Commit Graph
867 Commits
Author SHA1 Message Date
selimaj-devandclaude 254a37d757 Skip glass and blur work that draws nothing
Before 1.21.6 the game is only saved for glass when glass can be drawn,
and a background blur of 0 no longer runs the blur. Every version frees
the copies (and from 1.21.6 the blurs) of glass strengths no longer set,
instead of keeping one per strength ever used.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-28 21:57:10 +02:00
selimaj-devandclaude 2b5bcf4098 Draw glass on every version
1.21.6 to 1.21.10 draw glass as 1.21.11 does, without samplers, and the
glass shader imports vanilla's transforms block, whose layout differs
between them. 1.21.4 and 1.21.5 draw straight into the framebuffer,
so the game is saved before the screen blurs it, and glass is a render
layer: with a pipeline on 1.21.5 and a shader program on 1.21.4.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-28 21:55:52 +02:00
selimaj-devandclaude 4e00934353 Blur each glass strength separately on 1.21.11
Every blur strength in use gets its own copy of the game, blurred with
vanilla's blur at that radius instead of the animated menu blur.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-28 21:35:23 +02:00
selimaj-devandclaude c524451704 Draw glass behind translucent panels on 1.21.11
A copy of the game behind the screen is blurred once a frame and drawn
through each panel's rounded rectangle texture by a glass pipeline.
Older versions keep blurring the whole background.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-28 20:43:44 +02:00
selimaj-devandclaude e26ce6d076 Point common at the theme alpha fix
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-28 19:56:24 +02:00
selimaj-devandclaude da3dfaee66 Point common at the faster color picker
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-28 19:45:04 +02:00
selimaj-devandclaude 463335856f Point common at the title screen polish
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-28 19:39:39 +02:00
selimaj-devandclaude 3315926f7c Point common at the title screen corners
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-28 19:20:33 +02:00
selimaj-devandclaude 68d3fb6062 Point common at the title screen layout
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-28 19:09:10 +02:00
selimaj-devandclaude b108cc1f4a Scale Saturn's screens by their GUI scale setting
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-28 18:59:47 +02:00
selimaj-dev 167010380e updated screenshot 2026-09-27 19:48:09 +02:00
selimaj-dev dd91f3844a Merge pull request 'Bump the version to 0.1.2-beta' (#37) from release-0.1.2-beta into master
Release / build (release) Successful in 4m34s
Reviewed-on: #37
0.1.2-beta
2026-09-27 17:21:05 +00:00
selimaj-devandclaude b7cf3092da Bump the version to 0.1.2-beta
Check / compile (pull_request) Successful in 2m32s
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 19:18:29 +02:00
selimaj-dev 60afc12893 Merge pull request 'Bring in the UI fixes' (#36) from ui-fixes into master
Reviewed-on: #36
2026-09-27 17:16:14 +00:00
selimaj-devandclaude 8677837a8f Point common at the UI fixes
Check / compile (pull_request) Successful in 2m35s
common#7 fixes the emote wheel and restyles the buttons, title screen and
HUD editor, which the two commits before this one support.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 19:15:55 +02:00
selimaj-devandclaude 02f6cf7d71 Give common the player's skin texture
SaturnProvider.getPlayerSkin returns the signed-in player's skin texture,
or the default skin until it loads, for the title screen's player chip.
1.21.9 moved SkinTextures and renamed the skin provider's lookup, so each
side has its own version.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 19:01:42 +02:00
selimaj-devandclaude 85a46c0bba Close the emote wheel with its key
The emote wheel key only opened the wheel. It now closes it too while the
wheel is open. This is done in the key handler: closing from the screen
would reopen it on the next tick, since the key is still down by then.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 18:43:27 +02:00
selimaj-dev 30f65bd914 Merge pull request 'Bring in the UI redesign' (#35) from ui-redesign into master
Reviewed-on: #35
2026-09-27 16:32:20 +00:00
selimaj-devandclaude bedb45c8aa Point common at the UI redesign
Check / compile (pull_request) Successful in 2m39s
common#6 redesigns the mod menu, mod and client settings and cosmetics
screens, which the two commits before this one build on.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 18:28:20 +02:00
selimaj-devandclaude 1602520624 Blur behind Saturn's screens on 1.21.6+
From 1.21.6 vanilla's renderBackground drew its own panorama and blurred
at the vanilla setting, then Saturn's panorama was drawn unblurred on top.
SaturnScreenFabric now draws Saturn's panorama in renderBackground, blurs
it and keeps vanilla's darkening in a world, and GameRendererMixin gives
the blur shader Saturn's strength while a Saturn screen is open. Before
1.21.6 the existing blur reads the same setting.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 18:26:42 +02:00
selimaj-devandclaude f69c379ae1 Draw the player preview at a given yaw
EntityDrawerImpl follows common's new EntityDrawer contract: it draws the
player filling the preview box, turned by the yaw the cosmetics screen's
drag sets, and returns false when there's no player. The angle no longer
follows the cursor.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 17:33:25 +02:00
selimaj-dev fbd0e23fb3 Merge pull request 'Title panorama on 1.21.6+, and Fabric Loader 0.19.5 everywhere' (#34) from panorama-1.21.6 into master
Reviewed-on: #34
2026-09-27 05:34:32 +00:00
selimaj-devandclaude 8dbb1d84c1 Use Fabric Loader 0.19.5 for every version
Check / compile (pull_request) Successful in 2m42s
1.21.4-1.21.6 declared loader 0.18.x and the others 0.19.0, but the
bundled emotes-fabric pulls in loader 0.19.5, and its nested mod already
requires loader >=0.19. So the declared version was never what ran: in
dev, Loom's loader libraries came from the declared version while the
loader itself was 0.19.5, and 1.21.4/1.21.6 sometimes started with
sponge-mixin 0.17.0 and crashed (NoClassDefFoundError:
IAdviceProvider). Declaring 0.19.5 makes dev match what runs, and makes
fabric.mod.json's fabricloader requirement (>=0.19.5) honest.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 07:26:11 +02:00
selimaj-devandclaude ab70c67a4f Draw the title panorama behind Saturn screens on 1.21.6+
The call was commented out on 1.21.6+ (#30). From 1.21.6 CubeMapRenderer
draws from one cube map texture instead of six face textures, and it
crashes ("Texture view does not exist") if that texture isn't loaded.
Saturn's preload registered the six faces, and the vanilla
registerTextures only stores the cube map for the next resource reload,
which has already run by the time preload does.

- preload registers a CubemapTexture for the panorama through the
  TextureManager overload that loads it immediately, on 1.21.6+. Before
  1.21.6 it registers the six faces as before.
- The panorama is only drawn once preload has run, which also covers the
  splash overlay drawing the title menu on its first frames.
- 1.21.6+'s RotatingCubeMapRenderer.render has no opacity, so the
  panorama is fully opaque there. The background blur stays 1.21.5-only
  (TODO, #23).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 07:26:11 +02:00
selimaj-dev 0a6aa90e23 Merge pull request 'Custom nametags on every version (replace the name in the render state)' (#33) from nametags-render-state into master
Reviewed-on: #33
2026-09-27 05:14:42 +00:00
selimaj-devandclaude 22a7152f0d Replace nametags while the render state is built, on every version
Check / compile (pull_request) Successful in 2m49s
NametagsMixin hooked EntityRenderer.renderLabelIfPresent with a
VertexConsumerProvider, which 1.21.9 moved to the render command queue, so
custom nametags only worked before 1.21.9 (#30).

LivingEntityRendererMixin already captures health and entity type at the
end of LivingEntityRenderer.updateRenderState. It now also applies
NametagsMod's replacement to state.displayName there, the label the
renderer draws later. This works the same on every version, so
NametagsMixin and its features.mixins.json entry are gone.

As before, only entities that already show a label get a replacement. For
players, the role icon is added after this (PlayerEntityRendererMixin), so
it now comes before the replaced name and keeps its colour, instead of
being folded into the replacement text.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 07:13:54 +02:00
selimaj-dev b5ca9dbc8f Merge pull request 'Fill five version gaps from #30' (#32) from version-gaps-small into master
Reviewed-on: #32
2026-09-27 05:09:20 +00:00
selimaj-devandclaude 48118f6a84 Fill five version gaps from #30
Check / compile (pull_request) Successful in 2m31s
- World age on 1.21.11: World.getTime() was a shortcut for
  getLevelProperties().getTime(), which every version has, so
  getWorldAge uses that everywhere (the TPS feature and day counter got 0
  on 1.21.11).
- Screen resize on 1.21.11: override resize(int, int), the new signature.
- Splash loading-bar border on 1.21.9+: drawBorder was renamed
  drawStrokedRectangle.
- Drag deltas on 1.21.9+: mouseDragged(Click, offsetX, offsetY) gets the
  deltas as offsetX/offsetY; Saturn's screens got 0.0 before.
- Role icon in player names on 1.21.4-1.21.7: only storing the player in
  the render state needs Fabric API's render state data (1.21.8+). The
  updateRenderState hook now runs on every version and only the setData
  call is limited to 1.21.8+.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 06:59:18 +02:00
selimaj-dev 771ed93992 Merge pull request 'Build every Minecraft version from one shared src/ with Stonecutter' (#31) from stonecutter into master
Reviewed-on: #31
2026-09-27 04:50:14 +00:00
selimaj-devandclaude a8e6f14022 Fix the Release workflow's comment on how buildAll remaps
Check / compile (pull_request) Successful in 2m22s
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 06:48:57 +02:00
selimaj-dev 84270c023a Merge pull request 'Stonecutter step 6: build 1.21.4 and 1.21.5 from the shared src/' (#29) from stonecutter-1.21.5 into stonecutter
Reviewed-on: #29
2026-09-27 04:36:09 +00:00
selimaj-devandclaude 25a19d7951 Build 1.21.4 with Stonecutter; every version now shares src/
Check / compile (pull_request) Successful in 7m44s
Step 6 of #8. versions/1.21.4/src is gone, so all eight versions (1.21.4 to
1.21.11) build from src/.

1.21.4's differences from 1.21.5 are behind version comments:
- The end gateway render layer has no render pipeline before 1.21.5
  (ShaderUtils: the pipeline field only exists from 1.21.5, and the layer
  is a four-way chain).
- Hat head rotation, the NativeImageBackedTexture constructor, armor slots
  (inventory.armor vs getEquippedStack), MatrixStackMixin's Quaternionf,
  and inside the pre-1.21.6 implementations: prevHeadYaw, GUI lighting,
  ModelTransformationMode, item depth, setShaderTexture and the blur
  uniform call. Those are one-line version comments, since the pre-1.21.6
  blocks are already inside /* */ on newer versions.

1.21.5's drawItem wrapped its body in a second isEmpty check after already
returning early for empty stacks; the redundant check is gone, so 1.21.4
and 1.21.5 share the body.

Freelook's zoom-out (FreelookMod.shouldZoomOut in GameRendererMixin) only
existed on 1.21.4. It doesn't depend on the Minecraft version, so it's
back on every version.

With no old copies left, the mc-<v> fallback in settings.gradle.kts and
scripts/port.sh are removed, and README and VERSION_GUIDE describe the
single layout.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 06:34:32 +02:00
selimaj-devandclaude c5665548a0 Build 1.21.5 with Stonecutter from the shared src/
1.21.5 is the first version before the 1.21.6 GUI rewrite, which moved
GUI drawing from vertex consumers and a MatrixStack to render states and
a 2D Matrix3x2fStack.

- RenderScopeImpl and EntityDrawerImpl have two whole implementations,
  one per side of 1.21.6 (a single >=1.21.6 / else split), instead of
  conditionals scattered through them. Callers use RenderScopeImpl(context)
  in every version; 1.21.5's did the same thing through its
  (matrices, vertexConsumers) constructor.
- MatrixStackMixin (MatrixStack as a MatrixStackRef) is real before 1.21.6
  and empty from 1.21.6, registered everywhere like NametagsMixin.
- DrawContextAccessor exposes the vertex consumers before 1.21.6 and the
  GUI render state from it.
- Smaller changes: fog (BackgroundRenderer vs FogRenderer), the end
  portal texture arguments (ShaderUtils, now a flat three-way chain), the
  status effect sprite manager, and getIconId only from 1.21.6.

Features 1.21.6+ lacks stay on 1.21.5, with a TODO: the title panorama
behind Saturn screens and the background blur (screen.backgroundBlur,
see #23).

The 1.21.5 jar differs from the old one only in the helpers from earlier
steps, the RenderScopeImpl(context) calls, the empty SaturnRenderState
and unused Matrix3x2fStackRef, and 1.21.5's dead NameTagMixin (never
registered) being gone. 1.21.6-1.21.11 only gain the empty
MatrixStackMixin and its impl.mixins.json entry.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 06:23:23 +02:00
selimaj-dev 22142be7b5 Merge pull request 'Stonecutter step 5: build 1.21.6 and 1.21.7 from the shared src/' (#28) from stonecutter-1.21.7 into stonecutter
Reviewed-on: #28
2026-09-27 04:16:33 +00:00
selimaj-devandclaude a949c18ec1 Build 1.21.6 with Stonecutter from the shared src/
Check / compile (pull_request) Successful in 8m3s
1.21.6's copy only differed from 1.21.7's in RenderScopeImpl: item
rendering uses ItemRenderState, which 1.21.7 renamed to
KeyedItemRenderState. That's behind a version comment; 1.21.6 keeps its
older loader_version (0.18.5) in its gradle.properties.

Moving a version over leaves the old mc-<v> project's compiled classes in
the shared build/ folder, so a removed class (1.21.6's dead NameTagMixin)
still got packaged until a clean. VERSION_GUIDE now says to run
:<v>:clean once after moving a version.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 06:10:31 +02:00
selimaj-devandclaude 6f122b5237 Build 1.21.7 with Stonecutter from the shared src/
Step 5 of #8. versions/1.21.7/src is gone; 1.21.7 builds from src/ as
:1.21.7.

1.21.7's copy differed from 1.21.8's in the player render state: Fabric
API's RenderStateDataKey only exists from 1.21.8 (fabric-rendering-v1
12.6.0), so 1.21.7 had no updateRenderState hook, no SaturnRenderState,
and looked players up by name for the cloak and hat. That stays the case:
- The cloak and hat use getData on >=1.21.8 and SaturnPlayer.get(name)
  before that.
- PlayerEntityRendererMixin's updateRenderState exists only on >=1.21.8,
  as flat ranges (>=1.21.9, else if >=1.21.8) calling a shared
  saturn$applyPlayer helper, instead of nested version blocks.
- SaturnRenderState's key only exists on >=1.21.8; the class is empty
  before.
- TODO: 1.21.6 and 1.21.7 still don't show the role icon in names.

1.21.7's NameTagMixin isn't carried over: it wasn't registered in any
mixin config, so it never ran.

The 1.21.7 jar differs from the old one only as 1.21.8's did in step 4
(entityAlpha and drawGroup helpers, getIconId, and the cloak getting its
buffer at the draw call), plus the empty SaturnRenderState and the
missing dead NameTagMixin. 1.21.8-1.21.11 only differ in
PlayerEntityRendererMixin (the helper).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 05:46:41 +02:00
selimaj-dev 85e5ef3f59 Merge pull request 'Stonecutter step 4: build 1.21.8 from the shared src/' (#27) from stonecutter-1.21.8 into stonecutter
Reviewed-on: #27
2026-09-27 03:31:32 +00:00
selimaj-devandclaude 0bf4fc6808 Build 1.21.8 with Stonecutter from the shared src/
Check / compile (pull_request) Successful in 10m37s
Step 4 of #8, the first version before the 1.21.9 render queue.
versions/1.21.8/src is gone; 1.21.8 builds from src/ as :1.21.8.

API differences behind version comments (<1.21.9 / >=1.21.9):
- Player cosmetics: FeatureRenderer.render takes a VertexConsumerProvider
  instead of the render queue. The cloak, hat and OBJ renderers name the
  render target "output" in both, so only the parameter type and the final
  draw call differ; the OBJ face loop moved into drawGroup.
- PlayerEntityRenderer.updateRenderState's entity type, the cape texture
  accessor, GameProfile getName()/getId() vs name()/id(), fonts in
  TextMixin, EntityRenderDispatcher vs EntityRenderManager, Screen input
  events (Click/KeyInput), and KeyBinding categories and isKeyPressed.

Features 1.21.9+ lacks stay on 1.21.8, with a TODO for 1.21.9+:
- NametagsMixin moves into src/. It hooks renderLabelIfPresent with a
  VertexConsumerProvider, which 1.21.9 changed, so on 1.21.9+ its body is
  empty; it stays registered, so features.mixins.json is the same for
  every version.
- The splash screen's loading-bar border, and the real drag deltas in
  SaturnScreenFabric.mouseDragged.
- Status effect icons keep 1.21.8's GUI atlas sprite; 1.21.9+ draws the
  texture instead (getIconId), as before.

Behaviour changes on 1.21.8: the cloak and hat read the Saturn player from
the render state (set by PlayerEntityRendererMixin, by UUID) instead of
looking it up by name, and the display-name null check applies.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 05:24:24 +02:00
selimaj-dev a44b4f4e90 Merge pull request 'Stonecutter step 3: build 1.21.9 from the shared src/' (#26) from stonecutter-1.21.9 into stonecutter
Reviewed-on: #26
2026-09-27 03:10:59 +00:00
selimaj-devandclaude f2d30e6611 Build 1.21.9 with Stonecutter from the shared src/
Check / compile (pull_request) Successful in 7m8s
Step 3 of #8. 1.21.9's copy was identical to the old 1.21.10 one, so the
existing version comments already cover it and no code changes: 1.21.9 is
added to stonecutterVersions and versions/1.21.9/src is removed.

Like 1.21.10 in step 2, 1.21.9 now renders hats (1.21.11's render-queue
implementation) and gets the display-name null check. The jar has the same
entries, fabric.mod.json and mixin configs as before; only those classes
and ShaderUtils's entityAlpha helper differ in bytecode.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 05:10:15 +02:00
selimaj-dev 242653054d Merge pull request 'Stonecutter step 2: build 1.21.10 from the shared src/' (#25) from stonecutter-1.21.10 into stonecutter
Reviewed-on: #25
2026-09-27 03:06:12 +00:00
selimaj-devandclaude 95e4dff448 Build 1.21.10 with Stonecutter from the shared src/
Check / compile (pull_request) Successful in 7m13s
Step 2 of #8. versions/1.21.10/src is gone; 1.21.10 builds from src/ as
:1.21.10, with versions/1.21.10 keeping only gradle.properties and run/.

API differences go behind version comments: render layers (ShaderUtils),
Camera.update's World vs BlockView (CameraMixin), the text and textured-quad
render states (RenderScopeImpl), Screen.init (SplashOverlayMixin) and
jspecify's @NonNull (SaturnRenderState).

Features 1.21.11 leaves out stay on 1.21.10, with a TODO for 1.21.11:
WorldFeatureImpl.getWorldAge, SaturnScreenFabric.resize and
EntityDrawerImpl clearing the hitbox.

Hats now render on 1.21.10: its HatFeatureRenderer overrode the
render-queue method with an empty body, and the working code sat in an old
VertexConsumerProvider method nothing called. 1.21.10 now uses 1.21.11's
render-queue implementation (HatFeatureRenderer, ObjModel, ObjRenderer),
and also gets 1.21.11's null check on the player's display name.

The 1.21.10 jar has the same entries, fabric.mod.json and mixin configs as
before; only those four classes and ShaderUtils (a helper method for
entityAlpha) have different bytecode. The 1.21.11 jar only differs in
ShaderUtils.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 05:05:03 +02:00
selimaj-dev a30cf4d3ab Merge pull request 'Stonecutter step 1: build 1.21.11 from a shared src/' (#24) from stonecutter-scaffold into stonecutter
Reviewed-on: #24
2026-09-27 02:56:41 +00:00
selimaj-devandclaude eebfe8fa4d Switch the root build scripts to Kotlin and limit parallel remaps
Check / compile (pull_request) Successful in 7m47s
- settings.gradle, stonecutter.gradle and the root build.gradle become
  .kts. Loom's version for the Stonecutter versions moves to the root
  gradle.properties (loom_version), read by pluginManagement, since the
  Kotlin plugins block can't read properties. The old mc-<v> projects keep
  their Groovy scripts until they're folded in.
- buildAll ran all eight remapJar tasks at once. Each loads a Minecraft
  classpath and remaps a ~50 MB jar, which doesn't fit in the 3 GB daemon
  heap: a cold build stalled in garbage collection for 40+ minutes, and
  earlier runs failed. A shared build service now lets two remaps run
  together; a cold buildAll takes about 2 minutes.
- port.sh and VERSION_GUIDE follow the .kts file names.

The 1.21.11 jar is the same as with the Groovy scripts.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 04:51:28 +02:00
selimaj-devandclaude 019e5cfb43 Build 1.21.11 with Stonecutter from a shared src/
Step 1 of #8. 1.21.11's version-specific code moves from versions/1.21.11/src
to the top-level src/, built by Stonecutter as the project :1.21.11. The other
versions still build from their own copies as :mc-<v> until they're folded in.

- settings.gradle: applies Stonecutter (Groovy controller) with
  stonecutterVersions = ["1.21.11"] and skips those folders when including
  the old mc-<v> projects.
- The old root build.gradle becomes stonecutter.gradle (the root project's
  script, with the shared repositories, common wiring and buildAll), and
  1.21.11's build.gradle becomes the root build.gradle that Stonecutter runs
  for each version. versions/1.21.11 keeps its gradle.properties and run/.
- The jar has the same 415 entries, fabric.mod.json and mixin configs as
  before; the only class differences also appear when rebuilding an
  untouched version today.
- scripts/port.sh treats src/ as the active Stonecutter version, so changes
  port between it and the old copies both ways.
- README and VERSION_GUIDE describe the layout, version comments and how to
  add a version.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-27 04:18:42 +02:00
selimaj-dev 6ed2ac1b60 Merge pull request 'Replace player-animation-lib with the Saturn emote library' (#22) from emote-library into master
Reviewed-on: #22
2026-09-26 20:04:00 +00:00
selimaj-devandclaude 1853b09443 Point common at master after saturnclientmc/common#5 merged
Check / compile (pull_request) Successful in 7m5s
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-26 21:21:48 +02:00
selimaj-devandclaude 9126faa11c Replace player-animation-lib with the Saturn emote library
- Every version depends on org.saturnclient:emotes-fabric
  (${emotes_version}+<mc>, bundled). playEmote plays Saturn's emotes
  through it, and sneaking stops your own emote and tells the server.
  Emotes now work on 1.21.6+ too, where player-animation-lib was
  commented out.
- Removed every player-animation-lib and bendy-lib reference: the KoSmX
  repository, the dependencies, the player_anim properties, and the old
  (partly commented out) code in SaturnProviderImpl and KeyInputHandler.
- Build: Loom 1.15 -> 1.17.21 (the emotes jar is built with 1.17 and
  older Loom refuses it), Gradle 9.3 -> 9.8 (needed by Loom 1.17), and
  sourceSets moved out of the dependencies block in the root build.gradle,
  which Gradle 9.8 rejects.
- common: points at the emote-library branch (saturnclientmc/common#5).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-26 21:16:29 +02:00
selimaj-dev 090e5132b2 Merge pull request 'Refresh the README and use a local logo' (#21) from readme-refresh into master
Reviewed-on: #21
2026-09-26 02:24:33 +00:00
selimaj-devandclaude bbe6d02568 Refresh the README and use a local logo
Check / compile (pull_request) Successful in 2m4s
- Reference logo.png from the repo instead of the dead raw.github URL
  (the logo lives in the common submodule, which Gitea can't serve from
  a relative path, so a copy sits next to screenshot.png)
- Drop the section emojis and horizontal-rule separators
- Add supported versions, the built-in mods, installation (Modrinth,
  releases), network use (Mojang session sign-in; the access token never
  reaches the Saturn server), building from source with submodules, and
  a pointer to the version guide for multi-version changes

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-26 04:22:11 +02:00