturnclient:emotes-fabric:${project.emotes_version}+${project.minecraft_version}")
implementation project(":common")
include implementation("com.github.selimaj-dev:session-java:0.1.6")
include implementation("dev.selimaj:session-java:0.2.0")
include implementation("de.javagl:obj:0.4.0")
include implementation("com.formdev:svgSalamander:1.1.4")
include implementation("com.fasterxml.jackson.core:jackson-databind:2.17.0")
include implementation("com.fasterxml.jackson.core:jackson-annotations:2.17.0")
include implementation("com.fasterxml.jackson.core:jackson-core:2.17.0")
// Optional: BendyLib
// include modRuntimeOnly(
// "io.github.kosmx.bendy-lib:bendy-lib-fabric:${project.bendylib_version}"
// )
}
/*
+1 -3
View File
@@ -10,7 +10,7 @@ org.gradle.configuration-cache=false
minecraft_version=1.21.4
yarn_mappings=1.21.4+build.8
loader_version=0.18.4
loom_version=1.15-SNAPSHOT
loom_version=1.17.21
# Mod Properties
maven_group=org.saturnclient
@@ -18,5 +18,3 @@ archives_base_name=saturn-client
# Dependencies
fabric_api_version=0.119.4+1.21.4
player_anim = 2.0.3+1.21.4
@@ -2,6 +2,10 @@ package org.saturnclient.impl.cosmetics;
import java.util.Arrays;
import org.joml.Matrix3f;
import org.joml.Matrix4f;
import org.joml.Vector3f;
import org.joml.Vector4f;
import org.saturnclient.client.player.SaturnPlayer;
import org.saturnclient.common.ref.asset.IdentifierRef;
import org.saturnclient.config.Config;
@@ -24,6 +28,7 @@ import net.minecraft.component.type.EquippableComponent;
import net.minecraft.item.ItemStack;
import net.minecraft.item.equipment.EquipmentAsset;
import net.minecraft.registry.RegistryKey;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.RotationAxis;
import net.minecraft.util.math.Vec3d;
@@ -38,6 +43,8 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
private final EquipmentModelLoader equipmentModelLoader;
private static final int PARTS = 24;
private final float[] segmentValues = new float[PARTS];
private static final int H_PARTS = 6;
private float horizontalCurve = 0.0f;
private static final float TEX_W = 176f;
private static final float TEX_H = 138f;
@@ -95,165 +102,280 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
}
}
private void renderCapeQuad(VertexConsumer vertexConsumer, MatrixStack matrixStack,
private void vertex(VertexConsumer vc, Matrix4f posMat, Matrix3f normalMat,
Vec3d pos, int color,
float u, float v, int overlay, int light,
float nx, float ny, float nz) {
Vector4f p = new Vector4f((float) pos.x, (float) pos.y, (float) pos.z, 1.0f);
p.mul(posMat);
Vector3f n = new Vector3f(nx, ny, nz);
n.mul(normalMat);
vc.vertex(
p.x(), p.y(), p.z(),
color,
u, v,
overlay, light,
n.x(), n.y(), n.z());
}
private void renderCapeQuad(VertexConsumer vertexConsumer, MatrixStack.Entry entry,
Vec3d bottomLeft, Vec3d bottomRight, Vec3d topRight, Vec3d topLeft,
float u1, float v1, float u2, float v2, int light, int overlay,
float normalX, float normalY, float normalZ, boolean flipWinding) {
MatrixStack.Entry entry = matrixStack.peek();
// Extract matrix (you must transform positions manually now)
Matrix4f pos = entry.getPositionMatrix();
Matrix3f normalMat = entry.getNormalMatrix();
int color = 0xFFFFFFFF; // white RGBA
if (!flipWinding) {
// CCW
vertexConsumer.vertex(entry.getPositionMatrix(), (float) bottomLeft.x, (float) bottomLeft.y,
(float) bottomLeft.z)
.color(255, 255, 255, 255).texture(u1, v2).overlay(overlay).light(light)
.normal(normalX, normalY, normalZ);
vertexConsumer.vertex(entry.getPositionMatrix(), (float) bottomRight.x, (float) bottomRight.y,
(float) bottomRight.z)
.color(255, 255, 255, 255).texture(u2, v2).overlay(overlay).light(light)
.normal(normalX, normalY, normalZ);
vertexConsumer.vertex(entry.getPositionMatrix(), (float) topRight.x, (float) topRight.y,
(float) topRight.z)
.color(255, 255, 255, 255).texture(u2, v1).overlay(overlay).light(light)
.normal(normalX, normalY, normalZ);
vertexConsumer.vertex(entry.getPositionMatrix(), (float) topLeft.x, (float) topLeft.y,
(float) topLeft.z)
.color(255, 255, 255, 255).texture(u1, v1).overlay(overlay).light(light)
.normal(normalX, normalY, normalZ);
vertex(vertexConsumer, pos, normalMat, bottomLeft, color, u1, v2, overlay, light, normalX, normalY,
normalZ);
vertex(vertexConsumer, pos, normalMat, bottomRight, color, u2, v2, overlay, light, normalX, normalY,
normalZ);
vertex(vertexConsumer, pos, normalMat, topRight, color, u2, v1, overlay, light, normalX, normalY, normalZ);
vertex(vertexConsumer, pos, normalMat, topLeft, color, u1, v1, overlay, light, normalX, normalY, normalZ);
} else {
// CW
vertexConsumer.vertex(entry.getPositionMatrix(), (float) topLeft.x, (float) topLeft.y,
(float) topLeft.z)
.color(255, 255, 255, 255).texture(u1, v1).overlay(overlay).light(light)
.normal(normalX, normalY, normalZ);
vertexConsumer.vertex(entry.getPositionMatrix(), (float) topRight.x, (float) topRight.y,
(float) topRight.z)
.color(255, 255, 255, 255).texture(u2, v1).overlay(overlay).light(light)
.normal(normalX, normalY, normalZ);
vertexConsumer.vertex(entry.getPositionMatrix(), (float) bottomRight.x, (float) bottomRight.y,
(float) bottomRight.z)
.color(255, 255, 255, 255).texture(u2, v2).overlay(overlay).light(light)
.normal(normalX, normalY, normalZ);
vertexConsumer.vertex(entry.getPositionMatrix(), (float) bottomLeft.x, (float) bottomLeft.y,
(float) bottomLeft.z)
.color(255, 255, 255, 255).texture(u1, v2).overlay(overlay).light(light)
.normal(normalX, normalY, normalZ);
vertex(vertexConsumer, pos, normalMat, topLeft, color, u1, v1, overlay, light, normalX, normalY, normalZ);
vertex(vertexConsumer, pos, normalMat, topRight, color, u2, v1, overlay, light, normalX, normalY, normalZ);
vertex(vertexConsumer, pos, normalMat, bottomRight, color, u2, v2, overlay, light, normalX, normalY,
normalZ);
vertex(vertexConsumer, pos, normalMat, bottomLeft, color, u1, v2, overlay, light, normalX, normalY,
normalZ);
}
}
private void renderCape(MatrixStack matrixStack, VertexConsumer vertexConsumer, PlayerEntityRenderState playerState,
int light, int overlay) {
private void renderCape(MatrixStack.Entry entry, VertexConsumer vertexConsumer,
PlayerEntityRenderState playerState, int light, int overlay) {
float capeWidth = 10.0f / 16.0f;
float capeHeight = 16.0f / 16.0f;
float capeDepth = 1.0f / 16.0f;
float capePartHeight = capeHeight / PARTS;
float x1 = -capeWidth / 2.0f;
float x2 = capeWidth / 2.0f;
final float frontU1 = FRONT_RECT.u1();
final float frontU2 = FRONT_RECT.u2();
final float frontV1 = FRONT_RECT.v1();
final float frontV2 = FRONT_RECT.v2();
final float frontPartV = (frontV2 - frontV1) / PARTS;
final float backU1 = BACK_RECT.u1();
final float backU2 = BACK_RECT.u2();
final float backV1 = BACK_RECT.v1();
final float backV2 = BACK_RECT.v2();
final float backPartV = (backV2 - backV1) / PARTS;
final float leftU1 = LEFT_EDGE_RECT.u1();
final float leftU2 = LEFT_EDGE_RECT.u2();
final float leftV1 = LEFT_EDGE_RECT.v1();
final float leftV2 = LEFT_EDGE_RECT.v2();
final float leftPartV = (leftV2 - leftV1) / PARTS;
final float rightU1 = RIGHT_EDGE_RECT.u1();
final float rightU2 = RIGHT_EDGE_RECT.u2();
final float rightV1 = RIGHT_EDGE_RECT.v1();
final float rightV2 = RIGHT_EDGE_RECT.v2();
final float rightPartV = (rightV2 - rightV1) / PARTS;
final float topU1 = TOP_RECT.u1();
final float topU2 = TOP_RECT.u2();
final float topV1 = TOP_RECT.v1();
final float topV2 = TOP_RECT.v2();
final float bottomU1 = BOTTOM_RECT.u1();
final float bottomU2 = BOTTOM_RECT.u2();
final float bottomV1 = BOTTOM_RECT.v1();
final float bottomV2 = BOTTOM_RECT.v2();
float curY = 0.0f;
float curZ = 0.0f;
// =============================
// 1. Spine
// =============================
float[] spineY = new float[PARTS + 1];
float[] spineZ = new float[PARTS + 1];
float partHeight = capeHeight / PARTS;
for (int i = 0; i < PARTS; i++) {
float angle = (2.0f - segmentValues[i]) * ((float) Math.PI / 2f);
float dirY = -(float) Math.cos(angle);
float dirZ = (float) Math.sin(angle);
// 1. Thickness at the START of this segment (Must match PREVIOUS segment's end)
float prevAngle = (i > 0) ? (2.0f - segmentValues[i - 1]) * ((float) Math.PI / 2f) : angle;
float startAvgAngle = (angle + prevAngle) / 2.0f;
float thickYStart = (float) Math.sin(startAvgAngle) * capeDepth;
float thickZStart = (float) Math.cos(startAvgAngle) * capeDepth;
spineY[i + 1] = spineY[i] + dirY * partHeight;
spineZ[i + 1] = spineZ[i] + dirZ * partHeight;
}
// 2. Thickness at the END of this segment (Must match NEXT segment's start)
float nextAngle = (i < PARTS - 1) ? (2.0f - segmentValues[i + 1]) * ((float) Math.PI / 2f) : angle;
float endAvgAngle = (angle + nextAngle) / 2.0f;
float thickYEnd = (float) Math.sin(endAvgAngle) * capeDepth;
float thickZEnd = (float) Math.cos(endAvgAngle) * capeDepth;
// =============================
// 2. Grid
// =============================
float nextY = curY + dirY * capePartHeight;
float nextZ = curZ + dirZ * capePartHeight;
Vec3d[][] inner = new Vec3d[H_PARTS + 1][PARTS + 1];
Vec3d[][] outer = new Vec3d[H_PARTS + 1][PARTS + 1];
// Inner Vertices (The spine of the cape)
Vec3d innerTopLeft = new Vec3d(x2, curY, curZ);
Vec3d innerTopRight = new Vec3d(x1, curY, curZ);
Vec3d innerBotLeft = new Vec3d(x2, nextY, nextZ);
Vec3d innerBotRight = new Vec3d(x1, nextY, nextZ);
for (int x = 0; x <= H_PARTS; x++) {
// Outer Vertices (Offset by the specific joint thickness)
Vec3d outerTopLeft = new Vec3d(x2, curY - thickYStart, curZ - thickZStart);
Vec3d outerTopRight = new Vec3d(x1, curY - thickYStart, curZ - thickZStart);
Vec3d outerBotLeft = new Vec3d(x2, nextY - thickYEnd, nextZ - thickZEnd);
Vec3d outerBotRight = new Vec3d(x1, nextY - thickYEnd, nextZ - thickZEnd);
float t = (float) x / H_PARTS;
float xPos = -capeWidth / 2.0f + capeWidth * t;
// FRONT (facing camera)
this.renderCapeQuad(vertexConsumer, matrixStack,
outerBotRight, outerBotLeft, outerTopLeft, outerTopRight,
frontU2, frontV1 + (frontPartV * i), frontU1, frontV1 + (frontPartV * (i + 1)),
float centered = t - 0.5f;
float curve = (centered * centered) * 0.3f;
float zCurve = (curve * horizontalCurve) / PARTS;
for (int i = 0; i <= PARTS; i++) {
float y = spineY[i];
float z = spineZ[i];
int idx = Math.min(i, PARTS - 1);
// angle: 0 is horizontal (y-flat), PI/2 is vertical (z-flat)
float angle = (2.0f - segmentValues[idx]) * ((float) Math.PI / 2f);
float cosA = (float) Math.cos(angle);
float sinA = (float) Math.sin(angle);
// Calculate how much the horizontal curve shifts the vertex
float currentCurve = zCurve * i;
// Rotate the curve offset so it aligns with the cape's tilt
float curveY = sinA * currentCurve;
float curveZ = cosA * currentCurve;
float thickY = sinA * capeDepth;
float thickZ = cosA * capeDepth;
inner[x][i] = new Vec3d(xPos, y - curveY, z - curveZ);
outer[x][i] = new Vec3d(xPos, (y - curveY) - thickY, (z - curveZ) - thickZ);
}
}
// =============================
// 3. Front + Back
// =============================
for (int x = 0; x < H_PARTS; x++) {
float uStart = frontU1 + (frontU2 - frontU1) * (1.0f - ((float) x / H_PARTS));
float uEnd = frontU1 + (frontU2 - frontU1) * (1.0f - ((float) (x + 1) / H_PARTS));
float buStart = backU1 + (backU2 - backU1) * ((float) x / H_PARTS);
float buEnd = backU1 + (backU2 - backU1) * ((float) (x + 1) / H_PARTS);
for (int i = 0; i < PARTS; i++) {
float vStart = frontV1 + frontPartV * i;
float vEnd = frontV1 + frontPartV * (i + 1);
float bvStart = backV1 + backPartV * i;
float bvEnd = backV1 + backPartV * (i + 1);
Vec3d innerTL = inner[x + 1][i];
Vec3d innerTR = inner[x][i];
Vec3d innerBL = inner[x + 1][i + 1];
Vec3d innerBR = inner[x][i + 1];
Vec3d outerTL = outer[x + 1][i];
Vec3d outerTR = outer[x][i];
Vec3d outerBL = outer[x + 1][i + 1];
Vec3d outerBR = outer[x][i + 1];
// FRONT
renderCapeQuad(vertexConsumer, entry,
outerBR, outerBL, outerTL, outerTR,
uStart, vStart, uEnd, vEnd,
light, overlay, 0, 0, 1, false);
// BACK (Facing player)
this.renderCapeQuad(vertexConsumer, matrixStack,
innerBotLeft, innerBotRight, innerTopRight, innerTopLeft,
backU2, backV1 + (backPartV * i), backU1, backV1 + (backPartV * (i + 1)),
// BACK
renderCapeQuad(vertexConsumer, entry,
innerBL, innerBR, innerTR, innerTL,
buEnd, bvStart, buStart, bvEnd,
light, overlay, 0, 0, -1, false);
}
}
// LEFT EDGE
this.renderCapeQuad(vertexConsumer, matrixStack,
innerBotLeft, outerBotLeft, outerTopLeft, innerTopLeft,
leftU1, leftV1 + (leftPartV * i), leftU2, leftV1 + (leftPartV * (i + 1)),
light, overlay, 1, 0, 0, false);
// =============================
// 4. LEFT SIDE (x = H_PARTS)
// =============================
// RIGHT EDGE
this.renderCapeQuad(vertexConsumer, matrixStack,
outerBotRight, innerBotRight, innerTopRight, outerTopRight,
rightU1, rightV1 + (rightPartV * i), rightU2, rightV1 + (rightPartV * (i + 1)),
for (int i = 0; i < PARTS; i++) {
Vec3d innerTop = inner[H_PARTS][i];
Vec3d innerBot = inner[H_PARTS][i + 1];
Vec3d outerTop = outer[H_PARTS][i];
Vec3d outerBot = outer[H_PARTS][i + 1];
float vStart = leftV1 + leftPartV * i;
float vEnd = leftV1 + leftPartV * (i + 1);
renderCapeQuad(vertexConsumer, entry,
innerTop, outerTop, outerBot, innerBot,
leftU1, vEnd,
leftU2, vStart,
light, overlay, -1, 0, 0, false);
// TOP FACE (Only on first segment)
if (i == 0) {
this.renderCapeQuad(vertexConsumer, matrixStack,
outerTopLeft, outerTopRight, innerTopRight, innerTopLeft,
topU1, topV1, topU2, topV2, light, overlay, 0, 1, 0, false);
}
// BOTTOM FACE (Only on last segment)
if (i == PARTS - 1) {
this.renderCapeQuad(vertexConsumer, matrixStack,
innerBotLeft, innerBotRight, outerBotRight, outerBotLeft,
bottomU1, bottomV1, bottomU2, bottomV2, light, overlay, 0, -1, 0, false);
// =============================
// 5. RIGHT SIDE (x = 0)
// =============================
for (int i = 0; i < PARTS; i++) {
Vec3d innerTop = inner[0][i];
Vec3d innerBot = inner[0][i + 1];
Vec3d outerTop = outer[0][i];
Vec3d outerBot = outer[0][i + 1];
float vStart = rightV1 + rightPartV * i;
float vEnd = rightV1 + rightPartV * (i + 1);
renderCapeQuad(vertexConsumer, entry,
outerTop, innerTop, innerBot, outerBot,
rightU1, vEnd,
rightU2, vStart,
light, overlay, 1, 0, 0, false);
}
curY = nextY;
curZ = nextZ;
// =============================
// 6. TOP (i = 0)
// =============================
for (int x = 0; x < H_PARTS; x++) {
Vec3d outerL = outer[x][0];
Vec3d outerR = outer[x + 1][0];
Vec3d innerR = inner[x + 1][0];
Vec3d innerL = inner[x][0];
float uStart = topU1 + (topU2 - topU1) * ((float) x / H_PARTS);
float uEnd = topU1 + (topU2 - topU1) * ((float) (x + 1) / H_PARTS);
renderCapeQuad(vertexConsumer, entry,
outerL, outerR, innerR, innerL,
uStart, topV1, uEnd, topV2,
light, overlay, 0, 1, 0, false);
}
// =============================
// 7. BOTTOM (i = PARTS)
// =============================
for (int x = 0; x < H_PARTS; x++) {
Vec3d innerL = inner[x][PARTS];
Vec3d innerR = inner[x + 1][PARTS];
Vec3d outerR = outer[x + 1][PARTS];
Vec3d outerL = outer[x][PARTS];
float uStart = bottomU1 + (bottomU2 - bottomU1) * ((float) x / H_PARTS);
float uEnd = bottomU1 + (bottomU2 - bottomU1) * ((float) (x + 1) / H_PARTS);
renderCapeQuad(vertexConsumer, entry,
innerL, innerR, outerR, outerL,
uStart, bottomV1, uEnd, bottomV2,
light, overlay, 0, -1, 0, false);
}
}
@@ -279,7 +401,7 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
SaturnPlayer player = SaturnPlayer.get(playerEntityRenderState.name);
if (player == null || player.cloak.isEmpty()) {
if (player == null) {
return;
}
@@ -314,7 +436,7 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
long now = System.currentTimeMillis();
if (now - lastUpdate >= 20) {
float velX = Math.min(0.6f, playerEntityRenderState.field_53537 / 108.0f);
float velX = Math.min(0.8f, playerEntityRenderState.field_53537 / 108.0f);
float rawVelY = playerEntityRenderState.field_53536;
float velY = (rawVelY > 3.4f ? rawVelY : rawVelY < -3.4f ? rawVelY : 0.0f) / 16;
@@ -328,7 +450,9 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
lastUpdate = now;
}
renderCape(matrixStack, vertexConsumer, playerEntityRenderState, light, OverlayTexture.DEFAULT_UV);
horizontalCurve = MathHelper.clamp(playerEntityRenderState.field_53537 / 150.0f, -1.0f, 1.0f);
renderCape(matrixStack.peek(), vertexConsumer, playerEntityRenderState, light, OverlayTexture.DEFAULT_UV);
matrixStack.pop();
}
@@ -3,18 +3,18 @@ package org.saturnclient.impl.provider;
import java.awt.image.BufferedImage;
import java.util.UUID;
import net.fabricmc.loader.api.FabricLoader;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.toast.SystemToast;
import net.minecraft.text.Text;
import org.saturnclient.common.provider.SaturnProvider;
import org.saturnclient.common.ref.asset.IdentifierRef;
import org.saturnclient.common.ref.game.MinecraftClientRef;
import org.saturnclient.cosmetics.Emotes;
import org.saturnclient.impl.cosmetics.utils.IdentifierUtils;
import org.saturnclient.saturnclient.SaturnClient;
import dev.kosmx.playerAnim.api.layered.AnimationStack;
import dev.kosmx.playerAnim.minecraftApi.PlayerAnimationAccess;
import dev.kosmx.playerAnim.minecraftApi.PlayerAnimationRegistry;
import net.minecraft.client.network.AbstractClientPlayerEntity;
import net.minecraft.util.Identifier;
public class SaturnProviderImpl implements SaturnProvider {
@Override
public MinecraftClientRef getClient() {
@@ -23,31 +23,13 @@ public class SaturnProviderImpl implements SaturnProvider {
@Override
public void playEmote(UUID fromPlayerUuid, String emoteIdOrNull) {
if (SaturnClient.client == null || SaturnClient.client.world == null) {
if (fromPlayerUuid == null) {
return;
}
for (AbstractClientPlayerEntity player : SaturnClient.client.world.getPlayers()) {
if (!player.getUuid().equals(fromPlayerUuid)) {
continue;
}
AnimationStack animationStack = PlayerAnimationAccess.getPlayerAnimLayer(player);
if (emoteIdOrNull != null && !emoteIdOrNull.isEmpty()) {
if (animationStack.isActive() && animationStack.getPriority() == 1000) {
animationStack.removeLayer(1000);
}
animationStack.addAnimLayer(1000,
PlayerAnimationRegistry
.getAnimation(Identifier.of("saturnclient", emoteIdOrNull))
.playAnimation());
} else {
animationStack.removeLayer(1000);
}
break;
}
// An empty or unknown ID stops whatever the player is playing.
Emotes.get(emoteIdOrNull == null ? "" : emoteIdOrNull).ifPresentOrElse(
emote -> org.saturnclient.emotes.fabric.Emotes.play(fromPlayerUuid, emote.animation()),
() -> org.saturnclient.emotes.fabric.Emotes.stop(fromPlayerUuid));
}
@Override
@@ -65,6 +47,23 @@ public class SaturnProviderImpl implements SaturnProvider {
SaturnClient.LOGGER.error(message, throwable);
}
/** Shown longer than the vanilla default, since these ask the player to act. */
private static final SystemToast.Type WARNING_TOAST = new SystemToast.Type(15_000L);
@Override
public String getModVersion() {
return FabricLoader.getInstance().getModContainer(SaturnClient.MOD_ID)
.map(mod -> mod.getMetadata().getVersion().getFriendlyString())
.orElse("unknown");
}
@Override
public void showWarning(String title, String message) {
MinecraftClient client = MinecraftClient.getInstance();
client.execute(() -> client.getToastManager().add(
SystemToast.create(client, WARNING_TOAST, Text.literal(title), Text.literal(message))));
}
@Override
public void registerBufferedImageTexture(IdentifierRef i, BufferedImage bi) {
IdentifierUtils.registerBufferedImageTextureFast(i, bi);
@@ -7,8 +7,6 @@ import net.minecraft.client.MinecraftClient;
import org.saturnclient.client.ServiceClient;
import org.saturnclient.cosmetics.Emotes;
import org.saturnclient.cosmetics.Hats;
import org.saturnclient.cosmetics.Cloaks;
import org.saturnclient.common.provider.Providers;
import org.saturnclient.impl.provider.GLFWProviderImpl;
import org.saturnclient.impl.provider.FeatureProviderFabric;
@@ -61,12 +59,6 @@ public class SaturnClient implements ModInitializer {
KeyInputHandler.register();
Emotes.initialize();
if (ServiceClient.authenticate()) {
Cloaks.initialize();
Hats.initialize();
LOGGER.info(MOD_ID + " initialization complete");
} else {
LOGGER.error("Failed to authenticate with the server");
}
ServiceClient.initialize();
}
}
@@ -9,12 +9,10 @@ import org.saturnclient.config.Config;
import org.saturnclient.saturnclient.SaturnClient;
import org.saturnclient.client.ServiceClient;
import org.saturnclient.common.provider.Providers;
import org.saturnclient.emotes.fabric.Emotes;
import org.saturnclient.ui.screens.EmoteWheel;
import org.saturnclient.ui.screens.ShiftMenu;
import dev.kosmx.playerAnim.api.layered.AnimationStack;
import dev.kosmx.playerAnim.minecraftApi.PlayerAnimationAccess;
import org.lwjgl.glfw.GLFW;
/**
@@ -45,13 +43,12 @@ public class KeyInputHandler {
Providers.saturn.getClient().setScreen(new EmoteWheel());
}
if (SaturnClient.client.player != null && SaturnClient.client.player.isSneaking()) {
AnimationStack animationStack = PlayerAnimationAccess.getPlayerAnimLayer(SaturnClient.client.player);
if (animationStack.isActive() && animationStack.getPriority() == 1000) {
animationStack.removeLayer(1000);
// Sneaking cancels your own emote, for everyone.
if (SaturnClient.client.player != null && SaturnClient.client.player.isSneaking()
&& Emotes.playing(SaturnClient.client.player.getUuid()).isPresent()) {
Emotes.stop(SaturnClient.client.player.getUuid());
ServiceClient.emote("");
}
}
});
}
}
@@ -1,43 +1,49 @@
package org.saturnclient.saturnclient.mixin;
import net.minecraft.client.network.PlayerListEntry;
import net.minecraft.scoreboard.Team;
import net.minecraft.text.Text;
import net.minecraft.util.Formatting;
import java.util.UUID;
import org.jetbrains.annotations.Nullable;
import org.saturnclient.client.player.Roles;
import org.saturnclient.client.player.SaturnPlayer;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Overwrite;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import com.mojang.authlib.GameProfile;
@Mixin(PlayerListEntry.class)
public abstract class TabListMixin {
@Shadow
private GameProfile profile;
/**
* @author HexLeo
* @reason Adds the Saturn Client icon to the player's name if they are online
* with Saturn Client
* Adds the Saturn Client icon to the player's name if they are online with
* Saturn Client, keeping any name, rank prefix or team formatting the server
* set.
*/
@Overwrite
@Nullable
public Text getDisplayName() {
GameProfile profile = ((PlayerListEntry) (Object) this).getProfile();
@Inject(method = "getDisplayName", at = @At("RETURN"), cancellable = true)
private void saturn$addSaturnIcon(CallbackInfoReturnable<Text> cir) {
PlayerListEntry entry = (PlayerListEntry) (Object) this;
GameProfile profile = entry.getProfile();
String name = profile.getName();
UUID uuid = profile.getId();
if (SaturnPlayer.get(name, uuid) != null) {
return Text.literal(Roles.getSaturnIndicator())
.styled(style -> style.withColor(Roles.getIconColor(uuid)))
.append(Text.literal(name).styled(style -> style.withColor(Formatting.WHITE)));
if (SaturnPlayer.get(name, uuid) == null) {
return;
}
return Text.literal(name);
Text displayName = cir.getReturnValue();
// With no server-set name, vanilla shows the team-decorated profile name.
if (displayName == null) {
displayName = Team.decorateName(entry.getScoreboardTeam(), Text.literal(name));
}
cir.setReturnValue(Text.empty()
.append(Text.literal(Roles.getSaturnIndicator())
.styled(style -> style.withColor(Roles.getIconColor(uuid))))
.append(displayName));
}
}
@@ -5,7 +5,6 @@
"compatibilityLevel": "JAVA_21",
"client": [
"TabListMixin",
"NameTagMixin",
"PlayerEntityRendererMixin",
"WhoAmI",
"DrawContextAccessor",
+4 -12
View File
@@ -11,8 +11,7 @@ base {
}
repositories {
maven { name = "KoSmX Maven"; url = 'https://maven.kosmx.dev/' }
maven { name = "JitPack"; url = 'https://jitpack.io' }
maven { name = "Selimaj"; url = 'https://git.selimaj.dev/api/packages/selimaj-dev/maven' }
}
dependencies {
@@ -24,24 +23,17 @@ dependencies {
// Fabric API. This is technically optional, but you probably want it anyway.
modImplementation "net.fabricmc.fabric-api:fabric-api:${project.fabric_api_version}"
// Player Animation Library
include modImplementation(
"dev.kosmx.player-anim:player-animation-lib-fabric:${project.player_anim}"
)
// Saturn's emote library (limb bending, Emotecraft emotes)
include modImplementation("org.saturnclient:emotes-fabric:${project.emotes_version}+${project.minecraft_version}")
implementation project(":common")
include implementation("com.github.selimaj-dev:session-java:0.1.6")
include implementation("dev.selimaj:session-java:0.2.0")
include implementation("de.javagl:obj:0.4.0")
include implementation("com.formdev:svgSalamander:1.1.4")
include implementation("com.fasterxml.jackson.core:jackson-databind:2.17.0")
include implementation("com.fasterxml.jackson.core:jackson-annotations:2.17.0")
include implementation("com.fasterxml.jackson.core:jackson-core:2.17.0")
// Optional: BendyLib
// include modRuntimeOnly(
// "io.github.kosmx.bendy-lib:bendy-lib-fabric:${project.bendylib_version}"
// )
}
/*
+1 -3
View File
@@ -10,12 +10,10 @@ org.gradle.configuration-cache=false
minecraft_version=1.21.5
yarn_mappings=1.21.5+build.1
loader_version=0.18.4
loom_version=1.15-SNAPSHOT
loom_version=1.17.21
fabric_api_version=0.128.2+1.21.5
# Mod Properties
maven_group=org.saturnclient
archives_base_name=saturn-client
player_anim = 2.0.2+1.21.5
@@ -2,6 +2,10 @@ package org.saturnclient.impl.cosmetics;
import java.util.Arrays;
import org.joml.Matrix3f;
import org.joml.Matrix4f;
import org.joml.Vector3f;
import org.joml.Vector4f;
import org.saturnclient.client.player.SaturnPlayer;
import org.saturnclient.common.ref.asset.IdentifierRef;
import org.saturnclient.config.Config;
@@ -24,6 +28,7 @@ import net.minecraft.component.type.EquippableComponent;
import net.minecraft.item.ItemStack;
import net.minecraft.item.equipment.EquipmentAsset;
import net.minecraft.registry.RegistryKey;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.RotationAxis;
import net.minecraft.util.math.Vec3d;
@@ -38,6 +43,8 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
private final EquipmentModelLoader equipmentModelLoader;
private static final int PARTS = 24;
private final float[] segmentValues = new float[PARTS];
private static final int H_PARTS = 6;
private float horizontalCurve = 0.0f;
private static final float TEX_W = 176f;
private static final float TEX_H = 138f;
@@ -95,165 +102,280 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
}
}
private void renderCapeQuad(VertexConsumer vertexConsumer, MatrixStack matrixStack,
private void vertex(VertexConsumer vc, Matrix4f posMat, Matrix3f normalMat,
Vec3d pos, int color,
float u, float v, int overlay, int light,
float nx, float ny, float nz) {
Vector4f p = new Vector4f((float) pos.x, (float) pos.y, (float) pos.z, 1.0f);
p.mul(posMat);
Vector3f n = new Vector3f(nx, ny, nz);
n.mul(normalMat);
vc.vertex(
p.x(), p.y(), p.z(),
color,
u, v,
overlay, light,
n.x(), n.y(), n.z());
}
private void renderCapeQuad(VertexConsumer vertexConsumer, MatrixStack.Entry entry,
Vec3d bottomLeft, Vec3d bottomRight, Vec3d topRight, Vec3d topLeft,
float u1, float v1, float u2, float v2, int light, int overlay,
float normalX, float normalY, float normalZ, boolean flipWinding) {
MatrixStack.Entry entry = matrixStack.peek();
// Extract matrix (you must transform positions manually now)
Matrix4f pos = entry.getPositionMatrix();
Matrix3f normalMat = entry.getNormalMatrix();
int color = 0xFFFFFFFF; // white RGBA
if (!flipWinding) {
// CCW
vertexConsumer.vertex(entry.getPositionMatrix(), (float) bottomLeft.x, (float) bottomLeft.y,
(float) bottomLeft.z)
.color(255, 255, 255, 255).texture(u1, v2).overlay(overlay).light(light)
.normal(normalX, normalY, normalZ);
vertexConsumer.vertex(entry.getPositionMatrix(), (float) bottomRight.x, (float) bottomRight.y,
(float) bottomRight.z)
.color(255, 255, 255, 255).texture(u2, v2).overlay(overlay).light(light)
.normal(normalX, normalY, normalZ);
vertexConsumer.vertex(entry.getPositionMatrix(), (float) topRight.x, (float) topRight.y,
(float) topRight.z)
.color(255, 255, 255, 255).texture(u2, v1).overlay(overlay).light(light)
.normal(normalX, normalY, normalZ);
vertexConsumer.vertex(entry.getPositionMatrix(), (float) topLeft.x, (float) topLeft.y,
(float) topLeft.z)
.color(255, 255, 255, 255).texture(u1, v1).overlay(overlay).light(light)
.normal(normalX, normalY, normalZ);
vertex(vertexConsumer, pos, normalMat, bottomLeft, color, u1, v2, overlay, light, normalX, normalY,
normalZ);
vertex(vertexConsumer, pos, normalMat, bottomRight, color, u2, v2, overlay, light, normalX, normalY,
normalZ);
vertex(vertexConsumer, pos, normalMat, topRight, color, u2, v1, overlay, light, normalX, normalY, normalZ);
vertex(vertexConsumer, pos, normalMat, topLeft, color, u1, v1, overlay, light, normalX, normalY, normalZ);
} else {
// CW
vertexConsumer.vertex(entry.getPositionMatrix(), (float) topLeft.x, (float) topLeft.y,
(float) topLeft.z)
.color(255, 255, 255, 255).texture(u1, v1).overlay(overlay).light(light)
.normal(normalX, normalY, normalZ);
vertexConsumer.vertex(entry.getPositionMatrix(), (float) topRight.x, (float) topRight.y,
(float) topRight.z)
.color(255, 255, 255, 255).texture(u2, v1).overlay(overlay).light(light)
.normal(normalX, normalY, normalZ);
vertexConsumer.vertex(entry.getPositionMatrix(), (float) bottomRight.x, (float) bottomRight.y,
(float) bottomRight.z)
.color(255, 255, 255, 255).texture(u2, v2).overlay(overlay).light(light)
.normal(normalX, normalY, normalZ);
vertexConsumer.vertex(entry.getPositionMatrix(), (float) bottomLeft.x, (float) bottomLeft.y,
(float) bottomLeft.z)
.color(255, 255, 255, 255).texture(u1, v2).overlay(overlay).light(light)
.normal(normalX, normalY, normalZ);
vertex(vertexConsumer, pos, normalMat, topLeft, color, u1, v1, overlay, light, normalX, normalY, normalZ);
vertex(vertexConsumer, pos, normalMat, topRight, color, u2, v1, overlay, light, normalX, normalY, normalZ);
vertex(vertexConsumer, pos, normalMat, bottomRight, color, u2, v2, overlay, light, normalX, normalY,
normalZ);
vertex(vertexConsumer, pos, normalMat, bottomLeft, color, u1, v2, overlay, light, normalX, normalY,
normalZ);
}
}
private void renderCape(MatrixStack matrixStack, VertexConsumer vertexConsumer, PlayerEntityRenderState playerState,
int light, int overlay) {
private void renderCape(MatrixStack.Entry entry, VertexConsumer vertexConsumer,
PlayerEntityRenderState playerState, int light, int overlay) {
float capeWidth = 10.0f / 16.0f;
float capeHeight = 16.0f / 16.0f;
float capeDepth = 1.0f / 16.0f;
float capePartHeight = capeHeight / PARTS;
float x1 = -capeWidth / 2.0f;
float x2 = capeWidth / 2.0f;
final float frontU1 = FRONT_RECT.u1();
final float frontU2 = FRONT_RECT.u2();
final float frontV1 = FRONT_RECT.v1();
final float frontV2 = FRONT_RECT.v2();
final float frontPartV = (frontV2 - frontV1) / PARTS;
final float backU1 = BACK_RECT.u1();
final float backU2 = BACK_RECT.u2();
final float backV1 = BACK_RECT.v1();
final float backV2 = BACK_RECT.v2();
final float backPartV = (backV2 - backV1) / PARTS;
final float leftU1 = LEFT_EDGE_RECT.u1();
final float leftU2 = LEFT_EDGE_RECT.u2();
final float leftV1 = LEFT_EDGE_RECT.v1();
final float leftV2 = LEFT_EDGE_RECT.v2();
final float leftPartV = (leftV2 - leftV1) / PARTS;
final float rightU1 = RIGHT_EDGE_RECT.u1();
final float rightU2 = RIGHT_EDGE_RECT.u2();
final float rightV1 = RIGHT_EDGE_RECT.v1();
final float rightV2 = RIGHT_EDGE_RECT.v2();
final float rightPartV = (rightV2 - rightV1) / PARTS;
final float topU1 = TOP_RECT.u1();
final float topU2 = TOP_RECT.u2();
final float topV1 = TOP_RECT.v1();
final float topV2 = TOP_RECT.v2();
final float bottomU1 = BOTTOM_RECT.u1();
final float bottomU2 = BOTTOM_RECT.u2();
final float bottomV1 = BOTTOM_RECT.v1();
final float bottomV2 = BOTTOM_RECT.v2();
float curY = 0.0f;
float curZ = 0.0f;
// =============================
// 1. Spine
// =============================
float[] spineY = new float[PARTS + 1];
float[] spineZ = new float[PARTS + 1];
float partHeight = capeHeight / PARTS;
for (int i = 0; i < PARTS; i++) {
float angle = (2.0f - segmentValues[i]) * ((float) Math.PI / 2f);
float dirY = -(float) Math.cos(angle);
float dirZ = (float) Math.sin(angle);
// 1. Thickness at the START of this segment (Must match PREVIOUS segment's end)
float prevAngle = (i > 0) ? (2.0f - segmentValues[i - 1]) * ((float) Math.PI / 2f) : angle;
float startAvgAngle = (angle + prevAngle) / 2.0f;
float thickYStart = (float) Math.sin(startAvgAngle) * capeDepth;
float thickZStart = (float) Math.cos(startAvgAngle) * capeDepth;
spineY[i + 1] = spineY[i] + dirY * partHeight;
spineZ[i + 1] = spineZ[i] + dirZ * partHeight;
}
// 2. Thickness at the END of this segment (Must match NEXT segment's start)
float nextAngle = (i < PARTS - 1) ? (2.0f - segmentValues[i + 1]) * ((float) Math.PI / 2f) : angle;
float endAvgAngle = (angle + nextAngle) / 2.0f;
float thickYEnd = (float) Math.sin(endAvgAngle) * capeDepth;
float thickZEnd = (float) Math.cos(endAvgAngle) * capeDepth;
// =============================
// 2. Grid
// =============================
float nextY = curY + dirY * capePartHeight;
float nextZ = curZ + dirZ * capePartHeight;
Vec3d[][] inner = new Vec3d[H_PARTS + 1][PARTS + 1];
Vec3d[][] outer = new Vec3d[H_PARTS + 1][PARTS + 1];
// Inner Vertices (The spine of the cape)
Vec3d innerTopLeft = new Vec3d(x2, curY, curZ);
Vec3d innerTopRight = new Vec3d(x1, curY, curZ);
Vec3d innerBotLeft = new Vec3d(x2, nextY, nextZ);
Vec3d innerBotRight = new Vec3d(x1, nextY, nextZ);
for (int x = 0; x <= H_PARTS; x++) {
// Outer Vertices (Offset by the specific joint thickness)
Vec3d outerTopLeft = new Vec3d(x2, curY - thickYStart, curZ - thickZStart);
Vec3d outerTopRight = new Vec3d(x1, curY - thickYStart, curZ - thickZStart);
Vec3d outerBotLeft = new Vec3d(x2, nextY - thickYEnd, nextZ - thickZEnd);
Vec3d outerBotRight = new Vec3d(x1, nextY - thickYEnd, nextZ - thickZEnd);
float t = (float) x / H_PARTS;
float xPos = -capeWidth / 2.0f + capeWidth * t;
// FRONT (facing camera)
this.renderCapeQuad(vertexConsumer, matrixStack,
outerBotRight, outerBotLeft, outerTopLeft, outerTopRight,
frontU2, frontV1 + (frontPartV * i), frontU1, frontV1 + (frontPartV * (i + 1)),
float centered = t - 0.5f;
float curve = (centered * centered) * 0.3f;
float zCurve = (curve * horizontalCurve) / PARTS;
for (int i = 0; i <= PARTS; i++) {
float y = spineY[i];
float z = spineZ[i];
int idx = Math.min(i, PARTS - 1);
// angle: 0 is horizontal (y-flat), PI/2 is vertical (z-flat)
float angle = (2.0f - segmentValues[idx]) * ((float) Math.PI / 2f);
float cosA = (float) Math.cos(angle);
float sinA = (float) Math.sin(angle);
// Calculate how much the horizontal curve shifts the vertex
float currentCurve = zCurve * i;
// Rotate the curve offset so it aligns with the cape's tilt
float curveY = sinA * currentCurve;
float curveZ = cosA * currentCurve;
float thickY = sinA * capeDepth;
float thickZ = cosA * capeDepth;
inner[x][i] = new Vec3d(xPos, y - curveY, z - curveZ);
outer[x][i] = new Vec3d(xPos, (y - curveY) - thickY, (z - curveZ) - thickZ);
}
}
// =============================
// 3. Front + Back
// =============================
for (int x = 0; x < H_PARTS; x++) {
float uStart = frontU1 + (frontU2 - frontU1) * (1.0f - ((float) x / H_PARTS));
float uEnd = frontU1 + (frontU2 - frontU1) * (1.0f - ((float) (x + 1) / H_PARTS));
float buStart = backU1 + (backU2 - backU1) * ((float) x / H_PARTS);
float buEnd = backU1 + (backU2 - backU1) * ((float) (x + 1) / H_PARTS);
for (int i = 0; i < PARTS; i++) {
float vStart = frontV1 + frontPartV * i;
float vEnd = frontV1 + frontPartV * (i + 1);
float bvStart = backV1 + backPartV * i;
float bvEnd = backV1 + backPartV * (i + 1);
Vec3d innerTL = inner[x + 1][i];
Vec3d innerTR = inner[x][i];
Vec3d innerBL = inner[x + 1][i + 1];
Vec3d innerBR = inner[x][i + 1];
Vec3d outerTL = outer[x + 1][i];
Vec3d outerTR = outer[x][i];
Vec3d outerBL = outer[x + 1][i + 1];
Vec3d outerBR = outer[x][i + 1];
// FRONT
renderCapeQuad(vertexConsumer, entry,
outerBR, outerBL, outerTL, outerTR,
uStart, vStart, uEnd, vEnd,
light, overlay, 0, 0, 1, false);
// BACK (Facing player)
this.renderCapeQuad(vertexConsumer, matrixStack,
innerBotLeft, innerBotRight, innerTopRight, innerTopLeft,
backU2, backV1 + (backPartV * i), backU1, backV1 + (backPartV * (i + 1)),
// BACK
renderCapeQuad(vertexConsumer, entry,
innerBL, innerBR, innerTR, innerTL,
buEnd, bvStart, buStart, bvEnd,
light, overlay, 0, 0, -1, false);
}
}
// LEFT EDGE
this.renderCapeQuad(vertexConsumer, matrixStack,
innerBotLeft, outerBotLeft, outerTopLeft, innerTopLeft,
leftU1, leftV1 + (leftPartV * i), leftU2, leftV1 + (leftPartV * (i + 1)),
light, overlay, 1, 0, 0, false);
// =============================
// 4. LEFT SIDE (x = H_PARTS)
// =============================
// RIGHT EDGE
this.renderCapeQuad(vertexConsumer, matrixStack,
outerBotRight, innerBotRight, innerTopRight, outerTopRight,
rightU1, rightV1 + (rightPartV * i), rightU2, rightV1 + (rightPartV * (i + 1)),
for (int i = 0; i < PARTS; i++) {
Vec3d innerTop = inner[H_PARTS][i];
Vec3d innerBot = inner[H_PARTS][i + 1];
Vec3d outerTop = outer[H_PARTS][i];
Vec3d outerBot = outer[H_PARTS][i + 1];
float vStart = leftV1 + leftPartV * i;
float vEnd = leftV1 + leftPartV * (i + 1);
renderCapeQuad(vertexConsumer, entry,
innerTop, outerTop, outerBot, innerBot,
leftU1, vEnd,
leftU2, vStart,
light, overlay, -1, 0, 0, false);
// TOP FACE (Only on first segment)
if (i == 0) {
this.renderCapeQuad(vertexConsumer, matrixStack,
outerTopLeft, outerTopRight, innerTopRight, innerTopLeft,
topU1, topV1, topU2, topV2, light, overlay, 0, 1, 0, false);
}
// BOTTOM FACE (Only on last segment)
if (i == PARTS - 1) {
this.renderCapeQuad(vertexConsumer, matrixStack,
innerBotLeft, innerBotRight, outerBotRight, outerBotLeft,
bottomU1, bottomV1, bottomU2, bottomV2, light, overlay, 0, -1, 0, false);
// =============================
// 5. RIGHT SIDE (x = 0)
// =============================
for (int i = 0; i < PARTS; i++) {
Vec3d innerTop = inner[0][i];
Vec3d innerBot = inner[0][i + 1];
Vec3d outerTop = outer[0][i];
Vec3d outerBot = outer[0][i + 1];
float vStart = rightV1 + rightPartV * i;
float vEnd = rightV1 + rightPartV * (i + 1);
renderCapeQuad(vertexConsumer, entry,
outerTop, innerTop, innerBot, outerBot,
rightU1, vEnd,
rightU2, vStart,
light, overlay, 1, 0, 0, false);
}
curY = nextY;
curZ = nextZ;
// =============================
// 6. TOP (i = 0)
// =============================
for (int x = 0; x < H_PARTS; x++) {
Vec3d outerL = outer[x][0];
Vec3d outerR = outer[x + 1][0];
Vec3d innerR = inner[x + 1][0];
Vec3d innerL = inner[x][0];
float uStart = topU1 + (topU2 - topU1) * ((float) x / H_PARTS);
float uEnd = topU1 + (topU2 - topU1) * ((float) (x + 1) / H_PARTS);
renderCapeQuad(vertexConsumer, entry,
outerL, outerR, innerR, innerL,
uStart, topV1, uEnd, topV2,
light, overlay, 0, 1, 0, false);
}
// =============================
// 7. BOTTOM (i = PARTS)
// =============================
for (int x = 0; x < H_PARTS; x++) {
Vec3d innerL = inner[x][PARTS];
Vec3d innerR = inner[x + 1][PARTS];
Vec3d outerR = outer[x + 1][PARTS];
Vec3d outerL = outer[x][PARTS];
float uStart = bottomU1 + (bottomU2 - bottomU1) * ((float) x / H_PARTS);
float uEnd = bottomU1 + (bottomU2 - bottomU1) * ((float) (x + 1) / H_PARTS);
renderCapeQuad(vertexConsumer, entry,
innerL, innerR, outerR, outerL,
uStart, bottomV1, uEnd, bottomV2,
light, overlay, 0, -1, 0, false);
}
}
@@ -314,7 +436,7 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
long now = System.currentTimeMillis();
if (now - lastUpdate >= 20) {
float velX = Math.min(0.6f, playerEntityRenderState.field_53537 / 108.0f);
float velX = Math.min(0.8f, playerEntityRenderState.field_53537 / 108.0f);
float rawVelY = playerEntityRenderState.field_53536;
float velY = (rawVelY > 3.4f ? rawVelY : rawVelY < -3.4f ? rawVelY : 0.0f) / 16;
@@ -328,7 +450,9 @@ public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderStat
lastUpdate = now;
}
renderCape(matrixStack, vertexConsumer, playerEntityRenderState, light, OverlayTexture.DEFAULT_UV);
horizontalCurve = MathHelper.clamp(playerEntityRenderState.field_53537 / 150.0f, -1.0f, 1.0f);
renderCape(matrixStack.peek(), vertexConsumer, playerEntityRenderState, light, OverlayTexture.DEFAULT_UV);
matrixStack.pop();
}
@@ -3,18 +3,18 @@ package org.saturnclient.impl.provider;
import java.awt.image.BufferedImage;
import java.util.UUID;
import net.fabricmc.loader.api.FabricLoader;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.toast.SystemToast;
import net.minecraft.text.Text;
import org.saturnclient.common.provider.SaturnProvider;
import org.saturnclient.common.ref.asset.IdentifierRef;
import org.saturnclient.common.ref.game.MinecraftClientRef;
import org.saturnclient.cosmetics.Emotes;
import org.saturnclient.impl.cosmetics.utils.IdentifierUtils;
import org.saturnclient.saturnclient.SaturnClient;
import dev.kosmx.playerAnim.api.layered.AnimationStack;
import dev.kosmx.playerAnim.minecraftApi.PlayerAnimationAccess;
import dev.kosmx.playerAnim.minecraftApi.PlayerAnimationRegistry;
import net.minecraft.client.network.AbstractClientPlayerEntity;
import net.minecraft.util.Identifier;
public class SaturnProviderImpl implements SaturnProvider {
@Override
public MinecraftClientRef getClient() {
@@ -23,31 +23,13 @@ public class SaturnProviderImpl implements SaturnProvider {
@Override
public void playEmote(UUID fromPlayerUuid, String emoteIdOrNull) {
if (SaturnClient.client == null || SaturnClient.client.world == null) {
if (fromPlayerUuid == null) {
return;
}
for (AbstractClientPlayerEntity player : SaturnClient.client.world.getPlayers()) {
if (!player.getUuid().equals(fromPlayerUuid)) {
continue;
}
AnimationStack animationStack = PlayerAnimationAccess.getPlayerAnimLayer(player);
if (emoteIdOrNull != null && !emoteIdOrNull.isEmpty()) {
if (animationStack.isActive() && animationStack.getPriority() == 1000) {
animationStack.removeLayer(1000);
}
animationStack.addAnimLayer(1000,
PlayerAnimationRegistry
.getAnimation(Identifier.of("saturnclient", emoteIdOrNull))
.playAnimation());
} else {
animationStack.removeLayer(1000);
}
break;
}
// An empty or unknown ID stops whatever the player is playing.
Emotes.get(emoteIdOrNull == null ? "" : emoteIdOrNull).ifPresentOrElse(
emote -> org.saturnclient.emotes.fabric.Emotes.play(fromPlayerUuid, emote.animation()),
() -> org.saturnclient.emotes.fabric.Emotes.stop(fromPlayerUuid));
}
@Override
@@ -65,6 +47,23 @@ public class SaturnProviderImpl implements SaturnProvider {
SaturnClient.LOGGER.error(message, throwable);
}
/** Shown longer than the vanilla default, since these ask the player to act. */
private static final SystemToast.Type WARNING_TOAST = new SystemToast.Type(15_000L);
@Override
public String getModVersion() {
return FabricLoader.getInstance().getModContainer(SaturnClient.MOD_ID)
.map(mod -> mod.getMetadata().getVersion().getFriendlyString())
.orElse("unknown");
}
@Override
public void showWarning(String title, String message) {
MinecraftClient client = MinecraftClient.getInstance();
client.execute(() -> client.getToastManager().add(
SystemToast.create(client, WARNING_TOAST, Text.literal(title), Text.literal(message))));
}
@Override
public void registerBufferedImageTexture(IdentifierRef i, BufferedImage bi) {
IdentifierUtils.registerBufferedImageTextureFast(i, bi);
@@ -7,8 +7,6 @@ import net.minecraft.client.MinecraftClient;
import org.saturnclient.client.ServiceClient;
import org.saturnclient.cosmetics.Emotes;
import org.saturnclient.cosmetics.Hats;
import org.saturnclient.cosmetics.Cloaks;
import org.saturnclient.common.provider.Providers;
import org.saturnclient.impl.provider.GLFWProviderImpl;
import org.saturnclient.impl.provider.FeatureProviderFabric;
@@ -61,12 +59,6 @@ public class SaturnClient implements ModInitializer {
KeyInputHandler.register();
Emotes.initialize();
if (ServiceClient.authenticate()) {
Cloaks.initialize();
Hats.initialize();
LOGGER.info(MOD_ID + " initialization complete");
} else {
LOGGER.error("Failed to authenticate with the server");
}
ServiceClient.initialize();
}
}
@@ -9,12 +9,10 @@ import org.saturnclient.config.Config;
import org.saturnclient.saturnclient.SaturnClient;
import org.saturnclient.client.ServiceClient;
import org.saturnclient.common.provider.Providers;
import org.saturnclient.emotes.fabric.Emotes;
import org.saturnclient.ui.screens.EmoteWheel;
import org.saturnclient.ui.screens.ShiftMenu;
import dev.kosmx.playerAnim.api.layered.AnimationStack;
import dev.kosmx.playerAnim.minecraftApi.PlayerAnimationAccess;
import org.lwjgl.glfw.GLFW;
/**
@@ -45,13 +43,12 @@ public class KeyInputHandler {
Providers.saturn.getClient().setScreen(new EmoteWheel());
}
if (SaturnClient.client.player != null && SaturnClient.client.player.isSneaking()) {
AnimationStack animationStack = PlayerAnimationAccess.getPlayerAnimLayer(SaturnClient.client.player);
if (animationStack.isActive() && animationStack.getPriority() == 1000) {
animationStack.removeLayer(1000);
// Sneaking cancels your own emote, for everyone.
if (SaturnClient.client.player != null && SaturnClient.client.player.isSneaking()
&& Emotes.playing(SaturnClient.client.player.getUuid()).isPresent()) {
Emotes.stop(SaturnClient.client.player.getUuid());
ServiceClient.emote("");
}
}
});
}
}
@@ -1,43 +1,49 @@
package org.saturnclient.saturnclient.mixin;
import net.minecraft.client.network.PlayerListEntry;
import net.minecraft.scoreboard.Team;
import net.minecraft.text.Text;
import net.minecraft.util.Formatting;
import java.util.UUID;
import org.jetbrains.annotations.Nullable;
import org.saturnclient.client.player.Roles;
import org.saturnclient.client.player.SaturnPlayer;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Overwrite;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import com.mojang.authlib.GameProfile;
@Mixin(PlayerListEntry.class)
public abstract class TabListMixin {
@Shadow
private GameProfile profile;
/**
* @author HexLeo
* @reason Adds the Saturn Client icon to the player's name if they are online
* with Saturn Client
* Adds the Saturn Client icon to the player's name if they are online with
* Saturn Client, keeping any name, rank prefix or team formatting the server
* set.
*/
@Overwrite
@Nullable
public Text getDisplayName() {
GameProfile profile = ((PlayerListEntry) (Object) this).getProfile();
@Inject(method = "getDisplayName", at = @At("RETURN"), cancellable = true)
private void saturn$addSaturnIcon(CallbackInfoReturnable<Text> cir) {
PlayerListEntry entry = (PlayerListEntry) (Object) this;
GameProfile profile = entry.getProfile();
String name = profile.getName();
UUID uuid = profile.getId();
if (SaturnPlayer.get(uuid) != null) {
return Text.literal(Roles.getSaturnIndicator())
.styled(style -> style.withColor(Roles.getIconColor(uuid)))
.append(Text.literal(name).styled(style -> style.withColor(Formatting.WHITE)));
if (SaturnPlayer.get(name, uuid) == null) {
return;
}
return Text.literal(name);
Text displayName = cir.getReturnValue();
// With no server-set name, vanilla shows the team-decorated profile name.
if (displayName == null) {
displayName = Team.decorateName(entry.getScoreboardTeam(), Text.literal(name));
}
cir.setReturnValue(Text.empty()
.append(Text.literal(Roles.getSaturnIndicator())
.styled(style -> style.withColor(Roles.getIconColor(uuid))))
.append(displayName));
}
}
@@ -5,7 +5,6 @@
"compatibilityLevel": "JAVA_21",
"client": [
"TabListMixin",
"NameTagMixin",
"PlayerEntityRendererMixin",
"WhoAmI",
"DrawContextAccessor",
-109
View File
@@ -1,109 +0,0 @@
plugins {
id 'net.fabricmc.fabric-loom-remap' version "${loom_version}"
id 'maven-publish'
}
version = "${project.mod_version}+${project.minecraft_version}"
group = project.maven_group
base {
archivesName = project.archives_base_name
}
repositories {
// maven { name = "KoSmX Maven"; url = 'https://maven.kosmx.dev/' }
maven { name = "JitPack"; url = 'https://jitpack.io' }
}
dependencies {
// To change the versions see the gradle.properties file
minecraft "com.mojang:minecraft:${project.minecraft_version}"
mappings "net.fabricmc:yarn:${project.yarn_mappings}:v2"
modImplementation "net.fabricmc:fabric-loader:${project.loader_version}"
// Fabric API. This is technically optional, but you probably want it anyway.
modImplementation "net.fabricmc.fabric-api:fabric-api:${project.fabric_api_version}"
// Player Animation Library
// include modImplementation(
// "dev.kosmx.player-anim:player-animation-lib-fabric:${project.player_anim}"
// )
implementation project(":common")
include implementation("com.github.selimaj-dev:session-java:0.1.6")
include implementation("de.javagl:obj:0.4.0")
include implementation("com.formdev:svgSalamander:1.1.4")
include implementation("com.fasterxml.jackson.core:jackson-databind:2.17.0")
include implementation("com.fasterxml.jackson.core:jackson-annotations:2.17.0")
include implementation("com.fasterxml.jackson.core:jackson-core:2.17.0")
// Optional: BendyLib
// include modRuntimeOnly(
// "io.github.kosmx.bendy-lib:bendy-lib-fabric:${project.bendylib_version}"
// )
}
/*
* ================================================================
* Resource Processing
* ================================================================
* Injects version values into fabric.mod.json.
*/
processResources {
inputs.property "version", project.version
inputs.property "minecraft_version", project.minecraft_version
inputs.property "loader_version", project.loader_version
filteringCharset "UTF-8"
filesMatching("fabric.mod.json") {
expand(
"version": project.version,
"minecraft_version": project.minecraft_version,
"loader_version": project.loader_version
)
}
}
tasks.withType(JavaCompile).configureEach {
it.options.release = 21
}
java {
// Loom will automatically attach sourcesJar to a RemapSourcesJar task and to the "build" task
// if it is present.
// If you remove this line, sources will not be generated.
withSourcesJar()
sourceCompatibility = JavaVersion.VERSION_21
targetCompatibility = JavaVersion.VERSION_21
}
jar {
inputs.property "archivesName", project.base.archivesName
from("LICENSE") {
rename { "${it}_${inputs.properties.archivesName}"}
}
from project(":common").sourceSets.main.output
duplicatesStrategy = DuplicatesStrategy.EXCLUDE
}
// configure the maven publication
publishing {
publications {
create("mavenJava", MavenPublication) {
artifactId = project.archives_base_name
from components.java
}
}
// See https://docs.gradle.org/current/userguide/publishing_maven.html for information on how to set up publishing.
repositories {
// Add repositories to publish to here.
// Notice: This block does NOT have the same function as the block in the top level.
// The repositories here will be used for publishing your artifact, not for
// retrieving dependencies.
}
}
-3
View File
@@ -10,12 +10,9 @@ org.gradle.configuration-cache=false
minecraft_version=1.21.6
yarn_mappings=1.21.6+build.1
loader_version=0.18.5
loom_version=1.15-SNAPSHOT
fabric_api_version=0.128.2+1.21.6
# Mod Properties
maven_group=org.saturnclient
archives_base_name=saturn-client
# player_anim = 2.0.2+1.21.5
-10
View File
@@ -1,10 +0,0 @@
pluginManagement {
repositories {
maven {
name = 'Fabric'
url = 'https://maven.fabricmc.net/'
}
mavenCentral()
gradlePluginPortal()
}
}
@@ -1,335 +0,0 @@
package org.saturnclient.impl.cosmetics;
import java.util.Arrays;
import org.saturnclient.client.player.SaturnPlayer;
import org.saturnclient.common.ref.asset.IdentifierRef;
import org.saturnclient.config.Config;
import org.saturnclient.cosmetics.Cloaks;
import org.saturnclient.impl.cosmetics.utils.ShaderUtils;
import net.minecraft.client.render.OverlayTexture;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.entity.equipment.EquipmentModel;
import net.minecraft.client.render.entity.equipment.EquipmentModelLoader;
import net.minecraft.client.render.entity.equipment.EquipmentModel.LayerType;
import net.minecraft.client.render.entity.feature.FeatureRenderer;
import net.minecraft.client.render.entity.feature.FeatureRendererContext;
import net.minecraft.client.render.entity.model.PlayerEntityModel;
import net.minecraft.client.render.entity.state.PlayerEntityRenderState;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.component.DataComponentTypes;
import net.minecraft.component.type.EquippableComponent;
import net.minecraft.item.ItemStack;
import net.minecraft.item.equipment.EquipmentAsset;
import net.minecraft.registry.RegistryKey;
import net.minecraft.util.math.RotationAxis;
import net.minecraft.util.math.Vec3d;
/**
* The cloak renderer
* - **Efficient**: uses a image only consisting of the cloak texture, 16x8
* whitespace.
* - **Curving**: Curves when player velocity increases.
* - **Wavey**: Makes the cloak feel like wind, when jump sprinting.
*/
public class CloakFeatureRenderer extends FeatureRenderer<PlayerEntityRenderState, PlayerEntityModel> {
private final EquipmentModelLoader equipmentModelLoader;
private static final int PARTS = 24;
private final float[] segmentValues = new float[PARTS];
private static final float TEX_W = 176f;
private static final float TEX_H = 138f;
private static final class PxRect {
final int x, y, w, h;
PxRect(int x, int y, int w, int h) {
this.x = x;
this.y = y;
this.w = w;
this.h = h;
}
float u1() {
return x / TEX_W;
}
float v1() {
return y / TEX_H;
}
float u2() {
return (x + w) / TEX_W;
}
float v2() {
return (y + h) / TEX_H;
}
}
private static final PxRect FRONT_RECT = new PxRect(8, 8, 80, 128);
private static final PxRect BACK_RECT = new PxRect(96, 8, 80, 128);
private static final PxRect LEFT_EDGE_RECT = new PxRect(0, 8, 8, 128);
private static final PxRect RIGHT_EDGE_RECT = new PxRect(88, 8, 8, 128);
private static final PxRect TOP_RECT = new PxRect(8, 0, 80, 8);
private static final PxRect BOTTOM_RECT = new PxRect(88, 0, 80, 8);
public CloakFeatureRenderer(FeatureRendererContext<PlayerEntityRenderState, PlayerEntityModel> context,
EquipmentModelLoader equipmentModelLoader) {
super(context);
this.equipmentModelLoader = equipmentModelLoader;
Arrays.fill(segmentValues, 0.0f);
}
private boolean hasCustomModelForLayer(ItemStack stack, EquipmentModel.LayerType layerType) {
EquippableComponent equippableComponent = (EquippableComponent) stack
.get(DataComponentTypes.EQUIPPABLE);
if (equippableComponent != null && !equippableComponent.assetId().isEmpty()) {
EquipmentModel equipmentModel = this.equipmentModelLoader
.get((RegistryKey<EquipmentAsset>) equippableComponent.assetId().get());
return !equipmentModel.getLayers(layerType).isEmpty();
} else {
return false;
}
}
private void renderCapeQuad(VertexConsumer vertexConsumer, MatrixStack matrixStack,
Vec3d bottomLeft, Vec3d bottomRight, Vec3d topRight, Vec3d topLeft,
float u1, float v1, float u2, float v2, int light, int overlay,
float normalX, float normalY, float normalZ, boolean flipWinding) {
MatrixStack.Entry entry = matrixStack.peek();
if (!flipWinding) {
// CCW
vertexConsumer.vertex(entry.getPositionMatrix(), (float) bottomLeft.x, (float) bottomLeft.y,
(float) bottomLeft.z)
.color(255, 255, 255, 255).texture(u1, v2).overlay(overlay).light(light)
.normal(normalX, normalY, normalZ);
vertexConsumer.vertex(entry.getPositionMatrix(), (float) bottomRight.x, (float) bottomRight.y,
(float) bottomRight.z)
.color(255, 255, 255, 255).texture(u2, v2).overlay(overlay).light(light)
.normal(normalX, normalY, normalZ);
vertexConsumer.vertex(entry.getPositionMatrix(), (float) topRight.x, (float) topRight.y,
(float) topRight.z)
.color(255, 255, 255, 255).texture(u2, v1).overlay(overlay).light(light)
.normal(normalX, normalY, normalZ);
vertexConsumer.vertex(entry.getPositionMatrix(), (float) topLeft.x, (float) topLeft.y,
(float) topLeft.z)
.color(255, 255, 255, 255).texture(u1, v1).overlay(overlay).light(light)
.normal(normalX, normalY, normalZ);
} else {
// CW
vertexConsumer.vertex(entry.getPositionMatrix(), (float) topLeft.x, (float) topLeft.y,
(float) topLeft.z)
.color(255, 255, 255, 255).texture(u1, v1).overlay(overlay).light(light)
.normal(normalX, normalY, normalZ);
vertexConsumer.vertex(entry.getPositionMatrix(), (float) topRight.x, (float) topRight.y,
(float) topRight.z)
.color(255, 255, 255, 255).texture(u2, v1).overlay(overlay).light(light)
.normal(normalX, normalY, normalZ);
vertexConsumer.vertex(entry.getPositionMatrix(), (float) bottomRight.x, (float) bottomRight.y,
(float) bottomRight.z)
.color(255, 255, 255, 255).texture(u2, v2).overlay(overlay).light(light)
.normal(normalX, normalY, normalZ);
vertexConsumer.vertex(entry.getPositionMatrix(), (float) bottomLeft.x, (float) bottomLeft.y,
(float) bottomLeft.z)
.color(255, 255, 255, 255).texture(u1, v2).overlay(overlay).light(light)
.normal(normalX, normalY, normalZ);
}
}
private void renderCape(MatrixStack matrixStack, VertexConsumer vertexConsumer, PlayerEntityRenderState playerState,
int light, int overlay) {
float capeWidth = 10.0f / 16.0f;
float capeHeight = 16.0f / 16.0f;
float capeDepth = 1.0f / 16.0f;
float capePartHeight = capeHeight / PARTS;
float x1 = -capeWidth / 2.0f;
float x2 = capeWidth / 2.0f;
final float frontU1 = FRONT_RECT.u1();
final float frontU2 = FRONT_RECT.u2();
final float frontV1 = FRONT_RECT.v1();
final float frontV2 = FRONT_RECT.v2();
final float frontPartV = (frontV2 - frontV1) / PARTS;
final float backU1 = BACK_RECT.u1();
final float backU2 = BACK_RECT.u2();
final float backV1 = BACK_RECT.v1();
final float backV2 = BACK_RECT.v2();
final float backPartV = (backV2 - backV1) / PARTS;
final float leftU1 = LEFT_EDGE_RECT.u1();
final float leftU2 = LEFT_EDGE_RECT.u2();
final float leftV1 = LEFT_EDGE_RECT.v1();
final float leftV2 = LEFT_EDGE_RECT.v2();
final float leftPartV = (leftV2 - leftV1) / PARTS;
final float rightU1 = RIGHT_EDGE_RECT.u1();
final float rightU2 = RIGHT_EDGE_RECT.u2();
final float rightV1 = RIGHT_EDGE_RECT.v1();
final float rightV2 = RIGHT_EDGE_RECT.v2();
final float rightPartV = (rightV2 - rightV1) / PARTS;
final float topU1 = TOP_RECT.u1();
final float topU2 = TOP_RECT.u2();
final float topV1 = TOP_RECT.v1();
final float topV2 = TOP_RECT.v2();
final float bottomU1 = BOTTOM_RECT.u1();
final float bottomU2 = BOTTOM_RECT.u2();
final float bottomV1 = BOTTOM_RECT.v1();
final float bottomV2 = BOTTOM_RECT.v2();
float curY = 0.0f;
float curZ = 0.0f;
for (int i = 0; i < PARTS; i++) {
float angle = (2.0f - segmentValues[i]) * ((float) Math.PI / 2f);
float dirY = -(float) Math.cos(angle);
float dirZ = (float) Math.sin(angle);
// 1. Thickness at the START of this segment (Must match PREVIOUS segment's end)
float prevAngle = (i > 0) ? (2.0f - segmentValues[i - 1]) * ((float) Math.PI / 2f) : angle;
float startAvgAngle = (angle + prevAngle) / 2.0f;
float thickYStart = (float) Math.sin(startAvgAngle) * capeDepth;
float thickZStart = (float) Math.cos(startAvgAngle) * capeDepth;
// 2. Thickness at the END of this segment (Must match NEXT segment's start)
float nextAngle = (i < PARTS - 1) ? (2.0f - segmentValues[i + 1]) * ((float) Math.PI / 2f) : angle;
float endAvgAngle = (angle + nextAngle) / 2.0f;
float thickYEnd = (float) Math.sin(endAvgAngle) * capeDepth;
float thickZEnd = (float) Math.cos(endAvgAngle) * capeDepth;
float nextY = curY + dirY * capePartHeight;
float nextZ = curZ + dirZ * capePartHeight;
// Inner Vertices (The spine of the cape)
Vec3d innerTopLeft = new Vec3d(x2, curY, curZ);
Vec3d innerTopRight = new Vec3d(x1, curY, curZ);
Vec3d innerBotLeft = new Vec3d(x2, nextY, nextZ);
Vec3d innerBotRight = new Vec3d(x1, nextY, nextZ);
// Outer Vertices (Offset by the specific joint thickness)
Vec3d outerTopLeft = new Vec3d(x2, curY - thickYStart, curZ - thickZStart);
Vec3d outerTopRight = new Vec3d(x1, curY - thickYStart, curZ - thickZStart);
Vec3d outerBotLeft = new Vec3d(x2, nextY - thickYEnd, nextZ - thickZEnd);
Vec3d outerBotRight = new Vec3d(x1, nextY - thickYEnd, nextZ - thickZEnd);
// FRONT (facing camera)
this.renderCapeQuad(vertexConsumer, matrixStack,
outerBotRight, outerBotLeft, outerTopLeft, outerTopRight,
frontU2, frontV1 + (frontPartV * i), frontU1, frontV1 + (frontPartV * (i + 1)),
light, overlay, 0, 0, 1, false);
// BACK (Facing player)
this.renderCapeQuad(vertexConsumer, matrixStack,
innerBotLeft, innerBotRight, innerTopRight, innerTopLeft,
backU2, backV1 + (backPartV * i), backU1, backV1 + (backPartV * (i + 1)),
light, overlay, 0, 0, -1, false);
// LEFT EDGE
this.renderCapeQuad(vertexConsumer, matrixStack,
innerBotLeft, outerBotLeft, outerTopLeft, innerTopLeft,
leftU1, leftV1 + (leftPartV * i), leftU2, leftV1 + (leftPartV * (i + 1)),
light, overlay, 1, 0, 0, false);
// RIGHT EDGE
this.renderCapeQuad(vertexConsumer, matrixStack,
outerBotRight, innerBotRight, innerTopRight, outerTopRight,
rightU1, rightV1 + (rightPartV * i), rightU2, rightV1 + (rightPartV * (i + 1)),
light, overlay, -1, 0, 0, false);
// TOP FACE (Only on first segment)
if (i == 0) {
this.renderCapeQuad(vertexConsumer, matrixStack,
outerTopLeft, outerTopRight, innerTopRight, innerTopLeft,
topU1, topV1, topU2, topV2, light, overlay, 0, 1, 0, false);
}
// BOTTOM FACE (Only on last segment)
if (i == PARTS - 1) {
this.renderCapeQuad(vertexConsumer, matrixStack,
innerBotLeft, innerBotRight, outerBotRight, outerBotLeft,
bottomU1, bottomV1, bottomU2, bottomV2, light, overlay, 0, -1, 0, false);
}
curY = nextY;
curZ = nextZ;
}
}
// Shift array left and insert new value at the start
private void updateSegmentValues(float value) {
// Shift all elements one position to the right (from end to start)
for (int i = segmentValues.length - 1; i > 0; i--) {
segmentValues[i] = segmentValues[i - 1];
}
// Insert the new value at index 0
segmentValues[0] = value;
}
private long lastUpdate = 0;
public void render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int light,
PlayerEntityRenderState playerEntityRenderState, float f, float g) {
if (playerEntityRenderState.invisible || !playerEntityRenderState.capeVisible
|| playerEntityRenderState.skinTextures.capeTexture() != null) {
return;
}
SaturnPlayer player = SaturnPlayer.get(playerEntityRenderState.name);
if (player == null) {
return;
}
IdentifierRef customCape = Cloaks.getCurrentCloakTexture(player.cloak);
if (customCape == null
|| this.hasCustomModelForLayer(playerEntityRenderState.equippedChestStack, LayerType.WINGS)) {
return;
}
int minBrightness = 7;
int blockLight = (light >> 4) & 0xF;
int skyLight = (light >> 20) & 0xF;
blockLight = Math.max(blockLight, minBrightness);
skyLight = Math.max(skyLight, minBrightness);
light = (skyLight << 20) | (blockLight << 4);
VertexConsumer vertexConsumer = vertexConsumerProvider
.getBuffer(ShaderUtils.getRenderLayer(customCape));
matrixStack.push();
matrixStack.translate(0.0f, 0.0f, 0.12f);
if (this.hasCustomModelForLayer(playerEntityRenderState.equippedChestStack, LayerType.HUMANOID)) {
matrixStack.translate(0.0F, -0.053125F, 0.06875F);
}
if (playerEntityRenderState.isInSneakingPose) {
matrixStack.translate(0, 0.16f, 0.0f);
matrixStack.multiply(RotationAxis.POSITIVE_X.rotationDegrees(29.0f));
}
long now = System.currentTimeMillis();
if (now - lastUpdate >= 20) {
float velX = Math.min(0.6f, playerEntityRenderState.field_53537 / 108.0f);
float rawVelY = playerEntityRenderState.field_53536;
float velY = (rawVelY > 3.4f ? rawVelY : rawVelY < -3.4f ? rawVelY : 0.0f) / 16;
float value = Math.max(0.0f, Math.min(2.0f, playerEntityRenderState.isSwimming ? 0.0f : velX + velY));
if (Config.cloakPhysics.value) {
updateSegmentValues(segmentValues[0] + (value - segmentValues[0]) * 0.3f);
} else {
Arrays.fill(segmentValues, segmentValues[0] + (value - segmentValues[0]) * 0.05f);
}
lastUpdate = now;
}
renderCape(matrixStack, vertexConsumer, playerEntityRenderState, light, OverlayTexture.DEFAULT_UV);
matrixStack.pop();
}
}
@@ -1,66 +0,0 @@
package org.saturnclient.impl.provider;
import java.awt.image.BufferedImage;
import java.util.UUID;
import org.saturnclient.common.provider.SaturnProvider;
import org.saturnclient.common.ref.asset.IdentifierRef;
import org.saturnclient.common.ref.game.MinecraftClientRef;
import org.saturnclient.impl.cosmetics.utils.IdentifierUtils;
import org.saturnclient.saturnclient.SaturnClient;
public class SaturnProviderImpl implements SaturnProvider {
@Override
public MinecraftClientRef getClient() {
return (MinecraftClientRef) SaturnClient.client;
}
@Override
public void playEmote(UUID fromPlayerUuid, String emoteIdOrNull) {
// if (SaturnClient.client == null || SaturnClient.client.world == null) {
// return;
// }
// for (AbstractClientPlayerEntity player : SaturnClient.client.world.getPlayers()) {
// if (!player.getUuid().equals(fromPlayerUuid)) {
// continue;
// }
// AnimationStack animationStack = PlayerAnimationAccess.getPlayerAnimLayer(player);
// if (emoteIdOrNull != null && !emoteIdOrNull.isEmpty()) {
// if (animationStack.isActive() && animationStack.getPriority() == 1000) {
// animationStack.removeLayer(1000);
// }
// animationStack.addAnimLayer(1000,
// PlayerAnimationRegistry
// .getAnimation(Identifier.of("saturnclient", emoteIdOrNull))
// .playAnimation());
// } else {
// animationStack.removeLayer(1000);
// }
// break;
// }
}
@Override
public void logInfo(String message) {
SaturnClient.LOGGER.info(message);
}
@Override
public void logError(String message) {
SaturnClient.LOGGER.error(message);
}
@Override
public void logError(String message, Throwable throwable) {
SaturnClient.LOGGER.error(message, throwable);
}
@Override
public void registerBufferedImageTexture(IdentifierRef i, BufferedImage bi) {
IdentifierUtils.registerBufferedImageTextureFast(i, bi);
}
}
@@ -1,93 +0,0 @@
package org.saturnclient.saturnclient.mixin;
import net.minecraft.client.font.TextRenderer;
import net.minecraft.client.font.TextRenderer.TextLayerType;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.entity.EntityRenderDispatcher;
import net.minecraft.client.render.entity.EntityRenderer;
import net.minecraft.client.render.entity.state.EntityRenderState;
import net.minecraft.client.render.entity.state.PlayerEntityRenderState;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.text.MutableText;
import net.minecraft.text.Text;
import net.minecraft.util.Formatting;
import net.minecraft.util.math.Vec3d;
import org.saturnclient.client.player.Roles;
import org.saturnclient.client.player.SaturnPlayer;
import org.saturnclient.saturnclient.SaturnClient;
import java.util.UUID;
import org.joml.Matrix4f;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.Shadow;
@Mixin(value = EntityRenderer.class, priority = 1800)
public abstract class NameTagMixin<S extends EntityRenderState> {
@Shadow
public EntityRenderDispatcher dispatcher;
/**
* @author HexLeo
* @reason Adds the Saturn Client icon to the player's name if they are online
* with Saturn Client
*/
@Inject(method = "renderLabelIfPresent(Lnet/minecraft/client/render/entity/state/EntityRenderState;Lnet/minecraft/text/Text;Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumerProvider;I)V", at = @At("HEAD"), cancellable = true)
private void onRenderLabelIfPresent(S state, Text text, MatrixStack matrices,
VertexConsumerProvider vertexConsumers, int light, CallbackInfo ci) {
UUID uuid = isSaturn(state);
if (uuid != null) {
MutableText iconText = Text.literal(Roles.getSaturnIndicator())
.styled(style -> style.withColor(Roles.getIconColor(uuid)));
Text nameText = text.copy().styled(style -> style.withColor(Formatting.WHITE));
renderLabel(state, iconText.append(nameText), matrices,
vertexConsumers, light);
ci.cancel();
}
}
private UUID isSaturn(S state) {
if (state instanceof PlayerEntityRenderState) {
String name = ((PlayerEntityRenderState) state).name;
SaturnPlayer player = SaturnPlayer.get(name);
if (player != null) {
return player.uuid;
}
}
return null;
}
private void renderLabel(S state, Text text, MatrixStack matrices,
VertexConsumerProvider vertexConsumers, int light) {
Vec3d vec3d = state.nameLabelPos;
if (vec3d != null) {
boolean bl = !state.sneaking;
int i = "deadmau5".equals(text.getString()) ? -10 : 0;
matrices.push();
matrices.translate(vec3d.x, vec3d.y + 0.5, vec3d.z);
matrices.multiply(this.dispatcher.getRotation());
matrices.scale(0.025F, -0.025F, 0.025F);
Matrix4f matrix4f = matrices.peek().getPositionMatrix();
TextRenderer textRenderer = SaturnClient.client.textRenderer;
float f = (float) (-textRenderer.getWidth(text)) / 2.0F;
int j = (int) (SaturnClient.client.options.getTextBackgroundOpacity(0.25F) * 255.0F) << 24;
textRenderer.draw(text, f, (float) i, -2130706433, false, matrix4f, vertexConsumers,
bl ? TextLayerType.SEE_THROUGH : TextLayerType.NORMAL, j, light);
if (bl) {
textRenderer.draw(text, f, (float) i, -1, false, matrix4f, vertexConsumers, TextLayerType.NORMAL, 0,
light);
}
matrices.pop();
}
}
}
@@ -1,30 +0,0 @@
package org.saturnclient.saturnclient.mixin;
import net.minecraft.client.render.entity.EntityRendererFactory;
import net.minecraft.client.render.entity.LivingEntityRenderer;
import net.minecraft.client.render.entity.PlayerEntityRenderer;
import net.minecraft.client.render.entity.model.PlayerEntityModel;
import net.minecraft.client.render.entity.state.PlayerEntityRenderState;
import net.minecraft.entity.player.PlayerEntity;
import org.saturnclient.impl.cosmetics.CloakFeatureRenderer;
import org.saturnclient.impl.cosmetics.HatFeatureRenderer;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(PlayerEntityRenderer.class)
public abstract class PlayerEntityRendererMixin
extends LivingEntityRenderer<PlayerEntity, PlayerEntityRenderState, PlayerEntityModel> {
protected PlayerEntityRendererMixin() {
super(null, null, 0.0f);
}
@Inject(method = "<init>", at = @At("TAIL"))
private void addCustomFeatureRenderer(EntityRendererFactory.Context ctx, boolean slim, CallbackInfo ci) {
this.addFeature(new HatFeatureRenderer(this));
this.addFeature(new CloakFeatureRenderer(this, ctx.getEquipmentModelLoader()));
}
}
@@ -1,43 +0,0 @@
package org.saturnclient.saturnclient.mixin;
import net.minecraft.client.network.PlayerListEntry;
import net.minecraft.text.Text;
import net.minecraft.util.Formatting;
import java.util.UUID;
import org.jetbrains.annotations.Nullable;
import org.saturnclient.client.player.Roles;
import org.saturnclient.client.player.SaturnPlayer;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Overwrite;
import org.spongepowered.asm.mixin.Shadow;
import com.mojang.authlib.GameProfile;
@Mixin(PlayerListEntry.class)
public abstract class TabListMixin {
@Shadow
private GameProfile profile;
/**
* @author HexLeo
* @reason Adds the Saturn Client icon to the player's name if they are online
* with Saturn Client
*/
@Overwrite
@Nullable
public Text getDisplayName() {
GameProfile profile = ((PlayerListEntry) (Object) this).getProfile();
String name = profile.getName();
UUID uuid = profile.getId();
if (SaturnPlayer.get(uuid) != null) {
return Text.literal(Roles.getSaturnIndicator())
.styled(style -> style.withColor(Roles.getIconColor(uuid)))
.append(Text.literal(name).styled(style -> style.withColor(Formatting.WHITE)));
}
return Text.literal(name);
}
}
+18
View File
@@ -0,0 +1,18 @@
# Done to increase the memory available to gradle.
org.gradle.jvmargs=-Xmx1G
org.gradle.parallel=true
# IntelliJ IDEA is not yet fully compatible with configuration cache, see: https://github.com/FabricMC/fabric-loom/issues/1349
org.gradle.configuration-cache=false
# Fabric Properties
# check these on https://fabricmc.net/develop
minecraft_version=1.21.7
yarn_mappings=1.21.7+build.8
loader_version=0.19.0
fabric_api_version=0.129.0+1.21.7
# Mod Properties
maven_group=org.saturnclient
archives_base_name=saturn-client

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